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Releases: mblaine/Topographer

Topographer 0.4.2 - 4/27/2012

03 Jul 01:33
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  • New option: "Less Memory"
    • Meant for huge worlds with hundreds of regions, this option causes Topographer to use less memory by not having the entire image in memory at the same time. With this option chosen, rotating or cropping the finished image isn't possible.

Topographer 0.4.1 - 4/25/2012

03 Jul 01:35
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  • All memory for final image allocated at the start. Halves the amount of memory previously needed at the end to combine the image parts into the final output. If the program is going to run out of memory it should happen nearly immediately. Not a permanent solution, but should allow larger worlds approaching 1000 regions to be rendered and saved properly.

Topographer 0.4 - 4/23/2012

03 Jul 01:35
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  • New options:
    • Crop output image.
    • Rotate output image.
    • Only render certain block ids.
    • Exclude certain block ids from being rendered.
  • Some command line options were renamed/reorganized to support new options. Anything passing arguments to TopographerCMD my break until refactored.

Topographer 0.3 - 4/20/2012

03 Jul 01:36
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  • Added command line interface. It should work the same as the gui.
    • Use "TopographerCMD --help" for usage information.

Topographer 0.2 - 4/16/2012

03 Jul 01:37
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  • Block colors can now vary by biome. New format for Blocks.txt:
    • blockId[:dataValue][,additionalIds];[optional comma-separated biome ids;]6-8 digit hex color code [aa]rrggbb #optional comment
  • Now handles transparency correctly. For exapmle, water gets darker the deeper it is.
  • Made some features optional.
    • Whether biomes are considered when looking up block color, or if the default, biome-independent color for that block should be used.
    • Whether height should be indicated by making areas ligher or darker.
    • Whether transparent blocks should simply be displayed opaque.
  • Added ability to render a color-coded biome map instead of the normal terrain map.
    • Colors are read from Biomes.txt. The format for each line: comma-separated biome ids;6 digit hex color code rrggbb #optional comment
  • Added a few keyboard shortcuts.
    • Ctrl + O to open a world.
    • ESC to exit the program.
  • Added support for upcoming changes to world directory structure.
  • Fixed End region directory not being found.

Topographer 0.1 - 4/15/2012

03 Jul 01:37
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  • First release.
  • Only supports worlds saved in the Anvil format introduced in Minecraft 1.2.
  • Block ids and colors are read from Blocks.txt. The format for each line:
    • blockId[:dataValue][,additionalIds];6-8 digit hex color code [aa]rrggbb #optional comment
    • If alpha isn't specified the color is assumed to be fully opaque.
  • The height rendered down from can be adjusted. Useful when a lower slice of the nether is needed, for example.