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Is it possible to fine-tune the AI to increase the average score in a game with a different % chance of getting the tile 4 ? Let's say, for 20% chance of getting 4? Maybe some startup parameters or code changes?
The text was updated successfully, but these errors were encountered:
It seems that I figured it out and created a fork with the ability to adjust the chance of spawning the tile 4 with a parameter: -4[float 0-1.0](default is 0.1)
Please check it out here and point out possible improvements.🙏
Is it possible to fine-tune the AI to increase the average score in a game with a different % chance of getting the tile 4 ? Let's say, for 20% chance of getting 4? Maybe some startup parameters or code changes?
The text was updated successfully, but these errors were encountered: