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display.cpp
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display.cpp
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/* This file is part of mortar.
*
* mortar is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* mortar is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with mortar. If not, see <http://www.gnu.org/licenses/>.
*/
#include <SDL2/SDL_video.h>
#include <stdexcept>
#include "display.hpp"
#include "log.hpp"
#include "math/matrix.hpp"
using namespace Mortar;
void DisplayManager::initialize(GraphicsAPI graphicsApi, unsigned int width, unsigned int height) {
if (width == 0 || height == 0) {
throw std::runtime_error("height and width must be positive");
}
this->setManagerDimensions(width, height);
unsigned windowFlags = 0;
switch (graphicsApi) {
case GraphicsAPI::OPENGL:
windowFlags |= SDL_WINDOW_OPENGL;
};
this->window = SDL_CreateWindow("Mortar Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, windowFlags);
this->isInitialized = true;
}
SDL_Window *DisplayManager::getWindow() const {
if (!this->isInitialized) {
throw std::runtime_error("not initialized");
}
return this->window;
}
const Math::Matrix& DisplayManager::getPerspectiveTransform() const {
if (!this->isInitialized) {
throw std::runtime_error("not initialized");
}
return this->perspectiveTransform;
}
void DisplayManager::setWindowDimensions(unsigned width, unsigned height) {
if (!this->isInitialized) {
throw std::runtime_error("not initialized");
}
this->setManagerDimensions(width, height);
SDL_SetWindowSize(this->window, width, height);
}
void DisplayManager::setManagerDimensions(unsigned width, unsigned height) {
this->width = width;
this->height = height;
float newAspectRatio = (float)width / height;
if (this->aspectRatio != newAspectRatio) {
this->aspectRatio = newAspectRatio;
this->perspectiveTransform = Math::Matrix::perspectiveRH(this->fov, this->aspectRatio, this->zNear, this->zFar);
}
}