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netgame.cpp
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netgame.cpp
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// I do not need more than 2 sockets open
#define FD_SETSIZE 2
#include "netgame.h"
#include <winsock.h>
static const netinit NetInit;
netinit::netinit() {
#if defined(_WINDOWS)
WORD wVersionRequested;
WSADATA wsaData;
wVersionRequested = MAKEWORD(2, 2);
WSAStartup(wVersionRequested, &wsaData);
#endif
}
netinit::~netinit() {
#if defined(_WINDOWS)
WSACleanup();
#endif
}
netgameclient::netgameclient(int port, char *hostname) {
iPort = port;
hostent *hostInfo = gethostbyname(hostname);
if (hostInfo)
iAddr = *(long *)hostInfo->h_addr_list[0];
else
iAddr = htonl(INADDR_NONE);
}
bool netgameclient::init() {
iSock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
// unsigned long nonblocking=1;
unsigned long nonblocking = 0;
#ifdef _WINDOWS
ioctlsocket(iSock, FIONBIO, &nonblocking);
#else
ioctl(iSock, FIONBIO, &nonblocking);
#endif
return true;
}
netgameclient::~netgameclient() { closesocket(iSock); }
bool netgameclient::send(const struct command *cmd) {
struct sockaddr_in saddr;
saddr.sin_addr.S_un.S_addr = iAddr;
saddr.sin_port = htons(iPort);
saddr.sin_family = AF_INET;
return (::sendto(iSock, (const char *)cmd, sizeof(struct command), 0,
(const struct sockaddr *)&saddr,
sizeof(saddr)) == sizeof(struct command));
}
netgameserver::netgameserver(int port) {
iBufRead = 0;
iPort = port;
// FD_ZERO(&iReadSet);
}
bool netgameserver::init() {
struct sockaddr_in saddr;
saddr.sin_addr.S_un.S_addr = htonl(INADDR_ANY);
saddr.sin_port = htons(iPort);
saddr.sin_family = AF_INET;
iSock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
bind(iSock, (const sockaddr *)&saddr, sizeof(saddr));
unsigned long nonblocking = 1;
#ifdef _WINDOWS
ioctlsocket(iSock, FIONBIO, &nonblocking);
#else
ioctl(iSock, FIONBIO, &nonblocking);
#endif
// FD_SET(iSock,&iReadSet);
return true;
}
netgameserver::~netgameserver() { closesocket(iSock); }
bool netgameserver::recv(struct command &cmd) {
struct timeval tval = {0, 0};
// int selret=::select((int)iSock,&iReadSet,NULL,NULL,&tval);
// if (selret>0)
{
char *bufaddr = (char *)(&iCmd) + iBufRead;
int retval = ::recv(iSock, bufaddr, sizeof(iCmd) - iBufRead, 0);
if (retval == SOCKET_ERROR) {
#ifdef _WINDOWS
if (WSAGetLastError() == WSAEWOULDBLOCK)
return false;
#else
return false;
#endif
} else {
iBufRead += retval;
if (iBufRead == sizeof(iCmd)) {
iBufRead = 0;
cmd = iCmd;
return true;
} else
return false;
}
}
return false;
}