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bonus_time got extended in ETF2L which makes games have less actual gameplay. Can a feature be added where when bonus_time starts mp_timelimit isn't affected
The text was updated successfully, but these errors were encountered:
bonus_time got extended in ETF2L which makes games have less actual gameplay. Can a feature be added where when bonus_time starts mp_timelimit isn't affected
The text was updated successfully, but these errors were encountered: