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queues.md

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Queues

A queue can appear almost anywhere in a GStreamer pipeline. Like most elements, it has an input (sink) and output (src). It has two uses:

  • As a thread boundary - i.e. The elements after a queue will run in a different thread to those before it
  • As a buffer, for when different parts of the pipeline may move at different speeds.

Queues can generally be added anywhere in a pipeline. For example, a test stream:

gst-launch-1.0 videotestsrc ! autovideosink

This works just as well with a queue in the middle:

gst-launch-1.0 videotestsrc ! queue ! autovideosink

(If you count the number of threads on the process, you will see that this second example, with a queue, has one more.)

Queues add latency, so the general advice is not to add them unless you need them.

Queue2

Confusingly, queue2 is not a replacement for queue. It's not obvious when to use one or the other.

Most of the time, queue2 appears to replace queue without issue. For example:

# Same as above, but with queue2 instead of queue:
gst-launch-1.0 videotestsrc ! queue2 ! autovideosink

According to the GStreamer tutorial, as a rule of thumb, prefer queue2 over queue whenever network buffering is a concern to you.

Multiqueue

The multiqueue can provide multiple queues. If, for example, you have a video and an audio queue, it can handle them both, and do a better job of allowing one to grow if the other is delayed.

As a simple (pointless) example, it can be used to replace queue or queue2

# Same as above, but with multiqueue instead of queue/queue2:
gst-launch-1.0 videotestsrc ! multiqueue ! autovideosink

A more realistic example is where there are two queues, such as here, for video and audio:

gst-launch-1.0 \
    videotestsrc ! queue ! autovideosink \
    audiotestsrc ! queue ! autoaudiosink

The two queues could be replaced with one multiqueue. Naming it (in this case, q) allows it to be referenced later.

gst-launch-1.0 \
    videotestsrc ! multiqueue name=q ! autovideosink \
    audiotestsrc ! q. q. ! autoaudiosink