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Latest changes #156
Latest changes #156
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Enabled ParallaxMapping - Blue Channel Smoothness is now Roughness - Green Channel Some adjustments and multiplier to make maps act more like it is made in Blender.
Update PS_Diffuse.hlsl
VisualFX draw distance, from 10 to 30 (max)
Merge from SaiyansKing
looks OK will do a visual check within this week (probably) for the shader changes |
Please review. |
Right, will do, definitely hopefully this week. |
I came around to test these changes. looks good so far. Though i don't have any textures to make use of the new roughness/parallax infos in them. having up-to-date dependencies is great though, thanks as always! |
I asked Serbernus last week about textures to test but got no response yet. Dependencies were updated to have a slightly faster code based on newer compiler. |
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