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pngutil.c
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pngutil.c
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/*
* pngutil.c - Utility subroutines for use primarily with rockdetail
*
* Mark J. Stock, [email protected]
*
* rocktools - Tools for creating and manipulating triangular meshes
* Copyright (C) 2004-15 Mark J. Stock
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#define png_infopp_NULL (png_infopp)NULL
#define int_p_NULL (int*)NULL
#include "png.h"
#include "structs.h"
float** read_png (char*, float, float, int*, int*);
png_byte** allocate_2d_array_pb (int,int,int);
int free_2d_array_pb (png_byte**);
tri_pointer generate_heightmesh (tri_pointer, float**, int, int, int, int, double, int, int, double, double, int);
double find_optimum_offset_z (int, int, float**, int, int, double, double);
tri_pointer add_tris_with_nodes (tri_pointer, int*, node_ptr, node_ptr, node_ptr);
tri_pointer add_tris_with_nodes_tcs (tri_pointer, int*, node_ptr, node_ptr, node_ptr, text_ptr, text_ptr, text_ptr);
tri_pointer add_twotris_by_fournodes (tri_pointer, int*, node_ptr, node_ptr, node_ptr, node_ptr);
tri_pointer add_manytris_by_fournodes (tri_pointer, int*, int*, BIN*, int, node_ptr, node_ptr, node_ptr, node_ptr);
unsigned char** prepare_flag_array (int, int, int, int, int, int);
unsigned char** allocate_2d_array_uc (int,int);
int fillet_bottom_heights (unsigned char**, float**, int, int, double, double);
/*
* read a PNG, scale it, save it to 1 channel
*/
float** read_png (char *infile, float redmin, float redrange, int* nx, int* ny) {
int i,j;
int high_depth;
FILE *fp;
unsigned char header[8];
float **red;
png_uint_32 height,width;
int bit_depth,color_type,interlace_type;
png_structp png_ptr;
png_infop info_ptr;
png_byte **img;
// check the file
fp = fopen(infile,"rb");
if (fp==NULL) {
fprintf(stderr,"Could not open input file %s\n",infile);
fflush(stderr);
exit(0);
}
// check to see that it's a PNG
fread (&header, 1, 8, fp);
if (png_sig_cmp(header, 0, 8)) {
fprintf(stderr,"File %s is not a PNG\n",infile);
fflush(stderr);
exit(0);
}
/* Create and initialize the png_struct with the desired error handler
* functions. If you want to use the default stderr and longjump method,
* you can supply NULL for the last three parameters. We also supply the
* the compiler header file version, so that we know if the application
* was compiled with a compatible version of the library. REQUIRED
*/
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,
NULL, NULL, NULL);
/* Allocate/initialize the memory for image information. REQUIRED. */
info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == NULL) {
fclose(fp);
png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
exit(0);
}
/* Set error handling if you are using the setjmp/longjmp method (this is
* the normal method of doing things with libpng). REQUIRED unless you
* set up your own error handlers in the png_create_read_struct() earlier. */
if (setjmp(png_jmpbuf(png_ptr))) {
/* Free all of the memory associated with the png_ptr and info_ptr */
png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
fclose(fp);
/* If we get here, we had a problem reading the file */
exit(0);
}
/* One of the following I/O initialization methods is REQUIRED */
/* Set up the input control if you are using standard C streams */
png_init_io(png_ptr, fp);
/* If we have already read some of the signature */
png_set_sig_bytes(png_ptr, 8);
/* The call to png_read_info() gives us all of the information from the
* PNG file before the first IDAT (image data chunk). REQUIRED */
png_read_info(png_ptr, info_ptr);
png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type,
&interlace_type, int_p_NULL, int_p_NULL);
/* Set up the data transformations you want. Note that these are all
* optional. Only call them if you want/need them. Many of the
* transformations only work on specific types of images, and many
* are mutually exclusive. */
/* tell libpng to strip 16 bit/color files down to 8 bits/color */
//png_set_strip_16(png_ptr);
/* Extract multiple pixels with bit depths of 1, 2, and 4 from a single
* byte into separate bytes (useful for paletted and grayscale images). */
png_set_packing(png_ptr);
/* Expand paletted colors into true RGB triplets */
//if (color_type == PNG_COLOR_TYPE_PALETTE)
// png_set_palette_rgb(png_ptr);
/* Expand grayscale images to the full 8 bits from 1, 2, or 4 bits/pixel */
if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
png_set_expand_gray_1_2_4_to_8(png_ptr);
/* Optional call to gamma correct and add the background to the palette
* and update info structure. REQUIRED if you are expecting libpng to
* update the palette for you (ie you selected such a transform above).
*/
//png_read_update_info(png_ptr, info_ptr);
// check image type for applicability
if (bit_depth != 8 && bit_depth != 16) {
fprintf(stderr,"INCOMPLETE: read_png expect 8-bit or 16-bit images\n");
fprintf(stderr," bit_depth: %d\n",bit_depth);
fprintf(stderr," file: %s\n",infile);
exit(0);
}
if (color_type != PNG_COLOR_TYPE_GRAY && color_type != PNG_COLOR_TYPE_RGB) {
fprintf(stderr,"INCOMPLETE: read_png expect grayscale or RGB images\n");
fprintf(stderr," color_type: %d\n",color_type);
fprintf(stderr," file: %s\n",infile);
exit(0);
}
// set channels
if (color_type != PNG_COLOR_TYPE_GRAY) {
fprintf(stderr,"ERROR: not expecting 3-channel PNG, but input is 3-channel\n");
fprintf(stderr," file (%s)",infile);
fprintf(stderr," Convert file to grayscale and try again.\n");
exit(0);
}
// set specific bit depth
if (bit_depth == 16) high_depth = TRUE;
else high_depth = FALSE;
// allocate the space for the image array
img = allocate_2d_array_pb(width,height,bit_depth);
/* Now it's time to read the image. One of these methods is REQUIRED */
png_read_image(png_ptr, img);
/* read rest of file, and get additional chunks in info_ptr - REQUIRED */
png_read_end(png_ptr, info_ptr);
/* At this point you have read the entire image */
/* clean up after the read, and free any memory allocated - REQUIRED */
png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
/* close the file */
fclose(fp);
// allocate space for the 2D array of floats
red = allocate_2d_array_f(width,height);
// monochrome image, read data from red array
// no scaling, 16-bit per channel
if (high_depth) {
for (j=height-1; j>=0; j--) {
for (i=0; i<width; i++) {
red[i][j] = redmin+redrange*(img[height-1-j][2*i]*256+img[height-1-j][2*i+1])/65535.;
}
}
// no scaling, 8-bit per channel
} else {
for (j=height-1; j>=0; j--) {
for (i=0; i<width; i++) {
red[i][j] = redmin+redrange*img[height-1-j][i]/255.;
}
}
}
// free the data array
free_2d_array_pb(img);
// set the sizes so that we can understand them
(*nx) = width;
(*ny) = height;
return(red);
}
/*
* allocate memory for a two-dimensional array of png_byte
*/
png_byte** allocate_2d_array_pb(int nx, int ny, int depth) {
int i,bytesperpixel;
png_byte **array;
if (depth <= 8) bytesperpixel = 1;
else bytesperpixel = 2;
array = (png_byte **)malloc(ny * sizeof(png_byte *));
array[0] = (png_byte *)malloc(bytesperpixel * nx * ny * sizeof(png_byte));
for (i=1; i<ny; i++)
array[i] = array[0] + i * bytesperpixel * nx;
return(array);
}
int free_2d_array_pb(png_byte** array){
free(array[0]);
free(array);
return(0);
}
/*
* generate_heightmesh
*
* do the heavy lifting to generate a trimesh of a heightfield
*
* inputs:
* tri_head - add all triangles here
* hf - 2d array of floats
* nx,ny - dimensions of hf
* thick - thickness in world units
* nx,ny - dimensions of hf
*/
tri_pointer generate_heightmesh (tri_pointer tri_head, float **hf, int nx, int ny,
int do_bottom, int do_trans, double depth,
int do_legs, int do_walls, double thick, double inset,
int do_texture_coords) {
int rotate_for_curvature = TRUE;
static int numCells = 25;
double hscale = 1.0;
int i,j,k,l;
int num_tri = 0;
int num_nodes = 0;
int num_texts = 0;
int need_side;
int ithick,iinset;
float **bf = NULL;
double meanelev,thiselev,dx,dy,ixx,iyy,ixy,tra; //,eigv1,eigv2;
unsigned char **legflag = NULL;
VEC nmin,nmax,location;
UV tc;
node_ptr nodell,nodelr,nodeur,nodeul,temp_node;
tri_pointer new_tri = NULL;
BIN nodebin;
TBIN textbin;
// find x and y scales
if (nx > ny) {
hscale = 1./(double)(nx-1);
} else {
hscale = 1./(double)(ny-1);
}
// how many cells thick are the walls/legs?
