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Even though the game seems to be running fine on Odroid C1 (Mali, 16bpp) it freezes when entering the options menu (with the music still playing):
gdb -x /home/odroid/gdbinit -batch ./tsc [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/arm-linux-gnueabihf/libthread_db.so.1". [New Thread 0xb18c1450 (LWP 8738)] [Thread 0xb18c1450 (LWP 8738) exited] libGL:loaded: libGLESv1_CM.so libGL:loaded: libEGL.so libGL: built on Sep 12 2015 13:47:10 [New Thread 0xb18c1450 (LWP 8739)] [New Thread 0xb57d0450 (LWP 8740)] libGL: GL_INVALID_ENUM when calling glGet<GL_INT>(GL_DRAW_BUFFER) glXGetProcAddress: glCopyTexSubImage3D not found. glXGetProcAddress: glDrawRangeElements not found. glXGetProcAddress: glTexSubImage3D not found. glXGetProcAddress: glCompressedTexImage1D not found. glXGetProcAddress: glCompressedTexImage3D not found. glXGetProcAddress: glCompressedTexSubImage1D not found. glXGetProcAddress: glCompressedTexSubImage3D not found. glXGetProcAddress: glGetCompressedTexImage not found. glXGetProcAddress: glLoadTransposeMatrixd not found. glXGetProcAddress: glLoadTransposeMatrixf not found. glXGetProcAddress: glMultTransposeMatrixd not found. glXGetProcAddress: glMultTransposeMatrixf not found. glXGetProcAddress: glBlendColor not found. glXGetProcAddress: glBlendEquation not found. glXGetProcAddress: glFogCoordPointer not found. glXGetProcAddress: glMultiDrawArrays not found. glXGetProcAddress: glMultiDrawElements not found. glXGetProcAddress: glPointParameteri not found. glXGetProcAddress: glPointParameteriv not found. glXGetProcAddress: glSecondaryColorPointer not found. glXGetProcAddress: glWindowPos2d not found. glXGetProcAddress: glWindowPos2dv not found. glXGetProcAddress: glWindowPos2f not found. glXGetProcAddress: glWindowPos2fv not found. glXGetProcAddress: glWindowPos2i not found. glXGetProcAddress: glWindowPos2iv not found. glXGetProcAddress: glWindowPos2s not found. glXGetProcAddress: glWindowPos2sv not found. glXGetProcAddress: glWindowPos3d not found. glXGetProcAddress: glWindowPos3dv not found. glXGetProcAddress: glWindowPos3f not found. glXGetProcAddress: glWindowPos3fv not found. glXGetProcAddress: glWindowPos3i not found. glXGetProcAddress: glWindowPos3iv not found. glXGetProcAddress: glWindowPos3s not found. glXGetProcAddress: glWindowPos3sv not found. glXGetProcAddress: glMultiTexCoord1dARB not found. glXGetProcAddress: glMultiTexCoord1dvARB not found. glXGetProcAddress: glMultiTexCoord1fARB not found. glXGetProcAddress: glMultiTexCoord1fvARB not found. glXGetProcAddress: glMultiTexCoord1iARB not found. glXGetProcAddress: glMultiTexCoord1ivARB not found. glXGetProcAddress: glMultiTexCoord1sARB not found. glXGetProcAddress: glMultiTexCoord1svARB not found. glXGetProcAddress: glMultiTexCoord2dARB not found. glXGetProcAddress: glMultiTexCoord2dvARB not found. glXGetProcAddress: glMultiTexCoord2iARB not found. glXGetProcAddress: glMultiTexCoord2ivARB not found. glXGetProcAddress: glMultiTexCoord2sARB not found. glXGetProcAddress: glMultiTexCoord2svARB not found. glXGetProcAddress: glMultiTexCoord3dARB not found. glXGetProcAddress: glMultiTexCoord3dvARB not found. glXGetProcAddress: glMultiTexCoord3fARB not found. glXGetProcAddress: glMultiTexCoord3fvARB not found. glXGetProcAddress: glMultiTexCoord3iARB not found. glXGetProcAddress: glMultiTexCoord3ivARB not found. glXGetProcAddress: glMultiTexCoord3sARB not found. glXGetProcAddress: glMultiTexCoord3svARB not found. glXGetProcAddress: glMultiTexCoord4dARB not found. glXGetProcAddress: glMultiTexCoord4dvARB not found. glXGetProcAddress: glMultiTexCoord4iARB not found. glXGetProcAddress: glMultiTexCoord4ivARB not found. glXGetProcAddress: glMultiTexCoord4sARB not found. glXGetProcAddress: glMultiTexCoord4svARB not found. glXGetProcAddress: glBlendColorEXT not found. glXGetProcAddress: glBlendEquationSeparateEXT not found. glXGetProcAddress: glBlendFuncSeparateEXT not found. glXGetProcAddress: glSecondaryColorPointerEXT not found. glXGetProcAddress: glXCreateNewContext not found. glXGetProcAddress: glXCreatePbuffer not found. glXGetProcAddress: glXCreatePixmap not found. glXGetProcAddress: glXDestroyPbuffer not found. glXGetProcAddress: glXDestroyPixmap not found. glXGetProcAddress: glXGetCurrentReadDrawable not found. glXGetProcAddress: glXGetSelectedEvent not found. glXGetProcAddress: glXMakeContextCurrent not found. glXGetProcAddress: glXQueryContext not found. glXGetProcAddress: glXQueryDrawable not found. glXGetProcAddress: glXSelectEvent not found. [New Thread 0xb49ad450 (LWP 8742)] stub: void glPolygonMode(GLenum face, GLenum mode); stub: void glPolygonMode(GLenum face, GLenum mode); stub: void glPolygonMode(GLenum face, GLenum mode); stub: void glPolygonMode(GLenum face, GLenum mode); stub: void glPolygonMode(GLenum face, GLenum mode); stub: void glPolygonMode(GLenum face, GLenum mode); stub: void glPolygonMode(GLenum face, GLenum mode); stub: void glPolygonMode(GLenum face, GLenum mode); stub: void glPolygonMode(GLenum face, GLenum mode); stub: void glPolygonMode(GLenum face, GLenum mode); stub: void glPolygonMode(GLenum face, GLenum mode); stub: void glPolygonMode(GLenum face, GLenum mode); stub: void glPolygonMode(GLenum face, GLenum mode); stub: void glPolygonMode(GLenum face, GLenum mode); stub: void glPolygonMode(GLenum face, GLenum mode); warning: invoking glX stub ERROR: EGL Error detected: EGL_BAD_NATIVE_WINDOW (0x300B) ERROR: EGL Error detected: EGL_BAD_MATCH (0x3009) Failed to switch to pbuffer for rendering ERROR: EGL Error detected: EGL_BAD_NATIVE_WINDOW (0x300B) ERROR: EGL Error detected: EGL_BAD_MATCH (0x3009) Failed to switch from pbuffer rendering ERROR: EGL Error detected: EGL_BAD_NATIVE_WINDOW (0x300B) ERROR: EGL Error detected: EGL_BAD_MATCH (0x3009) Failed to switch to pbuffer for rendering ERROR: EGL Error detected: EGL_BAD_NATIVE_WINDOW (0x300B) ERROR: EGL Error detected: EGL_BAD_MATCH (0x3009) Failed to switch from pbuffer rendering Error : GL image generation failed Error : GL image generation failed Error : GL image generation failed glActiveTexture: texture > GL_TEXTURE_MAX stub: void glPolygonMode(GLenum face, GLenum mode); stub: void glPolygonMode(GLenum face, GLenum mode); ERROR: EGL Error detected: EGL_BAD_NATIVE_WINDOW (0x300B) ERROR: EGL Error detected: EGL_BAD_MATCH (0x3009) Failed to switch to pbuffer for rendering Program received signal SIGTERM, Terminated. 0xb6eeb412 in npot (n=n@entry=2147483647) at /tmp/glshim-unstable/src/gl/texture.c:19 19 /tmp/glshim-unstable/src/gl/texture.c: No such file or directory. #0 0xb6eeb412 in npot (n=n@entry=2147483647) at /tmp/glshim-unstable/src/gl/texture.c:19 #1 0xb6ef05c6 in update_viewport (x=x@entry=0, y=y@entry=0, width=width@entry=2147483647, height=height@entry=2147483647) at /tmp/glshim-unstable/src/gl/raster.c:20 #2 0xb6ef112c in glViewport (x=0, y=0, width=2147483647, height=2147483647) at /tmp/glshim-unstable/src/gl/raster.c:44 #3 0x003076e4 in CEGUI::OpenGLRenderTarget::activate (this=0x13fcb70) at CEGUIOpenGLRenderTarget.cpp:79 #4 0x003177d6 in CEGUI::RenderingSurface::draw (this=this@entry=0x165d7b8) at CEGUIRenderingSurface.cpp:105 #5 0x00318356 in CEGUI::RenderingWindow::draw (this=0x165d7b8) at CEGUIRenderingWindow.cpp:206 #6 0x003313d6 in CEGUI::Window::render (this=0x10c8320) at CEGUIWindow.cpp:1216 #7 0x003313c4 in CEGUI::Window::render (this=0x1515858) at CEGUIWindow.cpp:1211 #8 0x003313c4 in CEGUI::Window::render (this=0x674190) at CEGUIWindow.cpp:1211 #9 0x00325140 in CEGUI::System::renderGUI (this=0x5b4490) at CEGUISystem.cpp:408 #10 0x0024ecec in TSC::cVideo::Render(bool) () #11 0x001e115a in main ()
The text was updated successfully, but these errors were encountered:
All my testing so far has been done on Odroid C1, have a look at eglinfo:
https://gist.github.com/petevine/c681e8613da9c4bb205c
Sorry, something went wrong.
Looks like they're trying to call glCreatePbufferARB() which I don't implement yet. I'll likely need to wrap to eglCreatePbufferSurface().
glCreatePbufferARB()
eglCreatePbufferSurface()
Their code is here: https://github.com/cooljeanius/CEGUI/blob/master/cegui/src/RendererModules/OpenGL/CEGUIOpenGLWGLPBTextureTarget.cpp#L243
After rebuilding ptitSeb's glshim with two functions commented out (you probably read his advice in the pandora thread) the game is fully usable.
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Even though the game seems to be running fine on Odroid C1 (Mali, 16bpp) it freezes when entering the options menu (with the music still playing):
The text was updated successfully, but these errors were encountered: