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script.js
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script.js
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import Grid from "./Grid.js"
import Tile from "./Tile.js"
const gameBoard = document.getElementById("game-board")
const grid = new Grid(gameBoard)
grid.randomEmptyCell().tile = new Tile(gameBoard)
grid.randomEmptyCell().tile = new Tile(gameBoard)
setupInput()
function setupInput() {
window.addEventListener("keydown", handleInput, { once: true })
}
async function handleInput(e) {
console.log("Key pressed:", e.key)
switch (e.key) {
case "ArrowUp":
if (!canMoveUp()) {
setupInput()
return
}
await moveUp()
break
case "ArrowDown":
if (!canMoveDown()) {
setupInput()
return
}
await moveDown()
break
case "ArrowLeft":
if (!canMoveLeft()) {
setupInput()
return
}
await moveLeft()
break
case "ArrowRight":
if (!canMoveRight()) {
setupInput()
return
}
await moveRight()
break
default:
setupInput()
return
}
grid.cells.forEach(cell => cell.mergeTiles())
const newTile = new Tile(gameBoard)
grid.randomEmptyCell().tile = newTile
if (!canMoveUp() && !canMoveDown() && !canMoveLeft() && !canMoveRight()) {
newTile.waitForTransition(true).then(() => {
alert("You lose")
})
return
}
setupInput()
}
function moveUp() {
return slideTiles(grid.cellsByColumn)
}
function moveDown() {
return slideTiles(grid.cellsByColumn.map(column => [...column].reverse()))
}
function moveLeft() {
return slideTiles(grid.cellsByRow)
}
function moveRight() {
return slideTiles(grid.cellsByRow.map(row => [...row].reverse()))
}
function slideTiles(cells) {
return Promise.all(
cells.flatMap(group => {
const promises = []
for (let i = 1; i < group.length; i++) {
const cell = group[i]
if (cell.tile == null) continue
let lastValidCell
for (let j = i - 1; j >= 0; j--) {
const moveToCell = group[j]
if (!moveToCell.canAccept(cell.tile)) break
lastValidCell = moveToCell
}
if (lastValidCell != null) {
promises.push(cell.tile.waitForTransition())
if (lastValidCell.tile != null) {
lastValidCell.mergeTile = cell.tile
} else {
lastValidCell.tile = cell.tile
}
cell.tile = null
}
}
return promises
}))
}
function canMoveUp() {
return canMove(grid.cellsByColumn)
}
function canMoveDown() {
return canMove(grid.cellsByColumn.map(column => [...column].reverse()))
}
function canMoveLeft() {
return canMove(grid.cellsByRow)
}
function canMoveRight() {
return canMove(grid.cellsByRow.map(row => [...row].reverse()))
}
function canMove(cells) {
return cells.some(group => {
return group.some((cell, index) => {
if (index === 0) return false
if (cell.tile == null) return false
const moveToCell = group[index - 1]
return moveToCell.canAccept(cell.tile)
})
})
}