Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Combat logging #107

Open
ldesgoui opened this issue Apr 3, 2024 · 0 comments
Open

Combat logging #107

ldesgoui opened this issue Apr 3, 2024 · 0 comments

Comments

@ldesgoui
Copy link
Owner

ldesgoui commented Apr 3, 2024

I am reaching out to ask more about the viability of a certain idea being made rather than straight up suggesting it. I know that you're busy and that my idea may be way too off of the main focus of the plugin. So, I have been testing out your prevent respawning setting for 6s 5CP specifically to prevent the loadout binds, and make people touch the cabinet. I assume this was done by killing the func_respawnroom brushes after the initial move phase. What my idea was to allow loadout binds/class swapping after some time delay after shooting/taking damage, almost like a combat logging kinda thing. If the method for preventing respawn is killing the brushes obviously this sort of thing wouldn't work. But if it's some other way the problem is keeping track of everyone's "cooldown" and actually disallowing it when they have received damage. I am curious if this sort of thing could actually be made in the first place? And if so, how demanding of a project would it be?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant