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This happens when you create a Human vs Computer or Human vs Human game while a Computer vs Computer game is still playing. After the creation of the new game, the human player (White) can’t move and a black square is selected.
One possible reason for this is that the move updates are too fast (since both are level 2) that the computer can still complete the computation before the cancelation of the current move and whole game happens. So when the new game is started, the onSucceeded code still gets executed, leading to changes in the state.
The text was updated successfully, but these errors were encountered:
This happens when you create a Human vs Computer or Human vs Human game while a Computer vs Computer game is still playing. After the creation of the new game, the human player (White) can’t move and a black square is selected.
One possible reason for this is that the move updates are too fast (since both are level 2) that the computer can still complete the computation before the cancelation of the current move and whole game happens. So when the new game is started, the
onSucceeded
code still gets executed, leading to changes in the state.The text was updated successfully, but these errors were encountered: