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glad.c
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glad.c
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/*
OpenGL loader generated by glad 0.1.34 on Wed Sep 15 13:09:23 2021.
Language/Generator: C/C++
Specification: gl
APIs: gl=2.1
Profile: compatibility
Extensions:
GL_3DFX_multisample,
GL_3DFX_tbuffer,
GL_3DFX_texture_compression_FXT1,
GL_AMD_blend_minmax_factor,
GL_AMD_conservative_depth,
GL_AMD_debug_output,
GL_AMD_depth_clamp_separate,
GL_AMD_draw_buffers_blend,
GL_AMD_framebuffer_multisample_advanced,
GL_AMD_framebuffer_sample_positions,
GL_AMD_gcn_shader,
GL_AMD_gpu_shader_half_float,
GL_AMD_gpu_shader_int16,
GL_AMD_gpu_shader_int64,
GL_AMD_interleaved_elements,
GL_AMD_multi_draw_indirect,
GL_AMD_name_gen_delete,
GL_AMD_occlusion_query_event,
GL_AMD_performance_monitor,
GL_AMD_pinned_memory,
GL_AMD_query_buffer_object,
GL_AMD_sample_positions,
GL_AMD_seamless_cubemap_per_texture,
GL_AMD_shader_atomic_counter_ops,
GL_AMD_shader_ballot,
GL_AMD_shader_explicit_vertex_parameter,
GL_AMD_shader_gpu_shader_half_float_fetch,
GL_AMD_shader_image_load_store_lod,
GL_AMD_shader_stencil_export,
GL_AMD_shader_trinary_minmax,
GL_AMD_sparse_texture,
GL_AMD_stencil_operation_extended,
GL_AMD_texture_gather_bias_lod,
GL_AMD_texture_texture4,
GL_AMD_transform_feedback3_lines_triangles,
GL_AMD_transform_feedback4,
GL_AMD_vertex_shader_layer,
GL_AMD_vertex_shader_tessellator,
GL_AMD_vertex_shader_viewport_index,
GL_APPLE_aux_depth_stencil,
GL_APPLE_client_storage,
GL_APPLE_element_array,
GL_APPLE_fence,
GL_APPLE_float_pixels,
GL_APPLE_flush_buffer_range,
GL_APPLE_object_purgeable,
GL_APPLE_rgb_422,
GL_APPLE_row_bytes,
GL_APPLE_specular_vector,
GL_APPLE_texture_range,
GL_APPLE_transform_hint,
GL_APPLE_vertex_array_object,
GL_APPLE_vertex_array_range,
GL_APPLE_vertex_program_evaluators,
GL_APPLE_ycbcr_422,
GL_ARB_ES2_compatibility,
GL_ARB_ES3_1_compatibility,
GL_ARB_ES3_2_compatibility,
GL_ARB_ES3_compatibility,
GL_ARB_arrays_of_arrays,
GL_ARB_base_instance,
GL_ARB_bindless_texture,
GL_ARB_blend_func_extended,
GL_ARB_buffer_storage,
GL_ARB_cl_event,
GL_ARB_clear_buffer_object,
GL_ARB_clear_texture,
GL_ARB_clip_control,
GL_ARB_color_buffer_float,
GL_ARB_compatibility,
GL_ARB_compressed_texture_pixel_storage,
GL_ARB_compute_shader,
GL_ARB_compute_variable_group_size,
GL_ARB_conditional_render_inverted,
GL_ARB_conservative_depth,
GL_ARB_copy_buffer,
GL_ARB_copy_image,
GL_ARB_cull_distance,
GL_ARB_debug_output,
GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp,
GL_ARB_depth_texture,
GL_ARB_derivative_control,
GL_ARB_direct_state_access,
GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect,
GL_ARB_draw_instanced,
GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location,
GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions,
GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader,
GL_ARB_fragment_shader_interlock,
GL_ARB_framebuffer_no_attachments,
GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB,
GL_ARB_geometry_shader4,
GL_ARB_get_program_binary,
GL_ARB_get_texture_sub_image,
GL_ARB_gl_spirv,
GL_ARB_gpu_shader5,
GL_ARB_gpu_shader_fp64,
GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel,
GL_ARB_half_float_vertex,
GL_ARB_imaging,
GL_ARB_indirect_parameters,
GL_ARB_instanced_arrays,
GL_ARB_internalformat_query,
GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata,
GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range,
GL_ARB_matrix_palette,
GL_ARB_multi_bind,
GL_ARB_multi_draw_indirect,
GL_ARB_multisample,
GL_ARB_multitexture,
GL_ARB_occlusion_query,
GL_ARB_occlusion_query2,
GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query,
GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters,
GL_ARB_point_sprite,
GL_ARB_polygon_offset_clamp,
GL_ARB_post_depth_coverage,
GL_ARB_program_interface_query,
GL_ARB_provoking_vertex,
GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior,
GL_ARB_robustness,
GL_ARB_robustness_isolation,
GL_ARB_sample_locations,
GL_ARB_sample_shading,
GL_ARB_sampler_objects,
GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture,
GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counter_ops,
GL_ARB_shader_atomic_counters,
GL_ARB_shader_ballot,
GL_ARB_shader_bit_encoding,
GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters,
GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store,
GL_ARB_shader_image_size,
GL_ARB_shader_objects,
GL_ARB_shader_precision,
GL_ARB_shader_stencil_export,
GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine,
GL_ARB_shader_texture_image_samples,
GL_ARB_shader_texture_lod,
GL_ARB_shader_viewport_layer_array,
GL_ARB_shading_language_100,
GL_ARB_shading_language_420pack,
GL_ARB_shading_language_include,
GL_ARB_shading_language_packing,
GL_ARB_shadow,
GL_ARB_shadow_ambient,
GL_ARB_sparse_buffer,
GL_ARB_sparse_texture,
GL_ARB_sparse_texture2,
GL_ARB_sparse_texture_clamp,
GL_ARB_spirv_extensions,
GL_ARB_stencil_texturing,
GL_ARB_sync,
GL_ARB_tessellation_shader,
GL_ARB_texture_barrier,
GL_ARB_texture_border_clamp,
GL_ARB_texture_buffer_object,
GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range,
GL_ARB_texture_compression,
GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map,
GL_ARB_texture_cube_map_array,
GL_ARB_texture_env_add,
GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3,
GL_ARB_texture_filter_anisotropic,
GL_ARB_texture_filter_minmax,
GL_ARB_texture_float,
GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge,
GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample,
GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels,
GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle,
GL_ARB_texture_rg,
GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8,
GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample,
GL_ARB_texture_swizzle,
GL_ARB_texture_view,
GL_ARB_timer_query,
GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3,
GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query,
GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object,
GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object,
GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_blend,
GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program,
GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev,
GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array,
GL_ARB_window_pos,
GL_ATI_draw_buffers,
GL_ATI_element_array,
GL_ATI_envmap_bumpmap,
GL_ATI_fragment_shader,
GL_ATI_map_object_buffer,
GL_ATI_meminfo,
GL_ATI_pixel_format_float,
GL_ATI_pn_triangles,
GL_ATI_separate_stencil,
GL_ATI_text_fragment_shader,
GL_ATI_texture_env_combine3,
GL_ATI_texture_float,
GL_ATI_texture_mirror_once,
GL_ATI_vertex_array_object,
GL_ATI_vertex_attrib_array_object,
GL_ATI_vertex_streams,
GL_EXT_422_pixels,
GL_EXT_EGL_image_storage,
GL_EXT_EGL_sync,
GL_EXT_abgr,
GL_EXT_bgra,
GL_EXT_bindable_uniform,
GL_EXT_blend_color,
GL_EXT_blend_equation_separate,
GL_EXT_blend_func_separate,
GL_EXT_blend_logic_op,
GL_EXT_blend_minmax,
GL_EXT_blend_subtract,
GL_EXT_clip_volume_hint,
GL_EXT_cmyka,
GL_EXT_color_subtable,
GL_EXT_compiled_vertex_array,
GL_EXT_convolution,
GL_EXT_coordinate_frame,
GL_EXT_copy_texture,
GL_EXT_cull_vertex,
GL_EXT_debug_label,
GL_EXT_debug_marker,
GL_EXT_depth_bounds_test,
GL_EXT_direct_state_access,
GL_EXT_draw_buffers2,
GL_EXT_draw_instanced,
GL_EXT_draw_range_elements,
GL_EXT_external_buffer,
GL_EXT_fog_coord,
GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB,
GL_EXT_geometry_shader4,
GL_EXT_gpu_program_parameters,
GL_EXT_gpu_shader4,
GL_EXT_histogram,
GL_EXT_index_array_formats,
GL_EXT_index_func,
GL_EXT_index_material,
GL_EXT_index_texture,
GL_EXT_light_texture,
GL_EXT_memory_object,
GL_EXT_memory_object_fd,
GL_EXT_memory_object_win32,
GL_EXT_misc_attribute,
GL_EXT_multi_draw_arrays,
GL_EXT_multisample,
GL_EXT_multiview_tessellation_geometry_shader,
GL_EXT_multiview_texture_multisample,
GL_EXT_multiview_timer_query,
GL_EXT_packed_depth_stencil,
GL_EXT_packed_float,
GL_EXT_packed_pixels,
GL_EXT_paletted_texture,
GL_EXT_pixel_buffer_object,
GL_EXT_pixel_transform,
GL_EXT_pixel_transform_color_table,
GL_EXT_point_parameters,
GL_EXT_polygon_offset,
GL_EXT_polygon_offset_clamp,
GL_EXT_post_depth_coverage,
GL_EXT_provoking_vertex,
GL_EXT_raster_multisample,
GL_EXT_rescale_normal,
GL_EXT_secondary_color,
GL_EXT_semaphore,
GL_EXT_semaphore_fd,
GL_EXT_semaphore_win32,
GL_EXT_separate_shader_objects,
GL_EXT_separate_specular_color,
GL_EXT_shader_framebuffer_fetch,
GL_EXT_shader_framebuffer_fetch_non_coherent,
GL_EXT_shader_image_load_formatted,
GL_EXT_shader_image_load_store,
GL_EXT_shader_integer_mix,
GL_EXT_shadow_funcs,
GL_EXT_shared_texture_palette,
GL_EXT_sparse_texture2,
GL_EXT_stencil_clear_tag,
GL_EXT_stencil_two_side,
GL_EXT_stencil_wrap,
GL_EXT_subtexture,
GL_EXT_texture,
GL_EXT_texture3D,
GL_EXT_texture_array,
GL_EXT_texture_buffer_object,
GL_EXT_texture_compression_latc,
GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map,
GL_EXT_texture_env_add,
GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_filter_minmax,
GL_EXT_texture_integer,
GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object,
GL_EXT_texture_perturb_normal,
GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_R8,
GL_EXT_texture_sRGB_RG8,
GL_EXT_texture_sRGB_decode,
GL_EXT_texture_shadow_lod,
GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm,
GL_EXT_texture_swizzle,
GL_EXT_timer_query,
GL_EXT_transform_feedback,
GL_EXT_vertex_array,
GL_EXT_vertex_array_bgra,
GL_EXT_vertex_attrib_64bit,
GL_EXT_vertex_shader,
GL_EXT_vertex_weighting,
GL_EXT_win32_keyed_mutex,
GL_EXT_window_rectangles,
GL_EXT_x11_sync_object,
GL_GREMEDY_frame_terminator,
GL_GREMEDY_string_marker,
GL_HP_convolution_border_modes,
GL_HP_image_transform,
GL_HP_occlusion_test,
GL_HP_texture_lighting,
GL_IBM_cull_vertex,
GL_IBM_multimode_draw_arrays,
GL_IBM_rasterpos_clip,
GL_IBM_static_data,
GL_IBM_texture_mirrored_repeat,
GL_IBM_vertex_array_lists,
GL_INGR_blend_func_separate,
GL_INGR_color_clamp,
GL_INGR_interlace_read,
GL_INTEL_blackhole_render,
GL_INTEL_conservative_rasterization,
GL_INTEL_fragment_shader_ordering,
GL_INTEL_framebuffer_CMAA,
GL_INTEL_map_texture,
GL_INTEL_parallel_arrays,
GL_INTEL_performance_query,
GL_KHR_blend_equation_advanced,
GL_KHR_blend_equation_advanced_coherent,
GL_KHR_context_flush_control,
GL_KHR_debug,
GL_KHR_no_error,
GL_KHR_parallel_shader_compile,
GL_KHR_robust_buffer_access_behavior,
GL_KHR_robustness,
GL_KHR_shader_subgroup,
GL_KHR_texture_compression_astc_hdr,
GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d,
GL_MESAX_texture_stack,
GL_MESA_framebuffer_flip_x,
GL_MESA_framebuffer_flip_y,
GL_MESA_framebuffer_swap_xy,
GL_MESA_pack_invert,
GL_MESA_program_binary_formats,
GL_MESA_resize_buffers,
GL_MESA_shader_integer_functions,
GL_MESA_tile_raster_order,
GL_MESA_window_pos,
GL_MESA_ycbcr_texture,
GL_NVX_blend_equation_advanced_multi_draw_buffers,
GL_NVX_conditional_render,
GL_NVX_gpu_memory_info,
GL_NVX_gpu_multicast2,
GL_NVX_linked_gpu_multicast,
GL_NVX_progress_fence,
GL_NV_alpha_to_coverage_dither_control,
GL_NV_bindless_multi_draw_indirect,
GL_NV_bindless_multi_draw_indirect_count,
GL_NV_bindless_texture,
GL_NV_blend_equation_advanced,
GL_NV_blend_equation_advanced_coherent,
GL_NV_blend_minmax_factor,
GL_NV_blend_square,
GL_NV_clip_space_w_scaling,
GL_NV_command_list,
GL_NV_compute_program5,
GL_NV_compute_shader_derivatives,
GL_NV_conditional_render,
GL_NV_conservative_raster,
GL_NV_conservative_raster_dilate,
GL_NV_conservative_raster_pre_snap,
GL_NV_conservative_raster_pre_snap_triangles,
GL_NV_conservative_raster_underestimation,
GL_NV_copy_depth_to_color,
GL_NV_copy_image,
GL_NV_deep_texture3D,
GL_NV_depth_buffer_float,
GL_NV_depth_clamp,
GL_NV_draw_texture,
GL_NV_draw_vulkan_image,
GL_NV_evaluators,
GL_NV_explicit_multisample,
GL_NV_fence,
GL_NV_fill_rectangle,
GL_NV_float_buffer,
GL_NV_fog_distance,
GL_NV_fragment_coverage_to_color,
GL_NV_fragment_program,
GL_NV_fragment_program2,
GL_NV_fragment_program4,
GL_NV_fragment_program_option,
GL_NV_fragment_shader_barycentric,
GL_NV_fragment_shader_interlock,
GL_NV_framebuffer_mixed_samples,
GL_NV_framebuffer_multisample_coverage,
GL_NV_geometry_program4,
GL_NV_geometry_shader4,
GL_NV_geometry_shader_passthrough,
GL_NV_gpu_multicast,
GL_NV_gpu_program4,
GL_NV_gpu_program5,
GL_NV_gpu_program5_mem_extended,
GL_NV_gpu_shader5,
GL_NV_half_float,
GL_NV_internalformat_sample_query,
GL_NV_light_max_exponent,
GL_NV_memory_attachment,
GL_NV_memory_object_sparse,
GL_NV_mesh_shader,
GL_NV_multisample_coverage,
GL_NV_multisample_filter_hint,
GL_NV_occlusion_query,
GL_NV_packed_depth_stencil,
GL_NV_parameter_buffer_object,
GL_NV_parameter_buffer_object2,
GL_NV_path_rendering,
GL_NV_path_rendering_shared_edge,
GL_NV_pixel_data_range,
GL_NV_point_sprite,
GL_NV_present_video,
GL_NV_primitive_restart,
GL_NV_primitive_shading_rate,
GL_NV_query_resource,
GL_NV_query_resource_tag,
GL_NV_register_combiners,
GL_NV_register_combiners2,
GL_NV_representative_fragment_test,
GL_NV_robustness_video_memory_purge,
GL_NV_sample_locations,
GL_NV_sample_mask_override_coverage,
GL_NV_scissor_exclusive,
GL_NV_shader_atomic_counters,
GL_NV_shader_atomic_float,
GL_NV_shader_atomic_float64,
GL_NV_shader_atomic_fp16_vector,
GL_NV_shader_atomic_int64,
GL_NV_shader_buffer_load,
GL_NV_shader_buffer_store,
GL_NV_shader_storage_buffer_object,
GL_NV_shader_subgroup_partitioned,
GL_NV_shader_texture_footprint,
GL_NV_shader_thread_group,
GL_NV_shader_thread_shuffle,
GL_NV_shading_rate_image,
GL_NV_stereo_view_rendering,
GL_NV_tessellation_program5,
GL_NV_texgen_emboss,
GL_NV_texgen_reflection,
GL_NV_texture_barrier,
GL_NV_texture_compression_vtc,
GL_NV_texture_env_combine4,
GL_NV_texture_expand_normal,
GL_NV_texture_multisample,
GL_NV_texture_rectangle,
GL_NV_texture_rectangle_compressed,
GL_NV_texture_shader,
GL_NV_texture_shader2,
GL_NV_texture_shader3,
GL_NV_timeline_semaphore,
GL_NV_transform_feedback,
GL_NV_transform_feedback2,
GL_NV_uniform_buffer_unified_memory,
GL_NV_vdpau_interop,
GL_NV_vdpau_interop2,
GL_NV_vertex_array_range,
GL_NV_vertex_array_range2,
GL_NV_vertex_attrib_integer_64bit,
GL_NV_vertex_buffer_unified_memory,
GL_NV_vertex_program,
GL_NV_vertex_program1_1,
GL_NV_vertex_program2,
GL_NV_vertex_program2_option,
GL_NV_vertex_program3,
GL_NV_vertex_program4,
GL_NV_video_capture,
GL_NV_viewport_array2,
GL_NV_viewport_swizzle,
GL_OES_byte_coordinates,
GL_OES_compressed_paletted_texture,
GL_OES_fixed_point,
GL_OES_query_matrix,
GL_OES_read_format,
GL_OES_single_precision,
GL_OML_interlace,
GL_OML_resample,
GL_OML_subsample,
GL_OVR_multiview,
GL_OVR_multiview2,
GL_PGI_misc_hints,
GL_PGI_vertex_hints,
GL_REND_screen_coordinates,
GL_S3_s3tc,
GL_SGIS_detail_texture,
GL_SGIS_fog_function,
GL_SGIS_generate_mipmap,
GL_SGIS_multisample,
GL_SGIS_pixel_texture,
GL_SGIS_point_line_texgen,
GL_SGIS_point_parameters,
GL_SGIS_sharpen_texture,
GL_SGIS_texture4D,
GL_SGIS_texture_border_clamp,
GL_SGIS_texture_color_mask,
GL_SGIS_texture_edge_clamp,
GL_SGIS_texture_filter4,
GL_SGIS_texture_lod,
GL_SGIS_texture_select,
GL_SGIX_async,
GL_SGIX_async_histogram,
GL_SGIX_async_pixel,
GL_SGIX_blend_alpha_minmax,
GL_SGIX_calligraphic_fragment,
GL_SGIX_clipmap,
GL_SGIX_convolution_accuracy,
GL_SGIX_depth_pass_instrument,
GL_SGIX_depth_texture,
GL_SGIX_flush_raster,
GL_SGIX_fog_offset,
GL_SGIX_fragment_lighting,
GL_SGIX_framezoom,
GL_SGIX_igloo_interface,
GL_SGIX_instruments,
GL_SGIX_interlace,
GL_SGIX_ir_instrument1,
GL_SGIX_list_priority,
GL_SGIX_pixel_texture,
GL_SGIX_pixel_tiles,
GL_SGIX_polynomial_ffd,
GL_SGIX_reference_plane,
GL_SGIX_resample,
GL_SGIX_scalebias_hint,
GL_SGIX_shadow,
GL_SGIX_shadow_ambient,
GL_SGIX_sprite,
GL_SGIX_subsample,
GL_SGIX_tag_sample_buffer,
GL_SGIX_texture_add_env,
GL_SGIX_texture_coordinate_clamp,
GL_SGIX_texture_lod_bias,
GL_SGIX_texture_multi_buffer,
GL_SGIX_texture_scale_bias,
GL_SGIX_vertex_preclip,
GL_SGIX_ycrcb,
GL_SGIX_ycrcb_subsample,
GL_SGIX_ycrcba,
GL_SGI_color_matrix,
GL_SGI_color_table,
GL_SGI_texture_color_table,
GL_SUNX_constant_data,
GL_SUN_convolution_border_modes,
GL_SUN_global_alpha,
GL_SUN_mesh_array,
GL_SUN_slice_accum,
GL_SUN_triangle_list,
GL_SUN_vertex,
GL_WIN_phong_shading,
GL_WIN_specular_fog
Loader: True
Local files: False
Omit khrplatform: False
Reproducible: False
Commandline:
--profile="compatibility" --api="gl=2.1" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_EGL_sync,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_framebuffer_flip_x,GL_MESA_framebuffer_flip_y,GL_MESA_framebuffer_swap_xy,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_gpu_multicast2,GL_NVX_linked_gpu_multicast,GL_NVX_progress_fence,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_memory_object_sparse,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_primitive_shading_rate,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_subgroup_partitioned,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_timeline_semaphore,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog"
Online:
Too many extensions
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glad/glad.h>
static void* get_proc(const char *namez);
#if defined(_WIN32) || defined(__CYGWIN__)
#ifndef _WINDOWS_
#undef APIENTRY
#endif
#include <windows.h>
static HMODULE libGL;
typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
#ifdef _MSC_VER
#ifdef __has_include
#if __has_include(<winapifamily.h>)
#define HAVE_WINAPIFAMILY 1
#endif
#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
#define HAVE_WINAPIFAMILY 1
#endif
#endif
#ifdef HAVE_WINAPIFAMILY
#include <winapifamily.h>
#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
#define IS_UWP 1
#endif
#endif
static
int open_gl(void) {
#ifndef IS_UWP
libGL = LoadLibraryW(L"opengl32.dll");
if(libGL != NULL) {
void (* tmp)(void);
tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress");
gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;
return gladGetProcAddressPtr != NULL;
}
#endif
return 0;
}
static
void close_gl(void) {
if(libGL != NULL) {
FreeLibrary((HMODULE) libGL);
libGL = NULL;
}
}
#else
#include <dlfcn.h>
static void* libGL;
#if !defined(__APPLE__) && !defined(__HAIKU__)
typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
#endif
static
int open_gl(void) {
#ifdef __APPLE__
static const char *NAMES[] = {
"../Frameworks/OpenGL.framework/OpenGL",
"/Library/Frameworks/OpenGL.framework/OpenGL",
"/System/Library/Frameworks/OpenGL.framework/OpenGL",
"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
};
#else
static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
#endif
unsigned int index = 0;
for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
if(libGL != NULL) {
#if defined(__APPLE__) || defined(__HAIKU__)
return 1;
#else
gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
"glXGetProcAddressARB");
return gladGetProcAddressPtr != NULL;
#endif
}
}
return 0;
}
static
void close_gl(void) {
if(libGL != NULL) {
dlclose(libGL);
libGL = NULL;
}
}
#endif
static
void* get_proc(const char *namez) {
void* result = NULL;
if(libGL == NULL) return NULL;
#if !defined(__APPLE__) && !defined(__HAIKU__)
if(gladGetProcAddressPtr != NULL) {
result = gladGetProcAddressPtr(namez);
}
#endif
if(result == NULL) {
#if defined(_WIN32) || defined(__CYGWIN__)
result = (void*)GetProcAddress((HMODULE) libGL, namez);
#else
result = dlsym(libGL, namez);
#endif
}
return result;
}
int gladLoadGL(void) {
int status = 0;
if(open_gl()) {
status = gladLoadGLLoader(&get_proc);
close_gl();
}
return status;
}
struct gladGLversionStruct GLVersion = { 0, 0 };
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
#define _GLAD_IS_SOME_NEW_VERSION 1
#endif
static int max_loaded_major;
static int max_loaded_minor;
static const char *exts = NULL;
static int num_exts_i = 0;
static char **exts_i = NULL;
static int get_exts(void) {
#ifdef _GLAD_IS_SOME_NEW_VERSION
if(max_loaded_major < 3) {
#endif
exts = (const char *)glGetString(GL_EXTENSIONS);
#ifdef _GLAD_IS_SOME_NEW_VERSION
} else {
unsigned int index;
num_exts_i = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
if (num_exts_i > 0) {
exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));
}
if (exts_i == NULL) {
return 0;
}
for(index = 0; index < (unsigned)num_exts_i; index++) {
const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
size_t len = strlen(gl_str_tmp);
char *local_str = (char*)malloc((len+1) * sizeof(char));
if(local_str != NULL) {
memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));
}
exts_i[index] = local_str;
}
}
#endif
return 1;
}
static void free_exts(void) {
if (exts_i != NULL) {
int index;
for(index = 0; index < num_exts_i; index++) {
free((char *)exts_i[index]);
}
free((void *)exts_i);
exts_i = NULL;
}
}
static int has_ext(const char *ext) {
#ifdef _GLAD_IS_SOME_NEW_VERSION
if(max_loaded_major < 3) {
#endif
const char *extensions;
const char *loc;
const char *terminator;
extensions = exts;
if(extensions == NULL || ext == NULL) {
return 0;
}
while(1) {
loc = strstr(extensions, ext);
if(loc == NULL) {
return 0;
}
terminator = loc + strlen(ext);
if((loc == extensions || *(loc - 1) == ' ') &&
(*terminator == ' ' || *terminator == '\0')) {
return 1;
}
extensions = terminator;
}
#ifdef _GLAD_IS_SOME_NEW_VERSION
} else {
int index;
if(exts_i == NULL) return 0;
for(index = 0; index < num_exts_i; index++) {
const char *e = exts_i[index];
if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
return 1;
}
}
}
#endif
return 0;
}
int GLAD_GL_VERSION_1_0 = 0;
int GLAD_GL_VERSION_1_1 = 0;
int GLAD_GL_VERSION_1_2 = 0;
int GLAD_GL_VERSION_1_3 = 0;
int GLAD_GL_VERSION_1_4 = 0;
int GLAD_GL_VERSION_1_5 = 0;
int GLAD_GL_VERSION_2_0 = 0;
int GLAD_GL_VERSION_2_1 = 0;
PFNGLACCUMPROC glad_glAccum = NULL;
PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;
PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL;
PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL;
PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
PFNGLBEGINPROC glad_glBegin = NULL;
PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
PFNGLBITMAPPROC glad_glBitmap = NULL;
PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
PFNGLCALLLISTPROC glad_glCallList = NULL;
PFNGLCALLLISTSPROC glad_glCallLists = NULL;
PFNGLCLEARPROC glad_glClear = NULL;
PFNGLCLEARACCUMPROC glad_glClearAccum = NULL;
PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
PFNGLCLEARINDEXPROC glad_glClearIndex = NULL;
PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL;
PFNGLCLIPPLANEPROC glad_glClipPlane = NULL;
PFNGLCOLOR3BPROC glad_glColor3b = NULL;
PFNGLCOLOR3BVPROC glad_glColor3bv = NULL;
PFNGLCOLOR3DPROC glad_glColor3d = NULL;
PFNGLCOLOR3DVPROC glad_glColor3dv = NULL;
PFNGLCOLOR3FPROC glad_glColor3f = NULL;
PFNGLCOLOR3FVPROC glad_glColor3fv = NULL;
PFNGLCOLOR3IPROC glad_glColor3i = NULL;
PFNGLCOLOR3IVPROC glad_glColor3iv = NULL;
PFNGLCOLOR3SPROC glad_glColor3s = NULL;
PFNGLCOLOR3SVPROC glad_glColor3sv = NULL;
PFNGLCOLOR3UBPROC glad_glColor3ub = NULL;
PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL;
PFNGLCOLOR3UIPROC glad_glColor3ui = NULL;
PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL;
PFNGLCOLOR3USPROC glad_glColor3us = NULL;
PFNGLCOLOR3USVPROC glad_glColor3usv = NULL;
PFNGLCOLOR4BPROC glad_glColor4b = NULL;
PFNGLCOLOR4BVPROC glad_glColor4bv = NULL;
PFNGLCOLOR4DPROC glad_glColor4d = NULL;
PFNGLCOLOR4DVPROC glad_glColor4dv = NULL;
PFNGLCOLOR4FPROC glad_glColor4f = NULL;
PFNGLCOLOR4FVPROC glad_glColor4fv = NULL;
PFNGLCOLOR4IPROC glad_glColor4i = NULL;
PFNGLCOLOR4IVPROC glad_glColor4iv = NULL;
PFNGLCOLOR4SPROC glad_glColor4s = NULL;
PFNGLCOLOR4SVPROC glad_glColor4sv = NULL;
PFNGLCOLOR4UBPROC glad_glColor4ub = NULL;
PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL;
PFNGLCOLOR4UIPROC glad_glColor4ui = NULL;
PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL;
PFNGLCOLOR4USPROC glad_glColor4us = NULL;
PFNGLCOLOR4USVPROC glad_glColor4usv = NULL;
PFNGLCOLORMASKPROC glad_glColorMask = NULL;
PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL;
PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL;
PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL;
PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
PFNGLCULLFACEPROC glad_glCullFace = NULL;
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
PFNGLDELETELISTSPROC glad_glDeleteLists = NULL;
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
PFNGLDISABLEPROC glad_glDisable = NULL;
PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL;
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL;
PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL;
PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL;
PFNGLENABLEPROC glad_glEnable = NULL;
PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL;
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
PFNGLENDPROC glad_glEnd = NULL;
PFNGLENDLISTPROC glad_glEndList = NULL;
PFNGLENDQUERYPROC glad_glEndQuery = NULL;
PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL;
PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL;
PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL;
PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL;
PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL;
PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL;
PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL;
PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL;
PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL;
PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL;
PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL;
PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL;
PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL;