A Tetris-like game, more elucidative than entertaining.
As you possibly know, the Greek suffix "tetra" means "four". Tetris was named "Tetris" because all the pieces in the game made of four blocks. OK, this explains the name, but not the choice of four. Why weren't the pieces made of, say, three or five blocks?
In Anytris, before starting the game, you select how many blocks will be used to make up each piece. You can chose to play "Monotris", "Ditris", "Tritris", "Pentrix", "Hexatris", "Heptrix", "Octrix", "Enneatrix" or "Decatrix" -- but not "Tetris".
I guess this will help people to understand why Tetris was Tetris.
Tetris, by Alexey Pajitnov, is the original design from which dozens of variations (including Anytris) evolved.
ntris, by Shaunak Kishore, is another Tetris variation in which pieces may be composed by a number of blocks different than four. Unlike Anytris (and Tetris, for that matter), in ntris the number of blocks forming a piece is not fixed during a game. Also unlike Anytris (but like Tetris), ntris seems to be designed to be fun.
Anytris was created as simple showcase for the FewDee library. As FewDee, Anytris is licensed under the Zlib license.
Its "official" Mercurial repository is located at BitBucket, and there is a Git mirror at GitHub.
Anytris was written by Leandro Motta Barros.