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V2 new features
loudoweb edited this page Mar 4, 2016
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3 revisions
- v1 uses only one scml for all Spriters. v2 can now set a scml when creating a Spriter with addSpriter. If you don't set the scml, it will use the default scml set in the SpriterEngine parameters.
- New macro that serializes your scml(s) to save parsing time in your app
- Reverse : Play your animation backward
- Reflect : Play your animation forward/backward
- flip by inverted scale
- Compilations flags
- The scml is no longer cloned for each Spriter(less allocations). All current state data of the animation is moved from the scml to the Spriter.
- less allocations by reusing static instances (SpatialInfo and TimelineKey)
- fix sub entities time