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Missing engines in OpenDingux build #180

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JORGETECH opened this issue Jun 21, 2021 · 1 comment
Open

Missing engines in OpenDingux build #180

JORGETECH opened this issue Jun 21, 2021 · 1 comment

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@JORGETECH
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A lot of engines for games that should be playable are missing in the builds of libretro's ScummVM compiled for OpenDingux, some examples include "Myst", "The Neverhood", and "The Journeyman Project: Pegasus Prime" (the last one needs the enter key to be pressed in order to start the game, which is why I wanted to try libretro's ScummVM since I heard it has a virtual keyboard overlay).

The mentioned games (and much more) are included in native OpenDingux builds so I was wondering by the OpenDingux build gets a lackluster selection of engines, at least compared to x86 platform which seems to have all of them.

@DrUm78
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DrUm78 commented Jul 28, 2021

To have all engines included, you need to set this value to 0 for OpenDingux:
https://github.com/libretro/scummvm/blob/6df2bdf73cc9596dbc0ef395d78e48a93e0854be/backends/platform/libretro/build/Makefile#L253

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