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tf_enable_glows_after_respawn 1 outlines show enemy spies when uncloaked and disguised #103

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coreobs opened this issue Feb 13, 2023 · 1 comment

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@coreobs
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coreobs commented Feb 13, 2023

Not entirely sure how you would fix this, it feels like the current solution of tf_enable_glows_after_respawn set to 0 is the best and fairest approach, but there might be a smart way of getting around it. The suggestion I've heard is disable map-based camera and set spy outlines for friendlies/enemies to off.

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coreobs commented Feb 13, 2023

bill — Today at 22:50
if spy is in LoS = outline
else = no outline

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