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wezterm.lua
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wezterm.lua
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-- Import the wezterm module
local wezterm = require("wezterm")
-- Creates a config object which we will be adding our config to
local config = wezterm.config_builder()
-- (This is where our config will go)
-- Pick a colour scheme. WezTerm ships with more than 1,000!
-- Find them here: https://wezfurlong.org/wezterm/colorschemes/index.html
config.color_scheme = "nord"
-- Choose your favourite font, make sure it's installed on your machine
config.font = wezterm.font({ family = "FantasqueSansMono Nerd Font" })
-- And a font size that won't have you squinting
config.font_size = 16
-- Slightly transparent and blurred background
config.window_background_opacity = 0.9
config.macos_window_background_blur = 30
-- Removes the title bar, leaving only the tab bar. Keeps
-- the ability to resize by dragging the window's edges.
-- On macOS, 'RESIZE|INTEGRATED_BUTTONS' also looks nice if
-- you want to keep the window controls visible and integrate
-- them into the tab bar.
config.window_decorations = "RESIZE"
-- Sets the font for the window frame (tab bar)
config.window_frame = {
-- Berkeley Mono for me again, though an idea could be to try a
-- serif font here instead of monospace for a nicer look?
font = wezterm.font({ family = "FantasqueSansMono Nerd Font", weight = "Bold" }),
font_size = 15,
}
config.leader = { key = "Space", mods = "CTRL", timeout_milliseconds = 1000 }
local function move_pane(key, direction)
return {
key = key,
mods = "LEADER",
action = wezterm.action.ActivatePaneDirection(direction),
}
end
local function resize_pane(key, direction)
return {
key = key,
action = wezterm.action.AdjustPaneSize({ direction, 3 }),
}
end
-- The directory that contains all your projects.
local project_dir = wezterm.home_dir .. "/code"
local function project_dirs()
-- Start with your home directory as a project, 'cause you might want
-- to jump straight to it sometimes.
local projects = { wezterm.home_dir }
-- WezTerm comes with a glob function! Let's use it to get a lua table
-- containing all subdirectories of your project folder.
for _, dir in ipairs(wezterm.glob(project_dir .. "/*")) do
-- ... and add them to the projects table.
table.insert(projects, dir)
end
return projects
end
local function choose_project()
local choices = {}
for _, value in ipairs(project_dirs()) do
table.insert(choices, { label = value })
end
return wezterm.action.InputSelector({
title = "Projects",
choices = choices,
fuzzy = true,
action = wezterm.action_callback(function(child_window, child_pane, id, label)
-- "label" may be empty if nothing was selected. Don't bother doing anything
-- when that happens.
if not label then
return
end
-- The SwitchToWorkspace action will switch us to a workspace if it already exists,
-- otherwise it will create it for us.
child_window:perform_action(
wezterm.action.SwitchToWorkspace({
-- We'll give our new workspace a nice name, like the last path segment
-- of the directory we're opening up.
name = label:match("([^/]+)$"),
-- Here's the meat. We'll spawn a new terminal with the current working
-- directory set to the directory that was picked.
spawn = { cwd = label },
}),
child_pane
)
end),
})
end
config.keys = {
{
key = "\\",
mods = "LEADER",
action = wezterm.action.SplitHorizontal({ domain = "CurrentPaneDomain" }),
},
{
key = "-",
mods = "LEADER",
action = wezterm.action.SplitVertical({ domain = "CurrentPaneDomain" }),
},
move_pane("j", "Down"),
move_pane("k", "Up"),
move_pane("h", "Left"),
move_pane("l", "Right"),
{
-- When we push LEADER + R...
key = "r",
mods = "LEADER",
-- Activate the `resize_panes` keytable
action = wezterm.action.ActivateKeyTable({
name = "resize_panes",
-- Ensures the keytable stays active after it handles its
-- first keypress.
one_shot = false,
-- Deactivate the keytable after a timeout.
timeout_milliseconds = 1000,
}),
},
-- Leader+c to close the current pane
{
key = "c",
mods = "LEADER",
action = wezterm.action.CloseCurrentPane({ confirm = true }),
},
{
key = "p",
mods = "LEADER",
-- Present in to our project picker
action = choose_project(),
},
{
key = "f",
mods = "LEADER",
-- Present a list of existing workspaces
action = wezterm.action.ShowLauncherArgs({ flags = "FUZZY|WORKSPACES" }),
},
}
config.key_tables = {
resize_panes = {
resize_pane("j", "Down"),
resize_pane("k", "Up"),
resize_pane("h", "Left"),
resize_pane("l", "Right"),
},
}
local function segments_for_right_status(window)
return {
window:active_workspace(),
wezterm.strftime("%a %b %-d %H:%M"),
wezterm.hostname(),
}
end
wezterm.on("update-status", function(window, _)
local SOLID_LEFT_ARROW = utf8.char(0xe0b2)
local segments = segments_for_right_status(window)
local color_scheme = window:effective_config().resolved_palette
local bg = wezterm.color.parse(color_scheme.background)
local fg = color_scheme.foreground
-- Fixed gradient direction (assuming dark theme behavior)
local gradient_to = bg
local gradient_from = gradient_to:lighten(0.2)
-- If you prefer light theme behavior, use this instead:
-- local gradient_from = gradient_to:darken(0.2)
local gradient = wezterm.color.gradient({
orientation = "Horizontal",
colors = { gradient_from, gradient_to },
}, #segments)
local elements = {}
for i, seg in ipairs(segments) do
local is_first = i == 1
if is_first then
table.insert(elements, { Background = { Color = "none" } })
end
table.insert(elements, { Foreground = { Color = gradient[i] } })
table.insert(elements, { Text = SOLID_LEFT_ARROW })
table.insert(elements, { Foreground = { Color = fg } })
table.insert(elements, { Background = { Color = gradient[i] } })
table.insert(elements, { Text = " " .. seg .. " " })
end
window:set_right_status(wezterm.format(elements))
end)
-- Returns our config to be evaluated. We must always do this at the bottom of this file
return config