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A lot of engines for games that should be playable are missing in the builds of libretro's ScummVM compiled for OpenDingux, some examples include "Myst", "The Neverhood", and "The Journeyman Project: Pegasus Prime" (the last one needs the enter key to be pressed in order to start the game, which is why I wanted to try libretro's ScummVM since I heard it has a virtual keyboard overlay).
The mentioned games (and much more) are included in native OpenDingux builds so I was wondering by the OpenDingux build gets a lackluster selection of engines, at least compared to x86 platform which seems to have all of them.
The text was updated successfully, but these errors were encountered:
A lot of engines for games that should be playable are missing in the builds of libretro's ScummVM compiled for OpenDingux, some examples include "Myst", "The Neverhood", and "The Journeyman Project: Pegasus Prime" (the last one needs the enter key to be pressed in order to start the game, which is why I wanted to try libretro's ScummVM since I heard it has a virtual keyboard overlay).
The mentioned games (and much more) are included in native OpenDingux builds so I was wondering by the OpenDingux build gets a lackluster selection of engines, at least compared to x86 platform which seems to have all of them.
The text was updated successfully, but these errors were encountered: