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vrpn_Android.h
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vrpn_Android.h
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#ifndef VRPN_ANDROID_H
#define VRPN_ANDROID_H
#include <jni.h>
#include <stdlib.h>
#include <stdio.h>
#include <signal.h>
#include <string>
#include <string.h>
#include "vrpn_Types.h"
#ifndef VRPN_BUTTON_H
#include "vrpn_Button.h"
#define VRPN_BUTTON_H
#endif
#ifndef VRPN_ANALOG_H
#include "vrpn_Analog.h"
#define VRPN_ANALOG_H
#endif
/*
* This is an Android server implementation. It has as members a vrpn_Button_Server
* and some number of vrpn_Analog_Servers, as determined by the Java side. This
* implementation also has vrpn_Button_Remote and vrpn_Analog_Remote clients for
* the sole purpose of testing. All data from the Android is represented here
* as either Analogs or Buttons.
*
* All interaction between this class and the Java side are handled by the jni layer.
*
* It's worth noting that it is possible to pipe stdout to the Android log - directions
* for doing so are in the manual for this project - and all output is in the form of:
* fprintf(stderr, "..."), which we've found to be more reliable than other methods,
* including fprintf(stdout, "...").
*/
class vrpn_Android_Server
{
public:
/// Constructor. Takes an array of integers representing the number of channels for each analog server, the number of buttons, and the port number.
vrpn_Android_Server(vrpn_int32 num_analogs, vrpn_int32 * analog_sizes, vrpn_int32 num_buttons, vrpn_int32 port);
/// Destructor.
~vrpn_Android_Server();
/// Main loop to be called at every time step. Calls the mainloop() functions of the member servers.
void mainloop();
/// Set the value for the given channel of the given vrpn_Analog_Server
void set_analog(vrpn_int32 analog_id, vrpn_int32 channel, vrpn_float64 val);
/// Set the value for the given button
void set_button(vrpn_int32 button_id, vrpn_int32 state);
/// Called when changes are made to any of the analog values
void report_analog_chg(vrpn_int32 analog_id);
private:
/// Sets up the member servers
void initialize(vrpn_int32 num_analogs, vrpn_int32 * analog_sizes, vrpn_int32 num_buttons);
// Names of the member servers. Only used by the local clients
const char * ANALOG_SERVER_NAME; // with no id number; those are formed automatically
const char * BUTTON_SERVER_NAME; // uses id 0, since there is only one button server
vrpn_int32 num_analogs; // Number of vrpn_Analog_Servers
vrpn_int32 * analog_sizes; // Array of numbers of channels in the analog servers
vrpn_Analog_Server ** analog_server; // handles multi-touch x and y as well as any sliders, dials, etc
vrpn_Button_Server * button_server;
vrpn_Analog_Remote ** analog_client;
vrpn_Button_Remote * button_client;
vrpn_Connection * connection;
vrpn_int32 port;
};
#endif