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Table.cs
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Table.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PokerEvaluator
{
// I would like to use an enum if possible to encapsulate a type of hand.
//public enum WinningHands
//{
// StraightFlush = 'Straight Flush',
// FourKind = 'Four of a Kind',
// FullHouse = 'Full House',
// Flush = 'Flush',
// Straight = 'Straight',
// ThreeKind = 'Three of a Kind',
// TwoPair = 'Two Pairs',
// OnePair = 'One Pair'
//}
class Table
{
Deck deck;
public List<Card> tableCards;
private List<Card> tempList = new List<Card>();
private List<Card> sortedList = new List<Card>();
private List<Card> returnList = new List<Card>();
public Table()
{
deck = new Deck();
deck.Shuffle();
tableCards = new List<Card>();
// The table begins with 2 cards available to all players
tableCards.Add(deck.DrawCard());
tableCards.Add(deck.DrawCard());
}
public void DealCardTo(Hand hand)
{
Card card = deck.DrawCard();
hand.GiveCard(card);
}
public void DealManyCardsTo(Hand hand, int total)
{
for (int i = 0; i < total; i++)
{
DealCardTo(hand);
}
}
// TO DO: Must somehow return the type of hand as well.
public List<Card> EvaluateHand(List<Card> input)
{
List<Card> hand = input;
hand.AddRange(tableCards);
List<Card> theValueHand = new List<Card>();
theValueHand = SortByValue(hand);
List<Card> theSuitHand = new List<Card>();
theSuitHand = SortBySuit(hand);
try
{
tempList = IsStraightFlush(theValueHand); //should work
if (tempList.Count > 0)
return tempList;
tempList = IsFourKind(theValueHand); //works
if (tempList.Count > 0)
return tempList;
tempList = IsFullHouse(theValueHand); //works
if (tempList.Count > 0)
return tempList;
tempList = IsFlush(theSuitHand); //works
if (tempList.Count > 0)
return tempList;
tempList = IsStraight(theValueHand); //works
if (tempList.Count > 0)
return tempList;
tempList = IsThreeKind(theValueHand); //works
if (tempList.Count > 0)
return tempList;
tempList = IsTwoPair(theValueHand); //works
if (tempList.Count > 0)
return tempList;
tempList = IsOnePair(theValueHand); //works
if (tempList.Count > 0)
return tempList;
tempList = HighCard(theValueHand);
if (tempList.Count > 0)
return tempList;
else
return null;
}
catch (Exception e)
{
return null;
}
}
public string DisplayCards(List<Card> input)
{
// This was the original implementation. Whilst it's concise and uses flashy LINQ syntax it left a trailing comma.
// Originally the returnStr variable was return straight away
//string returnStr = input.Aggregate("", (current, card) => current +
// (card.CardName + ", "));
// The updated implementation features a string builder to easily remove the trailing comma
StringBuilder builder = new StringBuilder(input.Aggregate("", (current, card) => current +
(card.CardName + ", ")));
builder.Remove(builder.Length - 2, 1);
// In C# strings are immutable objects. If you manipulate a string it will create a new string
// and store the manipulated contents of the original string instance to it.
// Whilst this is obfuscated from the user it can still have a noticeable performance impact as a new
// string object has to be instantiated and the original string is discarded for the garbage collector to pick up.
// However string builders user a pre-allocated memory buffer and a string is dynamically created by appending
// new data to it.
// Whilst the performance gains will be unnoticeable in a project of this size it is good practice to use
// StringBuilders when a program finds itself appending and manipulating a string many times.
return builder.ToString();
}
public List<Card> SortByValue(List<Card> hand)
{
return hand.OrderByDescending(CardName => CardName.Value).ToList();
}
public List<Card> SortBySuit(List<Card> hand)
{
return hand.OrderByDescending(CardName => CardName.Suit).ToList();
}
public List<Card> IsStraightFlush(List<Card> hList) //Five cards in numerical order, all of identical suits
{
int st = 0;
tempList.Clear();
List<Card> tempList2 = new List<Card>();
List<Card> hList2 = new List<Card>();
int cardCount = 0;
//Straight check
for (int i = 0; i < hList.Count; i++)
{
cardCount = hList.Count(card => card.Suit == hList[i].Suit);
if (cardCount == 5)
tempList.Add(hList[i]);
if (tempList.Count == 5)
break;
}
if (tempList.Count == 0)
return new List<Card>();
// Flush check
for (int i = 0; i < tempList.Count - 1; i++)
{
if (tempList[i].Value != tempList[i + 1].Value)
{
if ((tempList[i].Value - tempList[i + 1].Value) == 1)
{
st++;
}
else
st = 0;
}
if (st == 4)
{
tempList.Add(hList[i + 1]);
return tempList2;
}
}
return new List<Card>();
}
public List<Card> IsFourKind(List<Card> hList) //Four cards of the same rank, and one side card or ‘kicker’.
{
int cardCount = 0;
tempList.Clear();
for (int i = 0; i < hList.Count; i++)
{
cardCount = hList.Count(card => card.Value == hList[i].Value);
if (cardCount == 4)
tempList.Add(hList[i]);
if (tempList.Count == 4)
return tempList;
}
return new List<Card>();
}
public List<Card> IsFullHouse(List<Card> hList) //Three cards of the same rank, and two cards of
{
int cardCount = 0;
tempList.Clear();
//int i;
List<Card> tempList2 = new List<Card>();
List<Card> hList2 = new List<Card>();
for (int i = 0; i < hList.Count; i++)
{
cardCount = hList.Count(card => card.Value == hList[i].Value);
if (cardCount == 3)
{
tempList.Add(hList[i]);
cardCount = 0;
}
}
if (tempList.Count == 0)
return new List<Card>();
hList2 = (hList.Except(tempList)).ToList();
//Except works like .Skip() but
//skips objects instead of indexes
for (int i = 0; i < hList2.Count; i++)
{
cardCount = hList2.Count(card => card.Value == hList2[i].Value);
if (cardCount == 2)
{
tempList2.Add(hList2[i]);
cardCount = 0;
}
}
if (tempList2.Count == 0)
return new List<Card>();
tempList.AddRange(tempList2);
return tempList;
}
public List<Card> IsFlush(List<Card> hList) //Five cards of the same suit.
{
int cardCount = 0;
tempList.Clear();
for (int i = 0; i < hList.Count; i++)
{
cardCount = hList.Count(card => card.Suit == hList[i].Suit);
if (cardCount == 5)
{
tempList.Add(hList[i]);
cardCount = 0;
}
if (tempList.Count == 5)
return tempList;
}
return new List<Card>(); ;
}
public List<Card> IsStraight(List<Card> hList) //Five cards in sequence.
{
int st = 0;
tempList.Clear();
sortedList = hList;
for (int i = 0; i < sortedList.Count - 1; i++)
{
if (sortedList[i].Value != sortedList[i + 1].Value)
{
if ((sortedList[i].Value - sortedList[i + 1].Value) == 1)
{
st++;
tempList.Add(sortedList[i]);
}
else
st = 0;
}
if (st == 4)
{
tempList.Add(sortedList[i + 1]);
return tempList;
}
}
return new List<Card>(); ;
}
public List<Card> IsThreeKind(List<Card> hList) //Three cards of the same rank, and two
{ //unrelated side cards
int cardCount = 0;
tempList.Clear();
for (int i = 0; i < hList.Count; i++)
{
cardCount = hList.Count(card => card.Value == hList[i].Value);
if (cardCount == 3)
{
tempList.Add(hList[i]);
cardCount = 0;
}
if (tempList.Count == 3)
return tempList;
}
return new List<Card>(); ;
}
public List<Card> IsTwoPair(List<Card> hList) //Two cards of a matching rank, another two cards of a different
{ //matching rank, and one side card.
int cardCount = 0;
tempList.Clear();
//int i;
List<Card> tempList2 = new List<Card>();
List<Card> hList2 = new List<Card>();
for (int i = 0; i < hList.Count; i++)
{
cardCount = hList.Count(card => card.Value == hList[i].Value);
if (cardCount == 2)
{
tempList.Add(hList[i]);
cardCount = 0;
}
if (tempList.Count == 2)
break;
}
if (tempList.Count < 2)
return new List<Card>();
hList2 = (hList.Except(tempList)).ToList();
for (int i = 0; i < hList2.Count; i++)
{
cardCount = hList2.Count(card => card.Value == hList2[i].Value);
if (cardCount == 2)
{
tempList2.Add(hList2[i]);
cardCount = 0;
}
if (tempList2.Count == 2)
break;
}
if (tempList2.Count != 2)
return new List<Card>();
tempList.AddRange(tempList2);
return tempList;
}
public List<Card> IsOnePair(List<Card> hList) //Two cards of a matching rank, and three unrelated side cards.
{
int cardCount = 0;
tempList.Clear();
for (int i = 0; i < hList.Count; i++)
{
cardCount = hList.Count(card => card.Value == hList[i].Value);
if (cardCount == 2)
{
tempList.Add(hList[i]);
cardCount = 0;
}
if (tempList.Count == 2)
{
return tempList;
}
}
return new List<Card>();
}
private List<Card> HighCard(List<Card> hList)
{
tempList.Add(hList[0]);
return tempList;
}
}
}