diff --git a/src/libretro/libretro.c b/src/libretro/libretro.c index 6aa7a3b..278b2a8 100644 --- a/src/libretro/libretro.c +++ b/src/libretro/libretro.c @@ -500,19 +500,46 @@ void retro_get_system_info(struct retro_system_info *info) void retro_get_system_av_info(struct retro_system_av_info *info) { +float ver=0; +int max_dim; +int dx; +int dy; +unsigned orientation = Machine->gamedrv->flags & ORIENTATION_MASK; + #ifndef WANT_LIBCO lock_mame(); #endif - struct retro_game_geometry g = { - Machine->drv->screen_width, - Machine->drv->screen_height, - Machine->drv->screen_width, - Machine->drv->screen_height, - ((float) Machine->drv->screen_width / Machine->drv->screen_height) * ((Machine->drv->video_attributes & VIDEO_PIXEL_ASPECT_RATIO_MASK) == VIDEO_PIXEL_ASPECT_RATIO_1_2 ? 0.5f : 1.0f) - }; - struct retro_system_timing t = { + + if (orientation & ORIENTATION_SWAP_XY) + ver = (float)3 / (float)4; + + else + ver = (float)4 / (float)3; + + + dx = Machine->drv->default_visible_area.max_x - Machine->drv->default_visible_area.min_x + 1; + dy = Machine->drv->default_visible_area.max_y - Machine->drv->default_visible_area.min_y + 1; + + + if (Machine->drv->video_attributes & VIDEO_TYPE_VECTOR) + { + dx = options.vector_width; + dy = options.vector_height; + } + + max_dim = dx > dy ? dx : dy ; + + struct retro_game_geometry g = { + dx, + dy, + max_dim, + max_dim, + ver + }; + + struct retro_system_timing t = { Machine->drv->frames_per_second, - 32000.0 + 30000.0 }; info->timing = t; info->geometry = g; @@ -733,8 +760,8 @@ bool retro_load_game(const struct retro_game_info *info) i=create_path_recursive(cheatdir); if(i!=0)printf("error %d creating cheat \"%s\"\n", i,cheatdir); - Machine->sample_rate = 32000; - options.samplerate = 32000; + Machine->sample_rate = 30000; + options.samplerate = 30000; /* This is needed so emulated YM3526/YM3812 chips are used instead on physical ones. */ options.use_emulated_ym3812 = 1; diff --git a/src/mame.c b/src/mame.c index aee10d5..56b1cab 100644 --- a/src/mame.c +++ b/src/mame.c @@ -90,7 +90,7 @@ int run_game(int game) options.vector_height = 640; } } - Machine->sample_rate = options.samplerate; + Machine->sample_rate = 30000; /* get orientation right */ Machine->orientation = gamedrv->flags & ORIENTATION_MASK;