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feat: Triptych NoData/Loading (#1840)
* Rename `isDup` -> `isOFM` since we now run on two different OFM screen types * Triptych app setup + packaging instructions * Working triptych app with viewport shifter * Remove TODO--made an asana task for it * Use matching param for triptych pane in data requests * Cleanup and fix accidentally committed test code * Working triptych frontend with new route + cleaned up OFM utilities * Address credo complaints * Use default simulation component for triptychs * Add triptych player name mapping for tests * fix: Tweak config so vscode can consistently resolve aliased import paths * Remove a few console.logs that I missed * Unclutter useBaseApiResponse and memoize logic that computes API url * Add some missing config for the test env :doh: * A no-op change in lib/, because the last commit didn't trigger CI for some reason?? * Revert "A no-op change in lib/, because the last commit didn't trigger CI for some reason??" This reverts commit 88e5511. * Revert "Revert "A no-op change in lib/, because the last commit didn't trigger CI for some reason??"" This reverts commit 7db3eae. * Uncomment accidentally commented line of code * Revert `isDUP` name to `isDup` * Rename a few more isDUPs that the vscode refactor tool missed * Run prettier * Rename split-screen slots to left_, middle_, right_pane for consistency * "Closed" -> "Car closed" per designs (plus some tweaks to avoid prettier making a mess of the existing code) * Add packaging README section on communicating with Outfront * Document `platform_position` value * Adjust no-data/disabled templates to match new slot names * New images. * Changed loading and no_data to use new images. --------- Co-authored-by: Jon Zimbel <[email protected]>
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