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space-invaders.py
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space-invaders.py
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"""
Dilyana Koleva, July 2022
Space Invaders
"""
import pygame
import random
import math
from pygame import mixer
# Initialize the pygame
pygame.init()
# create the screen
screen = pygame.display.set_mode((800, 600))
# Background
background = pygame.image.load('background.png')
mixer.music.load("background.wav")
mixer.music.play(-1)
# Caption and Icon
pygame.display.set_caption("Space Invader")
icon = pygame.image.load('ufo.png')
pygame.display.set_icon(icon)
# Player
playerImg = pygame.image.load('player.png')
playerX = 370
playerY = 480
playerX_change = 0
# Enemy
enemyImg = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
number_of_enemies = 6
for i in range(number_of_enemies):
enemyImg.append(pygame.image.load('enemy.png'))
enemyX.append(random.randint(0, 735))
enemyY.append(random.randint(50, 150))
enemyX_change.append(3)
enemyY_change.append(40)
# Bullet
bulletImg = pygame.image.load('bullet.png')
bulletX = 0
bulletY = 480
bulletX_change = 0
bulletY_change = 10
# Ready - you can't see bullet on the screen
# Fire - bullet is visible
bullet_state = 'ready'
# Score
score_value = 0
font = pygame.font.Font('freesansbold.ttf', 32)
textX = 10
textY = 10
# Game Over
game_over = pygame.font.Font('freesansbold.ttf', 64)
def game_over_text():
over = game_over.render("GAME OVER", True, (255, 255, 255))
screen.blit(over, (200, 250))
def show_score(x, y):
score = font.render("Score: " + str(score_value), True, (255, 255, 255))
screen.blit(score, (x, y))
def player(x, y):
screen.blit(playerImg, (x, y))
def enemy(x, y, i):
screen.blit(enemyImg[i], (x, y))
def fire_bullet(x, y):
global bullet_state
bullet_state = 'fire'
screen.blit(bulletImg, (x + 16, y + 10)) # ensures the bullet is shot from the nose of the spaceship
def isCollision(enemyX, enemyY, bulletX, bulletY):
distance = math.sqrt((math.pow(enemyX - bulletX, 2))
+ (math.pow(enemyY - bulletY, 2)))
if distance < 27:
return True
else:
return False
# Game Loop
running = True
while running:
# RGB = Red, Green, Blue
screen.fill((0, 0, 0))
# Background Image
screen.blit(background, (0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# If keystroke is pressed check right or left
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
playerX_change = -5
if event.key == pygame.K_RIGHT:
playerX_change = 5
if event.key == pygame.K_SPACE:
if bullet_state == 'ready':
bullet_sound = mixer.Sound("laser.wav")
bullet_sound.play()
bulletX = playerX
fire_bullet(bulletX, bulletY)
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0
# Ensures boundaries of spaceship
playerX += playerX_change
if playerX <= 0:
playerX = 0
elif playerX >= 736:
playerX = 736
# Enemy movement
for i in range(number_of_enemies):
if enemyY[i] > 440:
for j in range(number_of_enemies):
enemyY[j] = 2000
game_over_text()
break
enemyX[i] += enemyX_change[i]
if enemyX[i] <= 0:
enemyX_change[i] = 3
enemyY[i] += enemyY_change[i]
elif enemyX[i] >= 736:
enemyX_change[i] = -3
enemyY[i] += enemyY_change[i]
# Collision
collision = isCollision(enemyX[i], enemyY[i], bulletX, bulletY)
if collision:
explosion_sound = mixer.Sound("explosion.wav")
explosion_sound.play()
bulletY = 480
bullet_state = 'ready'
score_value += 1
enemyX[i] = random.randint(0, 735)
enemyY[i] = random.randint(50, 150)
enemy(enemyX[i], enemyY[i], i)
# Bullet Movement
if bulletY <= 0:
bulletY = 480
bullet_state = 'ready'
if bullet_state == 'fire':
fire_bullet(bulletX, bulletY)
bulletY -= bulletY_change
player(playerX, playerY)
show_score(textX, textY)
pygame.display.update()