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Not entirely sure how you would fix this, it feels like the current solution of tf_enable_glows_after_respawn set to 0 is the best and fairest approach, but there might be a smart way of getting around it. The suggestion I've heard is disable map-based camera and set spy outlines for friendlies/enemies to off.
The text was updated successfully, but these errors were encountered:
Not entirely sure how you would fix this, it feels like the current solution of tf_enable_glows_after_respawn set to
0
is the best and fairest approach, but there might be a smart way of getting around it. The suggestion I've heard is disable map-based camera and set spy outlines for friendlies/enemies to off.The text was updated successfully, but these errors were encountered: