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app.js
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app.js
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var express = require('express');
var app = express();
app.use(express.static('public'));
server = require('http').createServer(app)
var port = process.env.PORT || 8080;
server.listen(port, function() {
console.log('Listening on port ' + port);
})
// CHAT socket.io
var io = require('socket.io').listen(server);
/**
* Global variables
*/
// usernames which are currently connected to the chat
var usernames = {};
// latest 100 messages
var history = [ ];
// rooms which are currently available in chat
var games = ['game1','game2','game3']
var rooms = ['room1','room2','room3'];
/**
* Helper function for escaping input strings
*/
// Array with some colors
var colors = [ 'red', 'green', 'blue', 'magenta', 'purple', 'plum', 'orange' ];
// ... in random order
colors.sort(function(a,b) { return Math.random() > 0.5; } );
function htmlEntities(str) {
return String(str).replace(/&/g, '&').replace(/</g, '<')
.replace(/>/g, '>').replace(/"/g, '"');
}
io.sockets.on('connection', function (socket) {
var userName = false;
var userColor = false;
console.log((new Date()) + ' Connection accepted.');
if (history.length > 0) {
socket.emit('history',JSON.stringify( { type: 'history', data: history} ));
}
// when the client emits 'adduser', this listens and executes
socket.on('adduser', function(username){
console.log('hi1');
// store the username in the socket session for this client
socket.username = username;
// get random color and send it back to the user
socket.userColor = colors.shift();
socket.emit('color', socket.userColor)
// store the room name in the socket session for this client
socket.room = 'game1';
// add the client's username to the global list
usernames[username] = username;
console.log((new Date()) + ' User is known as: ' + socket.username
+ ' with ' + socket.userColor + ' color.');
// send client to room 1
socket.join(socket.room);
// echo to client they've connected
socket.emit('updatechat', 'SERVER', 'you have connected to' + socket.room);
// echo to room 1 that a person has connected to their room
socket.broadcast.to('room1').emit('updatechat', 'SERVER', username + ' has connected to this room');
socket.emit('updaterooms', rooms, 'room1');
});
// when the client emits 'sendchat', this listens and executes
socket.on('sendchat', function (data) {
// we tell the client to execute 'updatechat' with 2 parameters
io.sockets.in(socket.room).emit('updatechat', socket.username, data);
});
socket.on('switchRoom', function(newroom){
// leave the current room (stored in session)
socket.leave(socket.room);
// join new room, received as function parameter
socket.join(newroom);
socket.emit('updatechat', 'SERVER', 'you have connected to '+ newroom);
// sent message to OLD room
socket.broadcast.to(socket.room).emit('updatechat', 'SERVER', socket.username+' has left this room');
// update socket session room title
socket.room = newroom;
socket.broadcast.to(newroom).emit('updatechat', 'SERVER', socket.username+' has joined this room');
socket.emit('updaterooms', rooms, newroom);
});
// when the user disconnects.. perform this
socket.on('disconnect', function(){
// remove the username from global usernames list
delete usernames[socket.username];
// update list of users in chat, client-side
io.sockets.emit('updateusers', usernames);
// echo globally that this client has left
socket.broadcast.emit('updatechat', 'SERVER', socket.username + ' has disconnected');
socket.leave(socket.room);
});
});