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begrudge.zig
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begrudge.zig
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// Copyright (C) 2021 Josh Klar aka "klardotsh" <[email protected]>
//
// Permission to use, copy, modify, and/or distribute this software for any
// purpose with or without fee is hereby granted.
//
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
// REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
// INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
// LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
// OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
// PERFORMANCE OF THIS SOFTWARE.
const std = @import("std");
const eql = std.mem.eql;
const expect = std.testing.expect;
const expectEqual = std.testing.expectEqual;
const expectEqualStrings = std.testing.expectEqualStrings;
const test_allocator = std.testing.allocator;
const trimLeft = std.mem.trimLeft;
const ESCAPE_1 = '\u{001b}';
const ESCAPE_2 = '[';
const UNESCAPE = 'm';
const COMBO = ';';
// we trim leading 0's, so RESET is just an empty instruction, see
// parse_instruction()
const BOLD = '1';
const UNDERSCORE = '4';
const BLINK = '5'; // cursed tag, truly
const HIDDEN = '8';
const FG_FAMILY = '3';
const BRIGHT_FG_FAMILY = '9';
const BG_FAMILY = '4';
// TODO allow changing or removing the begrudge- prefix?
const SPAN_OPEN = "<span class='begrudge-{s}'>";
const SPAN_CLOSE = "</span>";
const SPAN_CLASS_BOLD = "bold";
const SPAN_CLASS_UNDERSCORE = "underscore";
const SPAN_CLASS_BLINK = "blink";
const SPAN_CLASS_HIDDEN = "hidden";
const LONGEST_SPAN_CLASS_NAME = std.mem.max(usize, &.{
SPAN_CLASS_BOLD.len,
SPAN_CLASS_UNDERSCORE.len,
SPAN_CLASS_BLINK.len,
SPAN_CLASS_HIDDEN.len,
});
// this is *not* the fancy-shmancy and generally considered to be
// much-more-correct https://vt100.net/emu/dec_ansi_parser state machine, but
// rather an internal representation of what spans are currently open. we'll
// classify our supported escapess into a few categories, of which only one of
// each category can be on at a given time. when we see a RESET, that's easy:
// just close all open spans and call it a day. however, there's no guarantee
// we'll see a RESET between two escapes of the same category (perhaps we
// turned on BOLD and BG_2 but want to flip between FG_1 and FG_4). while the
// "correct" (and most tag-efficient) thing to do is to track the order that
// spans were opened and close only as many as necessary to unroll back to the
// FG_1, then open an FG_4 and re-open all the other spans, the *simple* thing
// to do is to simply close all spans when we change escapes within a category,
// and reopen all new ones.
//
// this state struct tracks enough... state... to enable the above behavior
const State = struct {
// while zig exposes the default values of a struct (and we even use that
// functionality later on), it's exposed as an array of StructFields, and
// for random lookups, O(1) is of course nice. so we'll just store this for
// when we need to look up by field name later.
const default_state = .{
.bold = false,
.underscore = false,
.blink = false,
.hidden = false,
.fg = null,
.bg = null,
};
bold: bool = default_state.bold,
underscore: bool = default_state.underscore,
blink: bool = default_state.blink,
hidden: bool = default_state.hidden,
fg: ?u8 = default_state.fg,
bg: ?u8 = default_state.bg,
pub fn num_differing_fields(self: *@This()) u8 {
var differing_fields: u8 = 0;
inline for (std.meta.fields(@This())) |field| {
if (@field(self, field.name) != @field(default_state, field.name)) {
differing_fields += 1;
}
}
return differing_fields;
}
pub fn write_all_open_spans(self: *@This(), output: anytype, color_class_buf: []u8) !void {
var span_buf: [SPAN_OPEN.len + LONGEST_SPAN_CLASS_NAME]u8 = undefined;
inline for (std.meta.fields(@This())) |field| {
if (@field(self, field.name) != @field(default_state, field.name)) {
var class_name = field.name;
// the type system (rightfully) gets real cranky with these
// hacks on nullable fields, so fg and bg need handled (1)
// separately from everything else, and (2) separately from
// *each other*
if (eql(u8, field.name, "fg")) {
if (self.fg) |fg| {
class_name = try color_class_name(field.name, fg, color_class_buf);
}
}
if (eql(u8, field.name, "bg")) {
if (self.bg) |bg| {
class_name = try color_class_name(field.name, bg, color_class_buf);
}
}
const tag = try std.fmt.bufPrint(span_buf[0..], SPAN_OPEN, .{class_name});
try output.writeAll(tag);
}
}
}
pub fn write_close_spans(_: *@This(), output: anytype, count: u8) !void {
var close_idx: u8 = 0;
while (close_idx < count) {
try output.writeAll(SPAN_CLOSE);
close_idx += 1;
}
}
pub const OutputInstruction = union(enum) {
/// some operations only require opening a single new tag (which
/// doesn't conflict with any others currently open), this represents
/// the new class name to open a span for
Incremental: []const u8,
/// for safety's sake, all other cases currently require a full
/// teardown and rebuild of the tag stack. since the number of
/// differing fields may have changed as part of the mutation, this u8
/// tracks how many differing fields were detected before applying the
/// mutation
Rebuild: u8,
};
pub fn mutate(self: *@This(), mutation: Mutation, color_class_buf: []u8) !?OutputInstruction {
const differing_fields = self.num_differing_fields();
return switch (mutation) {
.Reset => blk: {
if (differing_fields == 0) break :blk null;
self.bold = default_state.bold;
self.underscore = default_state.underscore;
self.blink = default_state.blink;
self.hidden = default_state.hidden;
self.fg = default_state.fg;
self.bg = default_state.bg;
break :blk OutputInstruction{ .Rebuild = differing_fields };
},
.BoldEnable => mutation_simple_enable(self, SPAN_CLASS_BOLD),
.UnderscoreEnable => mutation_simple_enable(self, SPAN_CLASS_UNDERSCORE),
.BlinkEnable => mutation_simple_enable(self, SPAN_CLASS_BLINK),
.HiddenEnable => mutation_simple_enable(self, SPAN_CLASS_HIDDEN),
.Foreground => |color_idx| try mutation_color_enable(self, "fg", color_idx, differing_fields, color_class_buf),
.Background => |color_idx| try mutation_color_enable(self, "bg", color_idx, differing_fields, color_class_buf),
};
}
fn mutation_simple_enable(self: *@This(), comptime field: []const u8) ?OutputInstruction {
if (@field(self, field)) {
return null;
}
@field(self, field) = true;
return OutputInstruction{ .Incremental = field };
}
fn mutation_color_enable(
self: *@This(),
comptime field: []const u8,
color: u8,
differing_fields: u8,
color_class_buf: []u8,
) !?OutputInstruction {
const old_color = @field(self, field);
if (color == old_color) {
return null;
}
@field(self, field) = color;
const class_name = try color_class_name(field, color, color_class_buf);
if (old_color) |_| {
return OutputInstruction{ .Rebuild = differing_fields };
}
return OutputInstruction{ .Incremental = class_name };
}
fn color_class_name(comptime field: []const u8, color: u8, color_class_buf: []u8) ![]const u8 {
return try std.fmt.bufPrint(color_class_buf, "{s}-{d}", .{ field, color });
}
test "State.mutate::reset_everything" {
var color_class_buf: [5]u8 = undefined;
var state = State{
.bold = true,
.underscore = true,
.blink = true,
.hidden = true,
.fg = 1,
.bg = 8,
};
const expected_state = State{};
const result = try state.mutate(Mutation{ .Reset = {} }, color_class_buf[0..]);
try expectEqual(expected_state, state);
try expectEqual(State.OutputInstruction{ .Rebuild = 6 }, result.?);
}
test "State.mutate::useless_resets_ignored" {
var color_class_buf: [5]u8 = undefined;
var state = State{};
try expect(null == try state.mutate(Mutation{ .Reset = {} }, color_class_buf[0..]));
}
test "State.mutate::can_enable_bold" {
var color_class_buf: [5]u8 = undefined;
var state = State{};
var expected_state = State{ .bold = true };
var mutation = Mutation{ .BoldEnable = {} };
const result = try state.mutate(mutation, color_class_buf[0..]);
try expectEqual(expected_state, state);
try expectEqual(State.OutputInstruction{ .Incremental = "bold" }, result.?);
}
test "State.mutate::can_enable_underscore" {
var color_class_buf: [5]u8 = undefined;
var state = State{};
var expected_state = State{ .underscore = true };
var mutation = Mutation{ .UnderscoreEnable = {} };
const result = try state.mutate(mutation, color_class_buf[0..]);
try expectEqual(expected_state, state);
try expectEqual(State.OutputInstruction{ .Incremental = "underscore" }, result.?);
}
test "State.mutate::can_enable_blink" {
var color_class_buf: [5]u8 = undefined;
var state = State{};
var expected_state = State{ .blink = true };
var mutation = Mutation{ .BlinkEnable = {} };
const result = try state.mutate(mutation, color_class_buf[0..]);
try expectEqual(expected_state, state);
try expectEqual(State.OutputInstruction{ .Incremental = "blink" }, result.?);
}
test "State.mutate::can_enable_hidden" {
var color_class_buf: [5]u8 = undefined;
var state = State{};
var expected_state = State{ .hidden = true };
var mutation = Mutation{ .HiddenEnable = {} };
const result = try state.mutate(mutation, color_class_buf[0..]);
try expectEqual(expected_state, state);
try expectEqual(State.OutputInstruction{ .Incremental = "hidden" }, result.?);
}
test "State.mutate::can_enable_second_simple_toggle_without_closing_others" {
var color_class_buf: [5]u8 = undefined;
var state = State{ .bold = true };
var expected_state = State{ .bold = true, .hidden = true };
var mutation = Mutation{ .HiddenEnable = {} };
const result = try state.mutate(mutation, color_class_buf[0..]);
try expectEqual(expected_state, state);
try expectEqual(State.OutputInstruction{ .Incremental = "hidden" }, result.?);
}
test "State.mutate::can_enable_fg_color_without_closing_anything" {
var color_class_buf: [5]u8 = undefined;
var state = State{ .bold = true };
var expected_state = State{ .bold = true, .fg = 1 };
var mutation = Mutation{ .Foreground = 1 };
const result = try state.mutate(mutation, color_class_buf[0..]);
try expectEqual(expected_state, state);
try expectEqualStrings("fg-1", result.?.Incremental);
}
test "State.mutate::switching_fg_colors_with_one_existing_forces_rebuild" {
var color_class_buf: [5]u8 = undefined;
var state = State{ .fg = 1 };
var expected_state = State{ .fg = 2 };
var mutation = Mutation{ .Foreground = 2 };
const result = try state.mutate(mutation, color_class_buf[0..]);
try expectEqual(expected_state, state);
try expectEqual(State.OutputInstruction{ .Rebuild = 1 }, result.?);
}
test "State.mutate::can_enable_bg_color_without_closing_anything" {
var color_class_buf: [5]u8 = undefined;
var state = State{ .bold = true };
var expected_state = State{ .bold = true, .bg = 1 };
var mutation = Mutation{ .Background = 1 };
const result = try state.mutate(mutation, color_class_buf[0..]);
try expectEqual(expected_state, state);
try expectEqualStrings("bg-1", result.?.Incremental);
}
test "State.mutate::switching_bg_colors_with_one_existing_forces_rebuild" {
var color_class_buf: [5]u8 = undefined;
var state = State{ .bg = 1 };
var expected_state = State{ .bg = 2 };
var mutation = Mutation{ .Background = 2 };
const result = try state.mutate(mutation, color_class_buf[0..]);
try expectEqual(expected_state, state);
try expectEqual(State.OutputInstruction{ .Rebuild = 1 }, result.?);
}
comptime {
std.testing.refAllDecls(@This());
}
};
const Mutation = union(enum) {
Reset,
BoldEnable,
UnderscoreEnable,
BlinkEnable,
HiddenEnable,
Foreground: u8,
Background: u8,
pub fn from_instruction(ins: []const u8) ?@This() {
const ins_trimmed = trimLeft(u8, ins, "0");
return switch (ins_trimmed.len) {
// all 0's got trimmed out, leaving us with a "0" instruction aka reset
0 => Mutation{ .Reset = {} },
1 => switch (ins_trimmed[0]) {
BOLD => Mutation{ .BoldEnable = {} },
UNDERSCORE => Mutation{ .UnderscoreEnable = {} },
BLINK => Mutation{ .BlinkEnable = {} },
HIDDEN => Mutation{ .HiddenEnable = {} },
else => null,
},
2 => switch (ins_trimmed[0]) {
FG_FAMILY => switch (ins_trimmed[1]) {
'8' => null, // truecolor not supported
'9' => null, // FG_NONE not yet supported
else => Mutation{ .Foreground = color_code_from_char(ins_trimmed[1]) },
},
BRIGHT_FG_FAMILY => blk: {
if (ins_trimmed[1] < '8') {
break :blk Mutation{ .Foreground = bright_color_code_from_char(ins_trimmed[1]) };
} else {
break :blk null;
}
},
BG_FAMILY => switch (ins_trimmed[1]) {
'8' => null, // truecolor not supported
'9' => null, // BG_NONE not yet supported
else => Mutation{ .Background = color_code_from_char(ins_trimmed[1]) },
},
else => null,
},
// the only 100+ series codes we understand are bright backgrounds, so
// we get to be *extra* lazy
3 => switch (ins_trimmed[1]) {
'0' => blk: {
if (ins_trimmed[2] < '8') {
break :blk Mutation{ .Background = bright_color_code_from_char(ins_trimmed[2]) };
} else {
break :blk null;
}
},
else => null,
},
else => null,
};
}
fn color_code_from_char(char: u8) u8 {
return char - 48;
}
fn bright_color_code_from_char(char: u8) u8 {
return 8 + color_code_from_char(char);
}
};
pub fn main() anyerror!void {
const in = std.io.getStdIn();
const out = std.io.getStdOut();
var buf_in = std.io.bufferedReader(in.reader());
var buf_out = std.io.bufferedWriter(out.writer());
try process_stream(&buf_in, &buf_out);
try buf_out.flush();
}
fn process_stream(input: anytype, output: anytype) !void {
const reader = input.reader();
const writer = output.writer();
var state = State{};
var instruction_read_buf: [32]u8 = undefined;
var span_buf: [SPAN_OPEN.len + LONGEST_SPAN_CLASS_NAME]u8 = undefined;
var color_class_buf: [5]u8 = undefined;
var need_to_open_spans = false;
while (reader.readByte()) |c| {
if (need_to_open_spans) {
try state.write_all_open_spans(writer, color_class_buf[0..]);
need_to_open_spans = false;
}
// if we get a new line, close all open tags, and reopen them on the
// next new line (if applicable), to prevent unclosed spans or otherwise
// interfering with HTML the caller may wrap around this output on a
// line-by-line basis
if (c == '\n') {
try state.write_close_spans(writer, state.num_differing_fields());
try writer.writeByte(c);
// if there's anything left in the stream, we'll open new tags next
// iteration, otherwise, the while->else will end execution anyway
need_to_open_spans = true;
continue;
}
if (c != ESCAPE_1) {
try writer.writeByte(c);
continue;
}
const c2 = try reader.readByte();
if (c2 != ESCAPE_2) {
// technically, malformed escape sequences are probably not useful
// to downstream consumers, but it's not this tool's place to make
// that determination, so dump them out verbatim
try writer.writeByte(c);
try writer.writeByte(c2);
continue;
}
if (try reader.readUntilDelimiterOrEof(instruction_read_buf[0..], UNESCAPE)) |seq| {
const last_possible_index = seq.len - 1;
var instruction_start: usize = 0;
for (seq, 0..) |sc, idx| {
const is_end = idx == last_possible_index;
if (is_end or sc == COMBO) {
const slice = if (is_end) seq[instruction_start..] else seq[instruction_start..idx];
if (Mutation.from_instruction(slice)) |mutation| {
std.log.debug("mutation: {any}", .{mutation});
if (try state.mutate(mutation, color_class_buf[0..])) |todo| {
std.log.debug("todo: {any}", .{todo});
switch (todo) {
.Incremental => |class_name| {
const tag = try std.fmt.bufPrint(span_buf[0..], SPAN_OPEN, .{class_name});
try writer.writeAll(tag);
},
.Rebuild => |close_count| {
try state.write_close_spans(writer, close_count);
try state.write_all_open_spans(writer, color_class_buf[0..]);
},
}
}
}
instruction_start = @min(last_possible_index, idx + 1);
}
}
}
} else |err| switch (err) {
error.EndOfStream => {},
else => std.log.err("error received: {any}", .{err}),
}
}
// NOTE: all the remaining tests are integration tests of the stream parser,
// and were generated by piping whatever command is in the comments into base64
// and then wl-copy, so that the ANSI escape sequences would be reasonable-ish
// to paste in (as opposed to needing to read files off the disk at test time)
// ls -1 --color=always | hexdump -b | cut -c 9-
//
// this is probably the easiest case I've found: opens a bold and fg-4 sequence
// that spans only a partial line on two lines, and the rest of the lines are
// uncolored
test "process_stream::simple" {
const ls_output = [_]u8{
33, 133, 60, 155, 33, 133, 60, 61, 73, 63, 64, 155, 172, 151, 147, 55,
143, 141, 143, 150, 145, 33, 133, 60, 155, 57, 12, 33, 133, 60, 61, 73,
63, 64, 155, 172, 151, 147, 55, 157, 165, 164, 33, 133, 60, 155, 57, 12,
33, 133, 60, 60, 155, 142, 145, 147, 162, 165, 144, 147, 145, 56, 172, 151,
147, 33, 133, 60, 155, 12, 33, 133, 60, 60, 155, 142, 165, 151, 154, 144,
56, 172, 151, 147, 33, 133, 60, 155, 12, 33, 133, 60, 60, 155, 103, 117,
120, 131, 111, 116, 107, 33, 133, 60, 155, 12, 33, 133, 60, 60, 155, 122,
105, 101, 104, 115, 105, 56, 155, 144, 33, 133, 60, 155, 12,
};
const exp =
\\<span class='begrudge-bold'><span class='begrudge-fg-4'>zig-cache</span></span>/
\\<span class='begrudge-bold'><span class='begrudge-fg-4'>zig-out</span></span>/
\\begrudge.zig
\\build.zig
\\COPYING
\\Makefile
\\README.md
;
var output_buf: [4096]u8 = undefined;
var input = std.io.fixedBufferStream(ls_output[0..]);
var output = std.io.fixedBufferStream(output_buf[0..]);
try process_stream(&input, &output);
try expectEqualStrings(exp, output.getWritten());
}
comptime {
std.testing.refAllDecls(@This());
}