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material_advanded_override linked issue #4
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So you would like an exclude option of all linked objects ? |
No, i will describe to you. |
They are linked by their material too, isn't it ? If yes, that's a normal behaviour. (Could you give me a basic file showing the issue, to be sure I understand it well ?) |
Yes, this is true, but for me this is issue) |
Then you have to unlink them. And link them again if needed. |
Yes You can! |
Overriding it (and then reverting this change), without any information for the user, might create unexpected changes - that are not always easy to guess in the first time, and might create loss of data later (you'll have to come back to a previous save, for instance) - so I prefer not to change that parameter. IMHO that's not something I can override safely. But you can adapt your workflow to use my add-on with linked object, at least you would control the way it behaves. |
well |
You're welcome :) PS: Yes I'll implement #3 :) |
Hello
I found issue.
When i select meshes your script works on all lined meshes too.
Of course, i can inlink them, but this is not so elegant.
Thank you
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