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Wolf4SDL-GP2X.cbp
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Wolf4SDL-GP2X.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Wolf4SDL" />
<Option pch_mode="2" />
<Option compiler="devkitgp2x" />
<Build>
<Target title="default">
<Option output="Wolf4SDL" prefix_auto="1" extension_auto="1" />
<Option type="0" />
<Option compiler="devkitgp2x" />
</Target>
</Build>
<Compiler>
<Add option="-DGP2X" />
</Compiler>
<Linker>
<Add library="SDL" />
<Add library="SDL_mixer" />
<Add library="iconv" />
</Linker>
<Unit filename="GP2X/gp2x.cpp" />
<Unit filename="GP2X/gp2x.h" />
<Unit filename="audiosod.h" />
<Unit filename="audiowl6.h" />
<Unit filename="f_spear.h" />
<Unit filename="mame/fmopl.cpp" />
<Unit filename="mame/fmopl.h" />
<Unit filename="foreign.h" />
<Unit filename="gfxv_apo.h" />
<Unit filename="gfxv_sod.h" />
<Unit filename="gfxv_wl6.h" />
<Unit filename="id_ca.cpp" />
<Unit filename="id_ca.h" />
<Unit filename="id_in.cpp" />
<Unit filename="id_in.h" />
<Unit filename="id_pm.cpp" />
<Unit filename="id_sd.cpp" />
<Unit filename="id_sd.h" />
<Unit filename="id_us.h" />
<Unit filename="id_us_1.cpp" />
<Unit filename="id_vh.cpp" />
<Unit filename="id_vh.h" />
<Unit filename="id_vl.cpp" />
<Unit filename="id_vl.h" />
<Unit filename="sdl_winmain.cpp" />
<Unit filename="signon.cpp" />
<Unit filename="version.h" />
<Unit filename="wl_act1.cpp" />
<Unit filename="wl_act2.cpp" />
<Unit filename="wl_agent.cpp" />
<Unit filename="wl_debug.cpp" />
<Unit filename="wl_def.h" />
<Unit filename="wl_draw.cpp" />
<Unit filename="wl_game.cpp" />
<Unit filename="wl_inter.cpp" />
<Unit filename="wl_main.cpp" />
<Unit filename="wl_menu.cpp" />
<Unit filename="wl_menu.h" />
<Unit filename="wl_play.cpp" />
<Unit filename="wl_state.cpp" />
<Unit filename="wl_text.cpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder />
</Extensions>
</Project>
</CodeBlocks_project_file>