ithick = (int)(thick/hscale + 0.8);
if (ithick < 1) ithick = 1;
//fprintf(stderr,"thick %g %g %d\n",thick,thick/hscale,ithick);
if (do_legs) fprintf(stderr," legs are %d cells thick\n",ithick);
if (do_walls) fprintf(stderr," walls are %d cells thick\n",ithick);
iinset = (int)(inset/hscale + 0.8);
if (do_walls || do_legs) fprintf(stderr," and inset %d cells\n",iinset);
//fprintf(stderr,"inset %g %g %d\n",inset,inset/hscale,iinset);
// prepare the logical array of legs/walls
legflag = prepare_flag_array (do_walls,do_legs,nx-1,ny-1,ithick,iinset);
// prepare the array of bottom heights
if (do_bottom) {
fprintf(stderr,"computing bottom surface elevations...\n"); fflush(stderr);
// make space for the array
bf = allocate_2d_array_f(nx,ny);
// set the values so that we can re-use them
if (do_trans) {
// simple: constant thickness, vertically
for (i=0; i<nx; i++) {
for (j=0; j<ny; j++) {
//bf[i][j] = -hf[i][j];
// NO, this looks bad!
//bf[i][j] = -2.0*hf[i][j];
//hf[i][j] = 0.0;
// put all the data on the front!
hf[i][j] *= 2.0;
bf[i][j] = 0.0;
}
}
} else {
// complex: never allow thickness to be less than "depth"
for (i=0; i<nx; i++) {
for (j=0; j<ny; j++) {
bf[i][j] = find_optimum_offset_z(i,j,hf,nx,ny,hscale,depth);
}
}
}
// additional: add fillets around walls and legs
if (TRUE) {
fprintf(stderr,"computing bottom surface fillets...\n"); fflush(stderr);
fillet_bottom_heights (legflag,bf,nx,ny,depth,hscale);
}
}
// bin data
nmax.x = hscale*(nx-0.5);
nmax.y = hscale*(ny-0.5);
nmax.z = 0.;
nmin.x = hscale*-0.5;
nmin.y = hscale*-0.5;
nmin.z = 0.01;
// Initialize bin structure
(void) prepare_node_bin (&nodebin,nmin,nmax);
(void) prepare_texture_bin (&textbin);
fprintf(stderr,"creating triangles...\n"); fflush(stderr);
for (i=0; i<nx-1; i++) {
for (j=0; j<ny-1; j++) {
// always write the top ---------------------------------------
// lower left corner
location.x = hscale*(double)i;
location.y = hscale*(double)j;
location.z = (double)hf[i][j];
//fprintf(stdout,"%d %d %g %g %g\n",i,j,location.x,location.y,location.z);
//fflush(stdout);
// if we don't need connectivity info, this call ignores tri1 and 0
nodell = add_to_nodes_list(new_tri,&num_nodes,0,&location,&nodebin);
tc.x = location.x;
tc.y = location.y;
text_ptr textll = add_to_textures_list(&num_texts,&tc,&textbin);
// lower right corner
location.x = hscale*(double)(i+1);
location.y = hscale*(double)j;
location.z = (double)hf[i+1][j];
nodelr = add_to_nodes_list(new_tri,&num_nodes,0,&location,&nodebin);
tc.x = location.x;
tc.y = location.y;
text_ptr textlr = add_to_textures_list(&num_texts,&tc,&textbin);
// upper right corner
location.x = hscale*(double)(i+1);
location.y = hscale*(double)(j+1);
location.z = (double)hf[i+1][j+1];
nodeur = add_to_nodes_list(new_tri,&num_nodes,0,&location,&nodebin);
tc.x = location.x;
tc.y = location.y;
text_ptr textur = add_to_textures_list(&num_texts,&tc,&textbin);
// upper left corner
location.x = hscale*(double)i;
location.y = hscale*(double)(j+1);
location.z = (double)hf[i][j+1];
nodeul = add_to_nodes_list(new_tri,&num_nodes,0,&location,&nodebin);
//fprintf(stdout,"%d %d %g %g %g\n",i,j,location.x,location.y,location.z);
tc.x = location.x;
tc.y = location.y;
text_ptr textul = add_to_textures_list(&num_texts,&tc,&textbin);
// curvature estimation
//if (i==1 && j==1) {
if (rotate_for_curvature) {
// find mean
meanelev = 0.25*(hf[i][j]+hf[i+1][j]+hf[i][j+1]+hf[i+1][j+1]);
//fprintf(stdout,"mean %g\n",meanelev);
ixx = 0.;
iyy = 0.;
ixy = 0.;
//meanelev = 0.;
for (k=-1; k<3; k++) {
dx = k-0.5;
if (i+k >= 0 && i+k < nx) {
for (l=-1; l<3; l++) {
dy = l-0.5;
if (j+l >= 0 && j+l < ny) {
thiselev = hf[i+k][j+l] - meanelev;
//thiselev = -fabs((float)(dx-dy));
//fprintf(stdout," %g",hf[i+k][j+l]);
//fprintf(stdout," %g",thiselev);
ixx += thiselev * dx*dx;
ixy += thiselev * dx*dy;
iyy += thiselev * dy*dy;
}
}
}
//fprintf(stdout,"\n");
}
//fprintf(stdout,"%d %d %g\n",i,j,ixy);
//fprintf(stdout," %g %g\n",ixx,ixy);
//fprintf(stdout," %g %g\n",ixy,iyy);
tra = ixx+iyy;
//eigv1 = 0.5 * (-tra - sqrt(tra*tra - 4.*(ixx*iyy-ixy*ixy)));
//eigv2 = 0.5 * (-tra + sqrt(tra*tra - 4.*(ixx*iyy-ixy*ixy)));
//fprintf(stdout,"invariants %g %g\n",tra,ixx*iyy-ixy*ixy);
//fprintf(stdout,"eigs %g %g\n",eigv1,eigv2);
// if both eigs are near zero, then it's near flat
// if both eigs are positive, it's a local maximum
// if both eigs are negative, it's a local minimum
// if eigv1=-eigv2, it's a perfect saddle point
// forget all that shit, if ixy is negative, cross one way, positive the other
//exit(0);
// flip diagonal if needed (by rotating nodes)
if (ixy*tra > 0.0) {
temp_node = nodell;
nodell = nodelr;
nodelr = nodeur;
nodeur = nodeul;
nodeul = temp_node;
}
}
// make the two tris
// should this set of triangles get a texture?
if (do_texture_coords && i!=0 && i!=nx-2 && j!=0 && j!=ny-2) {
tri_head = add_tris_with_nodes_tcs (tri_head,&num_tri,nodell,nodelr,nodeur,textll,textlr,textur);
tri_head = add_tris_with_nodes_tcs (tri_head,&num_tri,nodell,nodeur,nodeul,textll,textur,textul);
} else {
tri_head = add_tris_with_nodes (tri_head,&num_tri,nodell,nodelr,nodeur);
tri_head = add_tris_with_nodes (tri_head,&num_tri,nodell,nodeur,nodeul);
}
//tri_head = add_twotris_by_fournodes (tri_head,&num_tri,nodell,nodelr,nodeur,nodeul);
// sometimes write the bottom ---------------------------------
if (do_bottom) {
// lower left corner
location.x = hscale*(double)i;
location.y = hscale*(double)j;
location.z = (double)bf[i][j];
if (legflag[i][j] != 0) location.z = 0.0;
nodell = add_to_nodes_list(new_tri,&num_nodes,0,&location,&nodebin);
// lower right corner
location.x = hscale*(double)(i+1);
location.y = hscale*(double)j;
location.z = (double)bf[i+1][j];
if (legflag[i][j] != 0) location.z = 0.0;
nodelr = add_to_nodes_list(new_tri,&num_nodes,0,&location,&nodebin);
// upper right corner
location.x = hscale*(double)(i+1);
location.y = hscale*(double)(j+1);
location.z = (double)bf[i+1][j+1];
if (legflag[i][j] != 0) location.z = 0.0;
nodeur = add_to_nodes_list(new_tri,&num_nodes,0,&location,&nodebin);
// upper left corner
location.x = hscale*(double)i;
location.y = hscale*(double)(j+1);
location.z = (double)bf[i][j+1];
if (legflag[i][j] != 0) location.z = 0.0;
nodeul = add_to_nodes_list(new_tri,&num_nodes,0,&location,&nodebin);
// flip diagonal if needed (by rotating nodes)
if (rotate_for_curvature) {
// find mean
meanelev = 0.25*(bf[i][j]+bf[i+1][j]+bf[i][j+1]+bf[i+1][j+1]);
ixx = 0.;
iyy = 0.;
ixy = 0.;
for (k=-1; k<3; k++) {
dx = k-0.5;
if (i+k >= 0 && i+k < nx) {
for (l=-1; l<3; l++) {
dy = l-0.5;
if (j+l >= 0 && j+l < ny) {
thiselev = bf[i+k][j+l] - meanelev;
ixx += thiselev * dx*dx;
ixy += thiselev * dx*dy;
iyy += thiselev * dy*dy;
}
}
}
}
tra = ixx+iyy;
if (ixy*tra > 0.0) {
temp_node = nodell;
nodell = nodelr;
nodelr = nodeur;
nodeur = nodeul;
nodeul = temp_node;
}
}
// make the two tris
tri_head = add_tris_with_nodes (tri_head,&num_tri,nodell,nodeul,nodeur);
tri_head = add_tris_with_nodes (tri_head,&num_tri,nodell,nodeur,nodelr);
//tri_head = add_twotris_by_fournodes (tri_head,&num_tri,nodell,nodeul,nodeur,nodelr);
// does this cell (between 2x2 nodes) need side panels?
// does it need a left panel?
need_side = FALSE;
if (i==0) {
need_side = TRUE;
} else if (legflag[i][j] != 0) {
if (legflag[i-1][j] == 0) need_side = TRUE;
}
if (need_side) {
// lower left corner
location.x = hscale*(double)i;
location.y = hscale*(double)(j+1);
if (legflag[i][j] != 0) {
location.z = 0.0;
} else {
location.z = (double)bf[i][j+1];
}
nodell = add_to_nodes_list(new_tri,&num_nodes,0,&location,&nodebin);
// lower right corner
location.x = hscale*(double)i;
location.y = hscale*(double)j;
if (legflag[i][j] != 0) {
location.z = 0.0;
} else {
location.z = (double)bf[i][j];
}
nodelr = add_to_nodes_list(new_tri,&num_nodes,0,&location,&nodebin);
// upper right corner
location.x = hscale*(double)i;
location.y = hscale*(double)j;
if (i==0) {
location.z = (double)hf[i][j];
} else {
location.z = (double)bf[i][j];
}
nodeur = add_to_nodes_list(new_tri,&num_nodes,0,&location,&nodebin);
// upper left corner
location.x = hscale*(double)i;
location.y = hscale*(double)(j+1);
if (i==0) {
location.z = (double)hf[i][j+1];
} else {
location.z = (double)bf[i][j+1];
}
nodeul = add_to_nodes_list(new_tri,&num_nodes,0,&location,&nodebin);
// make the two tris
tri_head = add_manytris_by_fournodes (tri_head,&num_tri,&num_nodes,&nodebin,numCells,nodell,nodelr,nodeur,nodeul);
}
// does it need a lower panel?
need_side = FALSE;
if (j==0) {
need_side = TRUE;
} else if (legflag[i][j] != 0) {
if (legflag[i][j-1] == 0) need_side = TRUE;
}
if (need_side) {
// lower left corner
location.x = hscale*(double)i;
location.y = hscale*(double)j;
if (legflag[i][j] != 0) {
location.z = 0.0;
} else {
location.z = (double)bf[i][j];
}
nodell = add_to_nodes_list(new_tri,&num_nodes,0,&location,&nodebin);
// lower right corner
location.x = hscale*(double)(i+1);
location.y = hscale*(double)j;
if (legflag[i][j] != 0) {
location.z = 0.0;
} else {
location.z = (double)bf[i+1][j];
}
nodelr = add_to_nodes_list(new_tri,&num_nodes,0,&location,&nodebin);
// upper right corner
location.x = hscale*(double)(i+1);
location.y = hscale*(double)j;
if (j==0) {
location.z = (double)hf[i+1][j];
} else {
location.z = (double)bf[i+1][j];
}
nodeur = add_to_nodes_list(new_tri,&num_nodes,0,&location,&nodebin);
// upper left corner
location.x = hscale*(double)i;
location.y = hscale*(double)j;
if (j==0) {
location.z = (double)hf[i][j];
} else {
location.z = (double)bf[i][j];
}
nodeul = add_to_nodes_list(new_tri,&num_nodes,0,&location,&nodebin);
// make the two tris
tri_head = add_manytris_by_fournodes (tri_head,&num_tri,&num_nodes,&nodebin,numCells,nodell,nodelr,nodeur,nodeul);
}
// does it need a right panel?
