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Unexpected player movement during speed changes. #963

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4 of 5 tasks
nexsen opened this issue Nov 9, 2024 · 2 comments
Open
4 of 5 tasks

Unexpected player movement during speed changes. #963

nexsen opened this issue Nov 9, 2024 · 2 comments
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Priority: Low Minor impact Status: Pending Test This PR or Issue requires more testing Type: Bug Inconsistencies or issues which will cause an issue or problem for users or implementors.

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@nexsen
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nexsen commented Nov 9, 2024

Priority

Low

Area

  • Data
  • Source
  • Docker
  • Other

What happened?

The issue occurs when a player's speed is modified by monster "speed" attack (i think paralyze rune has the same effect), causing them to jump unexpectedly to the next square meter (sqm).

This behavior is also noticeable when you pass from a protection zone to a secure zone and vice-versa, and it similarly affects movement outside these areas.

Engine and client has no sources changes this issue is from virgin files otclient-mehah (8005fc3) <---> TFS 1.4.2 (Last version released)

Engine used: TFS 1.4.2
Protocol 10.98
Tested host: Localhost

Video:

clideo_editor_582239d779ce409a96312b14f68edcd7.mp4

What OS are you seeing the problem on?

Windows

Code of Conduct

  • I agree to follow this project's Code of Conduct
@nexsen nexsen added the Type: Bug Inconsistencies or issues which will cause an issue or problem for users or implementors. label Nov 9, 2024
@github-actions github-actions bot added Priority: Low Minor impact Status: Pending Test This PR or Issue requires more testing labels Nov 9, 2024
@mehah
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mehah commented Nov 12, 2024

@nexsen
Is there an error in the console?

@nexsen
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nexsen commented Nov 14, 2024

Hi @mehah there are no errors on console (server / client) all are clean.

clideo_editor_d6e4bab6fa46456da3d2930961db502b.mp4

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Labels
Priority: Low Minor impact Status: Pending Test This PR or Issue requires more testing Type: Bug Inconsistencies or issues which will cause an issue or problem for users or implementors.
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