Unexpected player movement during speed changes. #963
Labels
Priority: Low
Minor impact
Status: Pending Test
This PR or Issue requires more testing
Type: Bug
Inconsistencies or issues which will cause an issue or problem for users or implementors.
Priority
Low
Area
What happened?
The issue occurs when a player's speed is modified by monster "speed" attack (i think paralyze rune has the same effect), causing them to jump unexpectedly to the next square meter (sqm).
This behavior is also noticeable when you pass from a protection zone to a secure zone and vice-versa, and it similarly affects movement outside these areas.
Engine and client has no sources changes this issue is from virgin files otclient-mehah (8005fc3) <---> TFS 1.4.2 (Last version released)
Engine used: TFS 1.4.2
Protocol 10.98
Tested host: Localhost
Video:
clideo_editor_582239d779ce409a96312b14f68edcd7.mp4
What OS are you seeing the problem on?
Windows
Code of Conduct
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