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I'm trying to read the default device audio data and use that to render a audio wave on the screen.
On Android (13), the program reads the audio data but it the signal shown on the screen is delayed, and this delay constantly grows over time, for example, if I tap the mic with my finger, the wave sound corresponding to my tap appears 1 second later, when I try that again the corresponding wave appears 2 seconds later, and so on...
On Linux (Pop!_OS) the delay behavior is not present, but the wave shown for my connected mic is just floor noise, nothing stands out if I talk or tap it. If I unplug and use the computer mic, a very loud signal is shown, the floor noise just clips out, If I tap or talk the signal gets even more cliped.
I'm trying to read the default device audio data and use that to render a audio wave on the screen.
On Android (13), the program reads the audio data but it the signal shown on the screen is delayed, and this delay constantly grows over time, for example, if I tap the mic with my finger, the wave sound corresponding to my tap appears 1 second later, when I try that again the corresponding wave appears 2 seconds later, and so on...
On Linux (Pop!_OS) the delay behavior is not present, but the wave shown for my connected mic is just floor noise, nothing stands out if I talk or tap it. If I unplug and use the computer mic, a very loud signal is shown, the floor noise just clips out, If I tap or talk the signal gets even more cliped.
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