need_side = FALSE;
if (i==nx-2) {
need_side = TRUE;
} else if (legflag[i][j] != 0) {
if (legflag[i+1][j] == 0) need_side = TRUE;
}
if (need_side) {
// lower left corner
location.x = hscale*(double)(i+1);
location.y = hscale*(double)j;
if (legflag[i][j] != 0) {
location.z = 0.0;
} else {
location.z = (double)bf[i+1][j];
}
nodell = add_to_nodes_list(new_tri,&num_nodes,0,&location,&nodebin);
// lower right corner
location.x = hscale*(double)(i+1);
location.y = hscale*(double)(j+1);
if (legflag[i][j] != 0) {
location.z = 0.0;
} else {
location.z = (double)bf[i+1][j+1];
}
nodelr = add_to_nodes_list(new_tri,&num_nodes,0,&location,&nodebin);
// upper right corner
location.x = hscale*(double)(i+1);
location.y = hscale*(double)(j+1);
if (i==nx-2) {
location.z = (double)hf[i+1][j+1];
} else {
location.z = (double)bf[i+1][j+1];
}
nodeur = add_to_nodes_list(new_tri,&num_nodes,0,&location,&nodebin);
// upper left corner
location.x = hscale*(double)(i+1);
location.y = hscale*(double)j;
if (i==nx-2) {
location.z = (double)hf[i+1][j];
} else {
location.z = (double)bf[i+1][j];
}
nodeul = add_to_nodes_list(new_tri,&num_nodes,0,&location,&nodebin);
// make the two tris
tri_head = add_manytris_by_fournodes (tri_head,&num_tri,&num_nodes,&nodebin,numCells,nodell,nodelr,nodeur,nodeul);
}
// does it need an upper panel?
need_side = FALSE;
if (j==ny-2) {
need_side = TRUE;
} else if (legflag[i][j] != 0) {
if (legflag[i][j+1] == 0) need_side = TRUE;
}
if (need_side) {
// lower left corner
location.x = hscale*(double)(i+1);
location.y = hscale*(double)(j+1);
if (legflag[i][j] != 0) {
location.z = 0.0;
} else {
location.z = (double)bf[i+1][j+1];
}
nodell = add_to_nodes_list(new_tri,&num_nodes,0,&location,&nodebin);
// lower right corner
location.x = hscale*(double)i;
location.y = hscale*(double)(j+1);
if (legflag[i][j] != 0) {
location.z = 0.0;
} else {
location.z = (double)bf[i][j+1];
}
nodelr = add_to_nodes_list(new_tri,&num_nodes,0,&location,&nodebin);
// upper right corner
location.x = hscale*(double)i;
location.y = hscale*(double)(j+1);
if (j==ny-2) {
location.z = (double)hf[i][j+1];
} else {
location.z = (double)bf[i][j+1];
}
nodeur = add_to_nodes_list(new_tri,&num_nodes,0,&location,&nodebin);
// upper left corner
location.x = hscale*(double)(i+1);
location.y = hscale*(double)(j+1);
if (j==ny-2) {
location.z = (double)hf[i+1][j+1];
} else {
location.z = (double)bf[i+1][j+1];
}
nodeul = add_to_nodes_list(new_tri,&num_nodes,0,&location,&nodebin);
// make the two tris
tri_head = add_manytris_by_fournodes (tri_head,&num_tri,&num_nodes,&nodebin,numCells,nodell,nodelr,nodeur,nodeul);
}
} // end if do_bottom
} // end for j=0...
} // end for i=0...
// de-allocate hf and bf
free_2d_array_f(hf);
if (do_bottom) free_2d_array_f(bf);
fprintf(stderr,"Nodes: %d\n",num_nodes);
fprintf(stderr,"Triangles: %d\n",num_tri);
return(tri_head);
}
/*
* find the lowest position on the vertical line through i,j, below hf[i][j]
* that is exactly depth distance from the heightfield
*/
double find_optimum_offset_z (int i, int j, float** hf, int nx, int ny,
double hscale, double doffset) {
int ii,jj;
int irange; // check this many rings away from i,j
int imin,imax;
int jmin,jmax;
double lowest,dx,dy,dz;
double do2 = doffset*doffset;
// how far out do we need to test?
irange = (int)(doffset/hscale) + 1;
//fprintf(stderr,"irange is %d\n",irange);
//exit(0);
imin = i-irange;
if (imin < 0) imin = 0;
imax = i+irange+1;
if (imax > nx) imax = nx;
jmin = j-irange;
if (jmin < 0) jmin = 0;
jmax = j+irange+1;
if (jmax > ny) jmax = ny;
// initialize the lowest point here
lowest = hf[i][j] - doffset;
// loop over possible ranges, looking for lower points
for (ii=imin; ii<imax; ii++) {
dx = pow(hscale*(ii-i),2);
for (jj=jmin; jj<jmax; jj++) {
dy = pow(hscale*(jj-j),2);
//dz = pow(hf[ii][jj]);
dz = pow(hf[ii][jj]-lowest,2);
//dh = sqrt(dy);
// is this node (ii,jj) too close to lowest?
//if (dx+dy+dz < do2) {
//fprintf(stderr," %d %d %d %d %g %g %g\n",i,j,ii,jj,sqrt(do2),sqrt(dz),sqrt(dx+dy+dz));
// move the "lowest" point down some
//lowest = hf[ii][jj] - sqrt(do2-dx-dy);
//}
if (dx+dy < do2) {
dz = hf[ii][jj] - sqrt(do2-dx-dy);
if (dz < lowest) lowest = dz;
}
//fprintf(stderr," %d %d %d %d %g %g %g %g %g\n",i,j,ii,jj,sqrt(dx),sqrt(dy),sqrt(dz),sqrt(dx+dy+dz),sqrt(do2));
}
}
//return (hf[i][j] - doffset);
return (lowest);
}
/*
* thicken the mesh somewhat near the walls and legs
*/
int fillet_bottom_heights (unsigned char **legflag, float **bf,
int nx, int ny, double depth, double hscale) {
// how many iterations of the diffusion?
int numits = (int)(depth/hscale) + 1;
int iter,i,j;
float **df1 = NULL;
float **df2 = NULL;
float **dft = NULL;
// make a temporary array of values to diffuse
df1 = allocate_2d_array_f(nx-1,ny-1);
df2 = allocate_2d_array_f(nx-1,ny-1);
// first, set an elevation for all cells
for (i=0; i<nx-1; i++) {
for (j=0; j<ny-1; j++) {
if (legflag[i][j] != 0) df1[i][j] = 1.0;
else df1[i][j] = 0.0;
}
}
// first, count the distance from a leg/wall
// do this with a simple diffusion process
for (iter=0; iter<numits; iter++) {
// run diffusion over the whole grid
for (i=1; i<nx-2; i++) {
for (j=1; j<ny-2; j++) {
//df2[i][j] = df1[i][j] + 0.125 * (df1[i-1][j]+df1[i-1][j]+df1[i][j-1]+df1[i][j+1]-4.*df1[i][j]);
df2[i][j] = 0.5*df1[i][j] + 0.125*(df1[i-1][j]+df1[i+1][j]+df1[i][j-1]+df1[i][j+1]);
}
}
// and copy back to first array
dft = df2;
df2 = df1;
df1 = dft;
}
free_2d_array_f(df2);
// then, adjust the elevation "bf" for each cell
for (i=1; i<nx-1; i++) {
for (j=1; j<ny-1; j++) {
bf[i][j] -= depth * 0.25*(df1[i-1][j-1]+df1[i-1][j]+df1[i][j-1]+df1[i][j]);
}
}
free_2d_array_f(df1);
return (0);
}
/*
* make a flag array, 0=no leg, 1=leg, 2..10 slightly shorter legs (eases simplification)
* gah! just click on "planar simplification" in meshlab->remesh->QED
*/
unsigned char** prepare_flag_array (int do_walls, int do_legs,
int nx, int ny,
int ithick, int iinset) {
int i,j;
unsigned char** flag;
// allocate the flag array
flag = allocate_2d_array_uc (nx,ny);
for (i=0; i<nx; i++) {
for (j=0; j<ny; j++) {
// default: no leg here
flag[i][j] = 0;
}
}
// set wall points
if (do_walls) {
i = iinset;
for (; i<iinset+ithick; i++) {
for (j=iinset; j<ny-iinset; j++) flag[i][j] = 1;
}
for (; i<nx-iinset-ithick; i++) {
for (j=iinset; j<iinset+ithick; j++) flag[i][j] = 1;
for (j=ny-iinset-ithick; j<ny-iinset; j++) flag[i][j] = 1;
}
for (; i<nx-iinset; i++) {
for (j=iinset; j<ny-iinset; j++) flag[i][j] = 1;
}
}
// set leg points
if (do_legs) {
for (i=iinset; i<iinset+ithick; i++) {
for (j=iinset; j<iinset+ithick; j++) flag[i][j] = 1;
for (j=ny-iinset-ithick; j<ny-iinset; j++) flag[i][j] = 1;
}
for (i=nx-iinset-ithick; i<nx-iinset; i++) {
for (j=iinset; j<iinset+ithick; j++) flag[i][j] = 1;
for (j=ny-iinset-ithick; j<ny-iinset; j++) flag[i][j] = 1;
}
}
return (flag);
}
/*
* use this often: add a tri
*
* always draw a pair of triangles with the diag from ll to ur
*/
tri_pointer add_tris_with_nodes (tri_pointer tri_head, int* num_tri,
node_ptr n1, node_ptr n2, node_ptr n3) {
// initialize a tri
tri_pointer new_tri = alloc_new_tri();
new_tri->index = (*num_tri);
(*num_tri) = (*num_tri)+1;
// set the node pointers
new_tri->node[0] = n1;
new_tri->node[1] = n2;
new_tri->node[2] = n3;
// add it on as the new head of the list
if (tri_head) {
new_tri->next_tri = tri_head;
tri_head = new_tri;
} else {
tri_head = new_tri;
tri_head->next_tri = NULL;
}
return (tri_head);
}
tri_pointer add_tris_with_nodes_tcs (tri_pointer tri_head, int* num_tri,
node_ptr n1, node_ptr n2, node_ptr n3,
text_ptr t1, text_ptr t2, text_ptr t3) {
// initialize a tri
tri_pointer new_tri = alloc_new_tri();
new_tri->index = (*num_tri);
(*num_tri) = (*num_tri)+1;
// set the node pointers
new_tri->node[0] = n1;
new_tri->node[1] = n2;
new_tri->node[2] = n3;
new_tri->texture[0] = t1;
new_tri->texture[1] = t2;
new_tri->texture[2] = t3;
// add it on as the new head of the list
if (tri_head) {
new_tri->next_tri = tri_head;
tri_head = new_tri;
} else {
tri_head = new_tri;
tri_head->next_tri = NULL;
}
return (tri_head);
}
tri_pointer add_twotris_by_fournodes (tri_pointer tri_head, int* num_tri,
node_ptr ll, node_ptr lr,
node_ptr ur, node_ptr ul) {
// initialize a tri
tri_pointer new_tri = alloc_new_tri();
new_tri->index = (*num_tri);
(*num_tri) = (*num_tri)+1;
// set the node pointers
new_tri->node[0] = ll;
new_tri->node[1] = lr;
new_tri->node[2] = ur;
// add it on as the new head of the list
if (tri_head) {
new_tri->next_tri = tri_head;
tri_head = new_tri;
} else {
tri_head = new_tri;
tri_head->next_tri = NULL;
}
// and the other one
new_tri = alloc_new_tri();
new_tri->index = (*num_tri);
(*num_tri) = (*num_tri)+1;
// set the node pointers
new_tri->node[0] = ll;
new_tri->node[1] = ur;
new_tri->node[2] = ul;
// add it on as the new head of the list
if (tri_head) {
new_tri->next_tri = tri_head;
tri_head = new_tri;
} else {
tri_head = new_tri;
tri_head->next_tri = NULL;
}