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Logic: Player-NPC Interaction #22

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macskay opened this issue May 5, 2015 · 1 comment
Open

Logic: Player-NPC Interaction #22

macskay opened this issue May 5, 2015 · 1 comment

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@macskay
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macskay commented May 5, 2015

A player should be able to talk to an NPC. When this happens the NPC stops walking.
The NPC should respond with an answer getting it randomly from a set of anwers.
After the converstaion has ended the NPC resumes walking around.

Later there will be special NPC. They won't reply with a ransom answer but for now we just need some supernumeraries

@macskay macskay added this to the 0.1.0 (First Level) milestone May 5, 2015
mvmntjulz added a commit that referenced this issue May 8, 2015
-#22 - NPC has response message.
@mvmntjulz
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NPC with response message has been added

mvmntjulz added a commit that referenced this issue May 8, 2015
@macskay macskay modified the milestones: 0.2.0 - (FirstLevel), 0.1.0 - (Prolog) May 9, 2015
@macskay macskay changed the title Player-NPC Interaction Logic: Player-NPC Interaction May 14, 2015
@macskay macskay added the Logic label May 14, 2015
@macskay macskay modified the milestones: 0.3.0, 0.2.0 May 17, 2015
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