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rng.js
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rng.js
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/**
* Seedable random number generator functions.
* @version 1.0.0
* @license Public Domain
*
* @example
* var rng = new RNG('Example');
* rng.random(40, 50); // => 42
* rng.uniform(); // => 0.7972798995050903
* rng.normal(); // => -0.6698504543216376
* rng.exponential(); // => 1.0547367609131555
* rng.poisson(4); // => 2
* rng.gamma(4); // => 2.781724687386858
*/
/**
* @param {String} seed A string to seed the generator.
* @constructor
*/
function RC4(seed) {
this.s = new Array(256);
this.i = 0;
this.j = 0;
for (var i = 0; i < 256; i++) {
this.s[i] = i;
}
if (seed) {
this.mix(seed);
}
}
/**
* Get the underlying bytes of a string.
* @param {string} string
* @returns {Array} An array of bytes
*/
RC4.getStringBytes = function(string) {
var output = [];
for (var i = 0; i < string.length; i++) {
var c = string.charCodeAt(i);
var bytes = [];
do {
bytes.push(c & 0xFF);
c = c >> 8;
} while (c > 0);
output = output.concat(bytes.reverse());
}
return output;
};
RC4.prototype._swap = function(i, j) {
var tmp = this.s[i];
this.s[i] = this.s[j];
this.s[j] = tmp;
};
/**
* Mix additional entropy into this generator.
* @param {String} seed
*/
RC4.prototype.mix = function(seed) {
var input = RC4.getStringBytes(seed);
var j = 0;
for (var i = 0; i < this.s.length; i++) {
j += this.s[i] + input[i % input.length];
j %= 256;
this._swap(i, j);
}
};
/**
* @returns {number} The next byte of output from the generator.
*/
RC4.prototype.next = function() {
this.i = (this.i + 1) % 256;
this.j = (this.j + this.s[this.i]) % 256;
this._swap(this.i, this.j);
return this.s[(this.s[this.i] + this.s[this.j]) % 256];
};
/**
* Create a new random number generator with optional seed. If the
* provided seed is a function (i.e. Math.random) it will be used as
* the uniform number generator.
* @param seed An arbitrary object used to seed the generator.
* @constructor
*/
function RNG(seed) {
if (seed == null) {
seed = '' + Math.random() + Date.now();
} else if (typeof seed === "function") {
// Use it as a uniform number generator
this.uniform = seed;
this.nextByte = function() {
return ~~(this.uniform() * 256);
};
seed = null;
} else if (Object.prototype.toString.call(seed) !== "[object String]") {
seed = JSON.stringify(seed);
}
this._normal = null;
if (seed) {
this._state = new RC4(seed);
} else {
this._state = null;
}
}
/**
* @returns {number} Uniform random number between 0 and 255.
*/
RNG.prototype.nextByte = function() {
return this._state.next();
};
/**
* @returns {number} Uniform random number between 0 and 1.
*/
RNG.prototype.uniform = function() {
var BYTES = 7; // 56 bits to make a 53-bit double
var output = 0;
for (var i = 0; i < BYTES; i++) {
output *= 256;
output += this.nextByte();
}
return output / (Math.pow(2, BYTES * 8) - 1);
};
/**
* Produce a random integer within [n, m).
* @param {number} [n=0]
* @param {number} m
*
*/
RNG.prototype.random = function(n, m) {
if (n == null) {
return this.uniform();
} else if (m == null) {
m = n;
n = 0;
}
return n + Math.floor(this.uniform() * (m - n));
};
/**
* Generates numbers using this.uniform() with the Box-Muller transform.
* @returns {number} Normally-distributed random number of mean 0, variance 1.
*/
RNG.prototype.normal = function() {
if (this._normal !== null) {
var n = this._normal;
this._normal = null;
return n;
} else {
var x = this.uniform() || Math.pow(2, -53); // can't be exactly 0
var y = this.uniform();
this._normal = Math.sqrt(-2 * Math.log(x)) * Math.sin(2 * Math.PI * y);
return Math.sqrt(-2 * Math.log(x)) * Math.cos(2 * Math.PI * y);
}
};
/**
* Generates numbers using this.uniform().
* @returns {number} Number from the exponential distribution, lambda = 1.
*/
RNG.prototype.exponential = function() {
return -Math.log(this.uniform() || Math.pow(2, -53));
};
/**
* Generates numbers using this.uniform() and Knuth's method.
* @param {number} [mean=1]
* @returns {number} Number from the Poisson distribution.
*/
RNG.prototype.poisson = function(mean) {
var L = Math.exp(-(mean || 1));
var k = 0, p = 1;
do {
k++;
p *= this.uniform();
} while (p > L);
return k - 1;
};
/**
* Generates numbers using this.uniform(), this.normal(),
* this.exponential(), and the Marsaglia-Tsang method.
* @param {number} a
* @returns {number} Number from the gamma distribution.
*/
RNG.prototype.gamma = function(a) {
var d = (a < 1 ? 1 + a : a) - 1 / 3;
var c = 1 / Math.sqrt(9 * d);
do {
do {
var x = this.normal();
var v = Math.pow(c * x + 1, 3);
} while (v <= 0);
var u = this.uniform();
var x2 = Math.pow(x, 2);
} while (u >= 1 - 0.0331 * x2 * x2 &&
Math.log(u) >= 0.5 * x2 + d * (1 - v + Math.log(v)));
if (a < 1) {
return d * v * Math.exp(this.exponential() / -a);
} else {
return d * v;
}
};
/**
* Accepts a dice rolling notation string and returns a generator
* function for that distribution. The parser is quite flexible.
* @param {string} expr A dice-rolling, expression i.e. '2d6+10'.
* @param {RNG} rng An optional RNG object.
* @returns {Function}
*/
RNG.roller = function(expr, rng) {
var parts = expr.split(/(\d+)?d(\d+)([+-]\d+)?/).slice(1);
var dice = parseFloat(parts[0]) || 1;
var sides = parseFloat(parts[1]);
var mod = parseFloat(parts[2]) || 0;
rng = rng || new RNG();
return function() {
var total = dice + mod;
for (var i = 0; i < dice; i++) {
total += rng.random(sides);
}
return total;
};
};
/* Provide a pre-made generator instance. */
RNG.$ = new RNG();