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I don't see any reason LambDynamicLights would be slower than dynamic lights implemented in a shader. I use LambDynamicLights with this shader myself and don't have performance issues, maybe it's a hardware-specific bug you should report to the dev?
I'm not necessarily ruling this out, but the primary purpose of this shader is just anti-aliasing, and I don't really want to spend a ton of effort on adding this when there's already a compatible solution.
Is good because it's not laggy like lambdynamiclights which is the only way to get dynamic lights with this shader on iris right now.
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