-
Notifications
You must be signed in to change notification settings - Fork 3
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
can't start #3
Comments
I'm seeing the same issue on my Ubuntu system here. |
Sorry for the trouble. The resource-loader code expects the game to be run in one of two ways: either locally via If you want to compile and run the game without having to build and install a release package, you can just run I should add instructions to the README to clarify all this. |
README has been updated. Thanks for the reports! I'm going to close this issue for now, but please reopen if you still have any trouble getting the game to start up. |
Actually I was trying to package to syzygy as a snap. Is there some way we can coerce the game to look in a specific place? Modern packaging systems (snap, flatpak, appimage) are pretty reliant on applications being relocatable. Being able to point to where the data is, would be very useful here. |
Gotcha. I'm not familiar with snap, so I'm not sure what would be the best way to point to the data. Would an environment variable work? (e.g. |
Yup. If the binary can live in a read-only directory, along with all the data, and can be coerced to look there for the data, that'd be great. We can launch syzygy after setting the environment appropriately to point to the right place. |
I've added support for a |
After building the executable on Linux:
The text was updated successfully, but these errors were encountered: