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Add a menu for adding items that aren't in inventory #458

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PoutineSyropErable opened this issue Aug 22, 2024 · 0 comments
Open

Add a menu for adding items that aren't in inventory #458

PoutineSyropErable opened this issue Aug 22, 2024 · 0 comments

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@PoutineSyropErable
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PoutineSyropErable commented Aug 22, 2024

Totk website:

It's basic ui and ux, and you already have code for it. Like it's 99% done.
Your add material button cycle through all the items in the game in some set order, It even moves on the screen so you can't spam click it, you need to move the mouse, scroll down and click, and how much it moves isn't even constant. Why do I need a macro to add a dragon part?

and it doesn't even add it at 0, so you need to modify it cause otherwise it might feel like cheating.

Dragon parts sucks and I couldn't find the divine dragon after 30 min of searching, so I figured, fuck that let's just add the parts.
Went on the site, and when i nearly had it all, it crashed firefox.

Seriously, GG dude, you were so close, but wtf is up with that shitty decision.
Look at litteraly any other save editor or cheat engine.
When you add an item, you have a scroll menu where you can type the name of the item.

And if that's too hard, then create a unique id for every item, and upload the item id on the page, then make us type it. So we can just control + F to find the item we want.

Like, you must have some way to add new item to the inventory in your code. Some function that as input. I don't think it's hardcoded with that shitty loop and completly unwrapped.

Like, just use that function, and wrap it in something a user can use. That additional part is like 101 level.


Again, gg for the code, just wtf is up with that decision

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