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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.8)
project(NodeEditor CXX)
set(CMAKE_DISABLE_IN_SOURCE_BUILD ON)
set(CMAKE_DISABLE_SOURCE_CHANGES ON)
set(OpenGL_GL_PREFERENCE LEGACY)
get_directory_property(_has_parent PARENT_DIRECTORY)
if(_has_parent)
set(is_root_project OFF)
else()
set(is_root_project ON)
endif()
set(NE_DEVELOPER_DEFAULTS "${is_root_project}" CACHE BOOL "Turns on default settings for development of NodeEditor")
option(BUILD_TESTING "Build tests" "${NE_DEVELOPER_DEFAULTS}")
option(BUILD_EXAMPLES "Build Examples" "${NE_DEVELOPER_DEFAULTS}")
option(BUILD_SHARED_LIBS "Build as shared library" ON)
option(BUILD_DEBUG_POSTFIX_D "Append d suffix to debug libraries" OFF)
option(NE_FORCE_TEST_COLOR "Force colorized unit test output" OFF)
enable_testing()
if(NE_DEVELOPER_DEFAULTS)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/lib")
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/lib")
endif()
if(BUILD_DEBUG_POSTFIX_D)
set(CMAKE_DEBUG_POSTFIX d)
endif()
add_subdirectory(external)
# Find the QtWidgets library
find_package(Qt6 QUIET
COMPONENTS
Core
Widgets
Gui
OpenGL
)
if (NOT Qt6_FOUND)
find_package(Qt5 QUIET
COMPONENTS
Core
Widgets
Gui
OpenGL
)
endif()
if (NOT (Qt6_FOUND OR Qt5_FOUND))
message(FATAL_ERRROR "Qt libraries were not found.")
endif()
if (Qt6_FOUND)
qt_add_resources(RESOURCES ./resources/resources.qrc)
set(Qt Qt)
else()
qt5_add_resources(RESOURCES ./resources/resources.qrc)
set(Qt Qt5)
endif()
# Unfortunately, as we have a split include/src, AUTOMOC doesn't work.
# We'll have to manually specify some files
set(CMAKE_AUTOMOC ON)
set(CPP_SOURCE_FILES
src/Connection.cpp
src/ConnectionBlurEffect.cpp
src/ConnectionGeometry.cpp
src/ConnectionGraphicsObject.cpp
src/ConnectionPainter.cpp
src/ConnectionState.cpp
src/ConnectionStyle.cpp
src/DataModelRegistry.cpp
src/FlowScene.cpp
src/FlowView.cpp
src/FlowViewStyle.cpp
src/Node.cpp
src/NodeConnectionInteraction.cpp
src/NodeDataModel.cpp
src/NodeGeometry.cpp
src/NodeGraphicsObject.cpp
src/NodePainter.cpp
src/NodeState.cpp
src/NodeStyle.cpp
src/Properties.cpp
src/StyleCollection.cpp
)
# If we want to give the option to build a static library,
# set BUILD_SHARED_LIBS option to OFF
add_library(nodes
${CPP_SOURCE_FILES}
${RESOURCES}
)
add_library(NodeEditor::nodes ALIAS nodes)
target_include_directories(nodes
PUBLIC
$<INSTALL_INTERFACE:include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
PRIVATE
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include/nodes/internal>
)
target_link_libraries(nodes
PUBLIC
${Qt}::Core
${Qt}::Widgets
${Qt}::Gui
${Qt}::OpenGL
)
target_compile_definitions(nodes
PUBLIC
NODE_EDITOR_SHARED
PRIVATE
NODE_EDITOR_EXPORTS
#NODE_DEBUG_DRAWING
QT_NO_KEYWORDS
)
target_compile_options(nodes
PRIVATE
$<$<CXX_COMPILER_ID:MSVC>:/W4 /wd4127 /EHsc>
$<$<CXX_COMPILER_ID:GNU>:-Wall -Wextra>
)
if(NOT "${CMAKE_CXX_SIMULATE_ID}" STREQUAL "MSVC")
# Clang-Cl on MSVC identifies as "Clang" but behaves more like MSVC:
target_compile_options(nodes
PRIVATE
$<$<CXX_COMPILER_ID:Clang>:-Wall -Wextra>
)
endif()
if(NE_DEVELOPER_DEFAULTS)
target_compile_features(nodes PUBLIC cxx_std_14)
set_target_properties(nodes PROPERTIES CXX_EXTENSIONS OFF)
endif()
set_target_properties(nodes
PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin
)
######
# Moc
##
file(GLOB_RECURSE HEADERS_TO_MOC include/nodes/internal/*.hpp)
if (Qt6_FOUND)
qt_wrap_cpp(nodes_moc
${HEADERS_TO_MOC}
TARGET nodes
OPTIONS --no-notes # Don't display a note for the headers which don't produce a moc_*.cpp
)
else()
qt5_wrap_cpp(nodes_moc
${HEADERS_TO_MOC}
TARGET nodes
OPTIONS --no-notes # Don't display a note for the headers which don't produce a moc_*.cpp
)
endif()
target_sources(nodes PRIVATE ${nodes_moc})
###########
# Examples
##
if(BUILD_EXAMPLES)
add_subdirectory(examples)
endif()
##################
# Automated Tests
##
if(BUILD_TESTING)
add_subdirectory(test)
endif()
###############
# Installation
##
include(GNUInstallDirs)
set(INSTALL_CONFIGDIR ${CMAKE_INSTALL_LIBDIR}/cmake/NodeEditor)
install(TARGETS nodes
EXPORT NodeEditorTargets
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
install(DIRECTORY include/ DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})
install(EXPORT NodeEditorTargets
FILE NodeEditorTargets.cmake
NAMESPACE NodeEditor::
DESTINATION ${INSTALL_CONFIGDIR}
)
include(CMakePackageConfigHelpers)
configure_package_config_file(${CMAKE_CURRENT_LIST_DIR}/cmake/NodeEditorConfig.cmake.in
${CMAKE_CURRENT_BINARY_DIR}/NodeEditorConfig.cmake
INSTALL_DESTINATION ${INSTALL_CONFIGDIR}
)
install(FILES
${CMAKE_CURRENT_BINARY_DIR}/NodeEditorConfig.cmake
DESTINATION ${INSTALL_CONFIGDIR}
)