diff --git a/docs/packages.md b/docs/packages.md index d6986a45..05a15721 100644 --- a/docs/packages.md +++ b/docs/packages.md @@ -123,6 +123,7 @@ Many additional civic buildings by mattb325 are listed at [Channel](channel/ ':t * `pkg=memo:submenus-dll` (adds more submenus to the game) * `pkg=cam:colossus-addon-mod` (adds more growth stages to the game) * `pkg=nam-team:tunnel-and-slope-mod` (smooth slopes for networks) +* `pkg=warrior:god-terraforming-in-mayor-mode` (more convenient access to god tools) ## Dependency packs diff --git a/src/yaml/andisart/tower-verre-53w53.yaml b/src/yaml/andisart/tower-verre-53w53.yaml new file mode 100644 index 00000000..3dd466b7 --- /dev/null +++ b/src/yaml/andisart/tower-verre-53w53.yaml @@ -0,0 +1,51 @@ +group: andisart +name: tower-verre +version: "1.0" +subfolder: 360-landmark +info: + summary: Tower Verre - 53W53 (MoMA Expansion Tower) + description: | + - Origin: Midtown, New York City + - Construction: 2014 - 2018 + - Building Height: 320m after design revision. This BAT represents the original design (381m height) + - Architect: Jean Nouvel + - Lot Size: 4x2 + + Contains 3 different lots: + - Landmark + - Growable R$$$ (Tilesets: New York, Chicago) + - Plobbable with Jobs + + author: AndisArt + website: https://community.simtropolis.com/files/file/32106-tower-verre-53w53/ + images: + - https://www.simtropolis.com/objects/screens/monthly_2018_02/ingame_plain.thumb.jpg.0635f65c4fb3e7a302c2dd1ee90da0f2.jpg + - https://www.simtropolis.com/objects/screens/monthly_2018_02/2018-FINAL_N_complete.thumb.jpg.3a6491ff11ae8d4eb39e138aa46657dc.jpg + - https://www.simtropolis.com/objects/screens/monthly_2018_02/2018-FINAL_E_complete.thumb.jpg.8f3f143f81c429b77e22f8d51e9ba579.jpg + - https://www.simtropolis.com/objects/screens/monthly_2018_02/2018-ingame_N_small.thumb.jpg.b965083f9b6f907373a4f6a31f6fd71e.jpg + - https://www.simtropolis.com/objects/screens/monthly_2018_02/2018-ingame_E_small.thumb.jpg.3d3963efff3efaf3b3f4b862f61bc688.jpg + - https://www.simtropolis.com/objects/screens/monthly_2018_02/closeup.thumb.jpg.a77e5252f67dd1dd2eadcf9adbe0dc30.jpg + - https://www.simtropolis.com/objects/screens/monthly_2018_02/logo.thumb.jpg.c5926809b29dd839553292b9dd8c7625.jpg + +dependencies: + - simfox:day-and-nite-mod +variants: +- variant: { nightmode: standard } + assets: + - assetId: andisart-tower-verre-53w53-maxisnite +- variant: { nightmode: dark } + dependencies: ["simfox:day-and-nite-mod"] + assets: + - assetId: andisart-tower-verre-53w53-darknite + +--- +assetId: andisart-tower-verre-53w53-maxisnite +version: "1.0" +lastModified: "2018-02-05T23:58:20Z" +url: https://community.simtropolis.com/files/file/32106-tower-verre-53w53/?do=download&r=169929 + +--- +assetId: andisart-tower-verre-53w53-darknite +version: "1.0" +lastModified: "2018-02-05T23:58:20Z" +url: https://community.simtropolis.com/files/file/32106-tower-verre-53w53/?do=download&r=169930 diff --git a/src/yaml/andreas/bart-talent-elevated-and-subway-train.yaml b/src/yaml/andreas/bart-talent-elevated-and-subway-train.yaml new file mode 100644 index 00000000..07aa4d99 --- /dev/null +++ b/src/yaml/andreas/bart-talent-elevated-and-subway-train.yaml @@ -0,0 +1,22 @@ +group: andreas +name: bart-talent-elevated-and-subway-train +version: "1.0" +subfolder: 710-automata +info: + summary: BART Talent elevated and subway train + description: | + This mod will replace the original el-train/subway cars. + author: Andreas + website: https://community.simtropolis.com/files/file/11779-bart-talent-elevated-and-subway-train/ + images: + - https://www.simtropolis.com/objects/screens/monthly_02_2005/thumb-8a9b2c4bfad315377d91eefc23d05ef8-andreas_el-train_talent_bart1.jpg + - https://www.simtropolis.com/objects/screens/monthly_02_2005/thumb-8a9b2c4bfad315377d91eefc23d05ef8-andreas_el-train_talent_bart2.jpg + +assets: + - assetId: andreas-bart-talent-elevated-and-subway-train + +--- +assetId: andreas-bart-talent-elevated-and-subway-train +version: "1.0" +lastModified: "2005-02-26T01:06:38Z" +url: https://community.simtropolis.com/files/file/11779-bart-talent-elevated-and-subway-train/?do=download diff --git a/src/yaml/dmscopio/guangzhou-twin-tower-v2.yaml b/src/yaml/dmscopio/guangzhou-twin-tower-v2.yaml new file mode 100644 index 00000000..23ae1c84 --- /dev/null +++ b/src/yaml/dmscopio/guangzhou-twin-tower-v2.yaml @@ -0,0 +1,34 @@ +group: dmscopio +name: guangzhou-twin-tower +version: "2" +subfolder: 300-commercial +info: + summary: Guangzhou Twin Tower V2 + description: | + The Guangzhou Twin Tower comes as a ploppable landmark with CO$$$ jobs and also as a CO$$ stage 15 growable CAMeLot. + author: dmscopio + website: https://community.simtropolis.com/files/file/18671-guangzhou-twin-tower-v2/ + images: + - https://www.simtropolis.com/objects/screens/0001/05b1c0d328ad22224caab81f2dee9c25-GZTwinupload.jpg + - https://www.simtropolis.com/objects/screens/0001/05b1c0d328ad22224caab81f2dee9c25-GZTwinNightupload.jpg + +dependencies: + - bsc:essentials # should include old CAM essentials + - bsc:textures-vol01 + - bsc:textures-vol02 + +variants: + - variant: { CAM: "no" } + assets: + - assetId: dmscopio-guangzhou-twin-tower + exclude: + - "CO\\$\\$15" + - variant: { CAM: "yes" } + assets: + - assetId: dmscopio-guangzhou-twin-tower + +--- +assetId: dmscopio-guangzhou-twin-tower +version: "2" +lastModified: "2007-09-16T04:15:59Z" +url: https://community.simtropolis.com/files/file/18671-guangzhou-twin-tower-v2/?do=download diff --git a/src/yaml/dmscopio/soccer-city-stadium-by-dmscopio.yaml b/src/yaml/dmscopio/soccer-city-stadium-by-dmscopio.yaml new file mode 100644 index 00000000..be7120d8 --- /dev/null +++ b/src/yaml/dmscopio/soccer-city-stadium-by-dmscopio.yaml @@ -0,0 +1,32 @@ +group: dmscopio +name: soccer-city-stadium +version: "1.0" +subfolder: 360-landmark +info: + summary: Soccer City Stadium + description: | + First National Bank Stadium or simply FNB Stadium, also known as Soccer City and The Calabash, is a stadium located in Nasrec, the Soweto area of Johannesburg, South Africa. + Designed as the main association football stadium for the World Cup, the FNB Stadium became the largest stadium in Africa with a capacity of 94,736. + + Statistics + Lot size: 18 x 18 + Cost: Free + author: DmScopio + website: https://community.simtropolis.com/files/file/28813-soccer-city-stadium-by-dmscopio + images: + - https://www.simtropolis.com/objects/screens/monthly_06_2013/thumb-7182495203dcae06e9685f124330b09b-soccer-city.jpeg + - https://www.simtropolis.com/objects/screens/monthly_06_2013/thumb-a73d1c07d4aa7869d03de70a8ee75e02-bangara-16-jan--711372331034.png + - https://www.simtropolis.com/objects/screens/monthly_06_2013/thumb-53916158c22809fa72e5180f1b6b2496-bangara-2-mar--711372331061.png + - https://www.simtropolis.com/objects/screens/monthly_06_2013/thumb-64f74ae3f49471fdba43140c8710dd8e-soccer_city_in_johannesburg.jpg + +dependencies: + - bsc:textures-vol01 + +assets: + - assetId: dmscopio-soccer-city-stadium-by-dmscopio + +--- +assetId: dmscopio-soccer-city-stadium-by-dmscopio +version: "1.0" +lastModified: "2013-06-27T11:25:13Z" +url: https://community.simtropolis.com/files/file/28813-soccer-city-stadium-by-dmscopio?do=download diff --git a/src/yaml/kergelen/parkings-on-slope.yaml b/src/yaml/kergelen/parkings-on-slope.yaml new file mode 100644 index 00000000..e65e0cb2 --- /dev/null +++ b/src/yaml/kergelen/parkings-on-slope.yaml @@ -0,0 +1,76 @@ +group: kergelen +name: parkings-on-slope +version: "1.0" +subfolder: 700-transit +info: + summary: Parkings on-slope + description: | + This is a set of parking lots to fit on the slopes. You can use them on slopes between 0 to 30 meters. + + You will find the Lots under the "Rail Menu". The set also includes a small add-on with some plaza pieces. + + Important: In order to be placed correctly the lots need to be a road/rail above and below the slope as shown in the pictures! + + CONTENTS + - 1 straight parking piece with tree + - 1 straight parking piece with lamp + - 1 end left parking piece + - 1 end right parking piece + - 1 plaza corner right + - 1 plaza corner left + + author: kergelen + website: https://community.simtropolis.com/files/file/28905-krg-parkings-on-slope/ + images: + - https://www.simtropolis.com/objects/screens/monthly_08_2013/5417a8c4ce46b336c68cbe27dd7ca6b9-parking_stex_2.jpg + - https://www.simtropolis.com/objects/screens/monthly_08_2013/88aa9e66f0ca7cd3081f9a361ba40acd-parking-and-plaza-on-slope.png + - https://www.simtropolis.com/objects/screens/monthly_08_2013/00e53b138206443c0120fe79f884153c-parking-grid.png + +dependencies: + - paeng:streetside-diagonal-parking-textures + - mattb325:cruise-ship-terminal-retaining-wall + - bsc:mega-props-newmaninc-vol02 + - shk:parking-pack + - bsc:mega-props-cp-vol01 + - girafe:ashes + - bsc:mega-props-swi21-vol01 +assets: + - assetId: kergelen-parkings-on-slope + exclude: + - Kergelen Parking on slope/Add-on/ + +--- +group: kergelen +name: parkings-on-slope-plaza-addon +version: "1.0" +subfolder: 700-transit +info: + summary: Parkings on-slope plaza addon + description: | + Plaza addons for `pkg=kergelen:parkings-on-slope` + + Contains: + - 1 plaza with benches + - 1 plaza with flowers + - 1 plaza with kiosk + author: kergelen + website: https://community.simtropolis.com/files/file/28905-krg-parkings-on-slope/ + images: + - https://www.simtropolis.com/objects/screens/monthly_08_2013/5417a8c4ce46b336c68cbe27dd7ca6b9-parking_stex_2.jpg + - https://www.simtropolis.com/objects/screens/monthly_08_2013/88aa9e66f0ca7cd3081f9a361ba40acd-parking-and-plaza-on-slope.png + - https://www.simtropolis.com/objects/screens/monthly_08_2013/00e53b138206443c0120fe79f884153c-parking-grid.png + +dependencies: + - kergelen:parkings-on-slope + - bsc:mega-props-sg-vol01 + - namspopof:props-pack-vol2 +assets: + - assetId: kergelen-parkings-on-slope + include: + - Kergelen Parking on slope/Add-on/ + +--- +assetId: kergelen-parkings-on-slope +version: "1.0" +lastModified: "2013-08-01T08:21:47Z" +url: https://community.simtropolis.com/files/file/28905-krg-parkings-on-slope/?do=download diff --git a/src/yaml/kingofsimcity/irm-base-fa-filler-set.yaml b/src/yaml/kingofsimcity/irm-base-fa-filler-set.yaml new file mode 100644 index 00000000..c7ae8d96 --- /dev/null +++ b/src/yaml/kingofsimcity/irm-base-fa-filler-set.yaml @@ -0,0 +1,37 @@ +group: kingofsimcity +name: irm-base-fa-filler-set +version: "1.00" +subfolder: 400-industrial +info: + summary: Industrial Revolution Mod - Base Fractional-Angle Filler Set + description: > + This is a set of ploppable filler lots for dirty, manufacturing, and hi-tech industry geared towards adding FA (Fractional Angle) support to the originals. + The set was designed with IRM in mind and as such, utilizes matching bases and walls from that of T Wrecks' original release (`pkg=memo:industrial-revolution-mod`). + + This package contains a set of 12 wall filler lots: 4 for dirty, manufacturing and hi-tech industry respectively. FA2 (2x1) and FA3 (3x1) are supported and each type comes with a mirrored version. + With the exception of I-HT variants - which are wall-less pieces - both I-D and I-M use the same walls as the originals. + + Lot stats are designed to match the original IRM fillers as closely as possible. Positioning indicators are present to help with lot placement and alignment. + Every lot is practically neutral, with negligible amounts of pollution, no power/water consumption and cost nothing to maintain. + It takes §5 to bulldoze a lot and are extremely cheap to plop (§5 for I-D, §6 for I-M, §7 for I-HT). + + The lots are located in the landmarks menu and are positioned in-line with the originals. + author: kingofsimcity + website: https://community.simtropolis.com/files/file/32426-industrial-revolution-mod-base-fa-filler-set/ + images: + - https://www.simtropolis.com/objects/screens/monthly_2018_08/splash.thumb.jpg.8f8fd9ad78d7a27a9c326b92dd2a402c.jpg + - https://www.simtropolis.com/objects/screens/monthly_2018_08/detail_1.thumb.jpg.53bcd017787d8a8da7d6a41b234879e9.jpg + - https://www.simtropolis.com/objects/screens/monthly_2018_08/lots.thumb.jpg.b80338c5684b272bd4bf04e5376ce408.jpg + +dependencies: + - bsc:mega-props-cp-vol01 + - sfbt:essentials + - ncd:rail-yard-and-spur-mega-pak-1 +assets: + - assetId: kingofsimcity-irm-base-fa-filler-set + +--- +assetId: kingofsimcity-irm-base-fa-filler-set +version: "1.00" +lastModified: "2018-08-20T05:54:31Z" +url: https://community.simtropolis.com/files/file/32426-industrial-revolution-mod-base-fa-filler-set/?do=download diff --git a/src/yaml/kingofsimcity/irm-big-logistic-filler-set.yaml b/src/yaml/kingofsimcity/irm-big-logistic-filler-set.yaml new file mode 100644 index 00000000..0945635e --- /dev/null +++ b/src/yaml/kingofsimcity/irm-big-logistic-filler-set.yaml @@ -0,0 +1,45 @@ +group: kingofsimcity +name: irm-big-logistic-filler-set +version: "1.00" +subfolder: 400-industrial +info: + summary: Industrial Revolution Mod - Big Logistic Filler Set + description: > + This is a set of larger, ploppable prefab filler lots for dirty, manufacturing, and hi-tech industry which seek to expand logistic support for your industries. + The set was designed with IRM in mind and as such, utilizes matching bases and walls from that of T Wrecks' original release (`pkg=memo:industrial-revolution-mod`). + + This package contains a set of 15 large prefab lots: 5 for dirty, manufacturing and hi-tech industry respectively. There are 3 dedicated transit-enabled entrances. + The rest of the lots are dedicated to large blocks of parked semis and trailers, with 45 degree parking for semi trucks and 22.5 degree parking for trailers only. + All of the lots are also available in a mirrored configuration. + Lot stats are designed to match the original IRM fillers as closely as possible. + + Positioning indicators are present to help with lot placement and alignment. Every lot is practically neutral, with negligible amounts of pollution, no power/water consumption and cost nothing to maintain. + It takes §5 to bulldoze a lot and they are also extremely cheap to plop. Due to the lots being of considerable size, the plop costs have been doubled respectively (§10 for I-D, §12 for I-M, §14 for I-HT). + The lots are located in the landmarks menu and are positioned just after the originals. + author: kingofsimcity + website: https://community.simtropolis.com/files/file/32413-industrial-revolution-mod-big-logistic-filler-set/ + images: + - https://www.simtropolis.com/objects/screens/monthly_2018_08/splash.thumb.jpg.b63b13606d54fc242ec7035896fe72c5.jpg + - https://www.simtropolis.com/objects/screens/monthly_2018_08/detail_1.thumb.jpg.e5f6df71d721007c5b166b6d90d541d9.jpg + - https://www.simtropolis.com/objects/screens/monthly_2018_08/lots.thumb.jpg.2687cc2db242c7e6440e1c7f0cc6d682.jpg + +dependencies: + - kingofsimcity:logistics-essentials + - shk:parking-pack + - mushymushy:na-40ft-trailers-vol1 + - mushymushy:na-53ft-trailers-vol1 + - supershk:mega-parking-textures + - supershk:fa3-parking-textures + - bsc:mega-props-sg-vol01 + - bsc:mega-props-cp-vol01 + - bsc:mega-props-jes-vol02 + - sfbt:essentials + - ncd:rail-yard-and-spur-mega-pak-1 +assets: + - assetId: kingofsimcity-irm-big-logistic-filler-set + +--- +assetId: kingofsimcity-irm-big-logistic-filler-set +version: "1.00" +lastModified: "2018-08-15T03:08:18Z" +url: https://community.simtropolis.com/files/file/32413-industrial-revolution-mod-big-logistic-filler-set/?do=download diff --git a/src/yaml/kingofsimcity/irm-logistic-filler-set-1.yaml b/src/yaml/kingofsimcity/irm-logistic-filler-set-1.yaml new file mode 100644 index 00000000..3b8012ab --- /dev/null +++ b/src/yaml/kingofsimcity/irm-logistic-filler-set-1.yaml @@ -0,0 +1,48 @@ +group: kingofsimcity +name: irm-logistic-filler-set-1 +version: "1.00" +subfolder: 400-industrial +info: + summary: Industrial Revolution Mod - Logistic Filler Set 1 + description: | + This is a set of ploppable filler lots for dirty, manufacturing, and hi-tech industry which are designed to add some logistic support to your industrial areas. + The set was designed with IRM in mind and as such, utilizes matching bases and walls from that of the original releases (`pkg=memo:industrial-revolution-mod`). + + This package contains a set of 15 filler lots: 5 for dirty, manufacturing and hi-tech industrial areas. + All the lots have props that are highly randomized. + Parked trailers and semi cabs will show up in many different sizes and forms and sometimes not even at all. + + Lot stats are designed to match the original IRM fillers as closely as possible. + This includes positioning indicators to help you align the lots with respect to other things around it. + Every lot is nearly neutral, with negligible amounts of pollution, no power/water consumption and are maintenance free. + All lots are $5 to bulldoze and are extremely cheap to plop ($5 for I-D, $6 for I-M, $7 for I-HT). + + The lots are located in the landmarks menu and clumped together with the original filler sets. + author: kingofsimcity + website: https://community.simtropolis.com/files/file/31590-industrial-revolution-mod-logistic-filler-set-1/ + images: + - https://www.simtropolis.com/objects/screens/monthly_2017_04/splash.thumb.jpg.62d2e57d59dbb42b848f63f2d969e5ab.jpg + - https://www.simtropolis.com/objects/screens/monthly_2017_04/tiles.thumb.jpg.16d316d3c0e8bc6d377c131cf354dd0d.jpg + - https://www.simtropolis.com/objects/screens/monthly_2017_04/detail_1.thumb.jpg.f262a450594bbd3341732d0d9dc3c26c.jpg + - https://www.simtropolis.com/objects/screens/monthly_2017_04/detail_2.thumb.jpg.fc07a2e45b9ae21f51e30b4c73638491.jpg + +dependencies: + - kingofsimcity:logistics-essentials + - mushymushy:na-semi-truck-cabs-vol1 + - mushymushy:na-40ft-trailers-vol1 + - mushymushy:na-53ft-trailers-vol1 + - bsc:mega-props-misc-vol02 + - bsc:mega-props-sg-vol01 + - bsc:mega-props-cp-vol01 + - bsc:mega-props-jes-vol01 + - bsc:mega-props-jes-vol02 + - sfbt:essentials + - ncd:rail-yard-and-spur-mega-pak-1 +assets: + - assetId: kingofsimcity-irm-logistic-filler-set-1 + +--- +assetId: kingofsimcity-irm-logistic-filler-set-1 +version: "1.00" +lastModified: "2017-04-27T02:23:36Z" +url: https://community.simtropolis.com/files/file/31590-industrial-revolution-mod-logistic-filler-set-1/?do=download diff --git a/src/yaml/kingofsimcity/irm-logistic-filler-set-2.yaml b/src/yaml/kingofsimcity/irm-logistic-filler-set-2.yaml new file mode 100644 index 00000000..8f102be6 --- /dev/null +++ b/src/yaml/kingofsimcity/irm-logistic-filler-set-2.yaml @@ -0,0 +1,42 @@ +group: kingofsimcity +name: irm-logistic-filler-set-2 +version: "1.00" +subfolder: 400-industrial +info: + summary: Industrial Revolution Mod - Logistic Filler Set 2 + description: > + This package contains a set of 12 ploppable filler lots: 4 for dirty, manufacturing and hi-tech industrial areas. + Each industrial type has 2 common lot types and 2 unique ones. + Unique lots include dump trucks and oil tankers for I-D, flatbeds with piping and random junk for I-M, and temp offices and flatbeds with objects covered in tarp for I-HT. Like previous releases, all lots are configured to be highly randomized. + Do note that most of the lots here are wider (2x2). + + Lot stats are designed to match the original IRM fillers as closely as possible (`pkg=memo:industrial-revolution-mod`). + Positioning indicators are present to help with lot placement and alignment. + Every lot is practically neutral, with negligible amounts of pollution, no power/water consumption and cost nothing to maintain. + It takes §5 to bulldoze a lot and each are extremely cheap to plop (§5 for I-D, §6 for I-M, §7 for I-HT). + + The lots are located in the landmarks menu and are positioned in-line with the originals. + author: kingofsimcity + website: https://community.simtropolis.com/files/file/32758-industrial-revolution-mod-logistic-filler-set-2/ + images: + - https://www.simtropolis.com/objects/screens/monthly_2019_02/splash.thumb.jpg.8f3747669d58105f1bf9b4206153ee76.jpg + - https://www.simtropolis.com/objects/screens/monthly_2019_02/details.thumb.jpg.e01517d0e959fb154cb9aada832eb81d.jpg + +dependencies: + - kingofsimcity:logistics-essentials + - angry-mozart:trucks-and-trailers-props + - shk:parking-pack + - bsc:mega-props-sg-vol01 + - bsc:mega-props-cp-vol01 + - bsc:mega-props-jes-vol01 + - bsc:mega-props-jes-vol02 + - sfbt:essentials + - ncd:rail-yard-and-spur-mega-pak-1 +assets: + - assetId: kingofsimcity-irm-logistic-filler-set-2 + +--- +assetId: kingofsimcity-irm-logistic-filler-set-2 +version: "1.00" +lastModified: "2019-02-19T04:58:31Z" +url: https://community.simtropolis.com/files/file/32758-industrial-revolution-mod-logistic-filler-set-2/?do=download diff --git a/src/yaml/kingofsimcity/sp-modular-parking-add-on-pack-1.yaml b/src/yaml/kingofsimcity/sp-modular-parking-add-on-pack-1.yaml new file mode 100644 index 00000000..21e90b34 --- /dev/null +++ b/src/yaml/kingofsimcity/sp-modular-parking-add-on-pack-1.yaml @@ -0,0 +1,36 @@ +group: kingofsimcity +name: sp-modular-parking-add-on-pack-1 +version: "1.1" +subfolder: 700-transit +info: + summary: SP Modular Parking - Add-on Pack 1 + description: | + This is the 1st addon pack of the SuperParking modular parking series. Unlike a full-blown expansion, this small pack covers some odds and ends that were missed on the original sets. These include full no road marking support for all junction variations, and a couple of transitions for a few awkward spots. + + The set contains a set of 14 lots, all of which are cosmetic pieces located near the top of the Parks menu. Like before all of the menus are grouped and color coded according to the specific type of parking. + + General Stats + - Cosmetic Pieces + - Plop Cost: $0 - $9 + + All of the cosmetic pieces are considered “neutral lots”, meaning they have pretty much no stats, come at no maintenance cost, and are not of any particular wealth. The detailing on these lots were kept minimal, as to ensure that MMPs can be used on them liberally. + author: kingofsimcity + website: https://community.simtropolis.com/files/file/30958-kosc-sp-modular-parking-add-on-pack-1/ + images: + - https://www.simtropolis.com/objects/screens/monthly_2016_04/20160411160907_1.thumb.jpg.8d4caebddec1ad54011a48702a3f12da.jpg + - https://www.simtropolis.com/objects/screens/monthly_2016_04/20160411125330_1.thumb.jpg.fda1ea0907774dca7ff23d09f9a905f0.jpg + +dependencies: + - kingofsimcity:sp-modular-parking-base-set + - kingofsimcity:sp-modular-parking-diagonal-set + - supershk:mega-parking-textures + - shk:parking-pack + - peg:spot +assets: + - assetId: kingofsimcity-sp-modular-parking-add-on-pack-1 + +--- +assetId: kingofsimcity-sp-modular-parking-add-on-pack-1 +version: "1.1" +lastModified: "2016-02-18T07:06:06Z" +url: https://community.simtropolis.com/files/file/30958-kosc-sp-modular-parking-add-on-pack-1/?do=download diff --git a/src/yaml/kingofsimcity/sp-modular-parking-base-set.yaml b/src/yaml/kingofsimcity/sp-modular-parking-base-set.yaml new file mode 100644 index 00000000..d554c2e9 --- /dev/null +++ b/src/yaml/kingofsimcity/sp-modular-parking-base-set.yaml @@ -0,0 +1,56 @@ +group: kingofsimcity +name: sp-modular-parking-base-set +version: "1.3" +subfolder: 700-transit +info: + summary: SP Modular Parking - Base Set + description: | + This is the 1st part of the SuperParking modular parking series, which is aimed towards creating even more realistic and crazy parking derivatives from the original SHK Parking Pack. This is the base set, which contains all the essentials for making orthogonal oriented parking lots, junctions, and more. + + The set contains a set of 49 lots. There are 7 functional “parking garage” pieces, with Transit Enabled connections which are located in the Misc Transportation menu, and 42 cosmetic pieces located near the top of the Parks menu. All of the menus are grouped and color coded according to the specific type of parking, ranging from A to D type. + + General Stats + - Street Entrances + - Plop Cost: $250 + - Capacity: 1,000 + - Road Entrance + - Plop Cost: $500 + - Capacity: 1,500 + - Cosmetic Pieces + - Plop Cost: $0 - $6 + + All of the cosmetic pieces are considered “neutral lots”, meaning they have pretty much no stats, come at no maintenance cost, and are not of any particular wealth. The detailing on these lots were kept minimal, as to ensure that MMPs can be used on them liberally. + author: kingofsimcity + website: https://community.simtropolis.com/files/file/30941-kosc-sp-modular-parking-base-set/ + images: + - https://www.simtropolis.com/objects/screens/monthly_2016_04/2016-02-07_00010.jpg.893d66e13ca9359296ae751cbb02a703.jpg.515308407fbd5fb5da4095702f74415e.jpg.388e1914456f333f944da6813f703044.thumb.jpg.96d002a3e3a583089308fe6a1379376d.jpg + - https://www.simtropolis.com/objects/screens/monthly_2016_04/20160411111152_1.thumb.jpg.0cda5e28fa0167a028cb18d87ef3c7b1.jpg + - https://www.simtropolis.com/objects/screens/monthly_2016_04/20160411111241_1.thumb.jpg.14cbd25f94c71a48b8bce49ec69e94db.jpg + - https://www.simtropolis.com/objects/screens/monthly_2016_04/20160411111353_1.thumb.jpg.9b43436c15ddce815eadd1331219ba84.jpg + - https://www.simtropolis.com/objects/screens/monthly_2016_04/20160411111429_1.thumb.jpg.7804413b9e32eaa94ddb107a4caa935f.jpg + - https://www.simtropolis.com/objects/screens/monthly_2016_04/20160411111517_1.thumb.jpg.ec27c6696d8da48abca011b3d539ec54.jpg + - https://www.simtropolis.com/objects/screens/monthly_2016_04/20160411111657_1.thumb.jpg.23f6b2dbc6ed85d2a0d8bba5d1c89abb.jpg + +dependencies: + - supershk:mega-parking-textures + - shk:parking-pack + - peg:spot +variants: +- variant: { driveside: right } + assets: + - assetId: kingofsimcity-sp-modular-parking-base-set-rhd +- variant: { driveside: left } + assets: + - assetId: kingofsimcity-sp-modular-parking-base-set-lhd + +--- +assetId: kingofsimcity-sp-modular-parking-base-set-rhd +version: "1.3" +lastModified: "2016-04-11T19:37:27Z" +url: https://community.simtropolis.com/files/file/30941-kosc-sp-modular-parking-base-set/?do=download&r=161328 + +--- +assetId: kingofsimcity-sp-modular-parking-base-set-lhd +version: "1.3" +lastModified: "2016-04-11T19:37:27Z" +url: https://community.simtropolis.com/files/file/30941-kosc-sp-modular-parking-base-set/?do=download&r=161329 diff --git a/src/yaml/kingofsimcity/sp-modular-parking-diagonal-set.yaml b/src/yaml/kingofsimcity/sp-modular-parking-diagonal-set.yaml new file mode 100644 index 00000000..aab67099 --- /dev/null +++ b/src/yaml/kingofsimcity/sp-modular-parking-diagonal-set.yaml @@ -0,0 +1,53 @@ +group: kingofsimcity +name: sp-modular-parking-diagonal-set +version: "1.2" +subfolder: 700-transit +info: + summary: SP Modular Parking - Diagonal Set + description: | + This is the 1st expansion pack of the SuperParking modular parking series, which is aimed towards creating even more realistic and crazy parking derivatives from the original SHK Parking Pack. This set covers diagonals - largely uncharted territory - by adding a plethora of new parking options for your cities including the ability to create fully-diagonal oriented parking lots. As if that wasn't enough, there's a wealth of different orthogonal transitions and connector pieces to combine with the base set for even more ridiculous combinations. + + The set contains a set of 50 lots. There are 3 functional “parking garage” pieces, with Transit Enabled connections which are located in the Misc Transportation menu, and 47 cosmetic pieces located near the top of the Parks menu. All of the menus are grouped and color coded according to the specific type of parking, including A, B, and Joiner categories. + + General Stats + - Entrances + - Plop Cost: $250 + - Capacity: 1,000 + - Cosmetic Pieces + - Plop Cost: $0 - $6 + + All of the cosmetic pieces are considered “neutral lots”, meaning they have pretty much no stats, come at no maintenance cost, and are not of any particular wealth. The detailing on these lots were kept minimal, as to ensure that MMPs can be used on them liberally. + author: kingofsimcity + website: https://community.simtropolis.com/files/file/30953-kosc-sp-modular-parking-diagonal-set/ + images: + - https://www.simtropolis.com/objects/screens/monthly_2016_04/vol11.thumb.jpg.83e12c21b50aa7fa8ea7810c51963c9d.jpg + - https://www.simtropolis.com/objects/screens/monthly_2016_04/splash.jpg.c4e06a77e6c2650cb0af2d988f79ae50.thumb.jpg.e5305712b37c565446eff36cb1c3b035.jpg + - https://www.simtropolis.com/objects/screens/monthly_2016_04/20160410234925_1.thumb.jpg.e87ae28907fc2a1dd74b2ec7dc45d99e.jpg + - https://www.simtropolis.com/objects/screens/monthly_2016_04/20160410192433_1.thumb.jpg.fe7ae4492aa6b65d6f3d7ca1ba5188c8.jpg + - https://www.simtropolis.com/objects/screens/monthly_2016_04/20160410193218_1.thumb.jpg.528fe52d6b7cfcd3c4b68cd5fdb593a5.jpg + - https://www.simtropolis.com/objects/screens/monthly_2016_04/20160410193926_1.thumb.jpg.fdd36a6e907f1cbc9d416d69c580d848.jpg + - https://www.simtropolis.com/objects/screens/monthly_2016_04/20160410194651_1.thumb.jpg.cae5a574c12447dbdae41ff8fc09250d.jpg + +dependencies: + - supershk:mega-parking-textures + - shk:parking-pack + - peg:spot +variants: +- variant: { driveside: right } + assets: + - assetId: kingofsimcity-sp-modular-parking-diagonal-set-rhd +- variant: { driveside: left } + assets: + - assetId: kingofsimcity-sp-modular-parking-diagonal-set-lhd + +--- +assetId: kingofsimcity-sp-modular-parking-diagonal-set-rhd +version: "1.2" +lastModified: "2016-04-11T07:09:38Z" +url: https://community.simtropolis.com/files/file/30953-kosc-sp-modular-parking-diagonal-set/?do=download&r=161306 + +--- +assetId: kingofsimcity-sp-modular-parking-diagonal-set-lhd +version: "1.2" +lastModified: "2016-04-11T07:09:38Z" +url: https://community.simtropolis.com/files/file/30953-kosc-sp-modular-parking-diagonal-set/?do=download&r=161307 diff --git a/src/yaml/kingofsimcity/sp-modular-parking-extension-set.yaml b/src/yaml/kingofsimcity/sp-modular-parking-extension-set.yaml new file mode 100644 index 00000000..8cf43c9c --- /dev/null +++ b/src/yaml/kingofsimcity/sp-modular-parking-extension-set.yaml @@ -0,0 +1,59 @@ +group: kingofsimcity +name: sp-modular-parking-extension-set +version: "1.0" +subfolder: 700-transit +info: + summary: SP Modular Parking - Extension Set + description: | + This is the 2nd expansion pack of the SuperParking modular parking series, which unlocks even more ridiculous combinations for your parking lots. This set adds some much needed larger basic pieces and covers advanced pathing, S-curves, and more. + + The set contains a set of 44 lots. There are 2 functional “parking garage” pieces, with Transit Enabled connections which are located in the Misc Transportation menu, and 42 cosmetic pieces located near the top of the Parks menu. All of the menus are grouped and color coded according to the specific type of parking, ranging from A to D type. These are broken down in the included readme, which also includes a couple of useful tips for some of the more complex combinations. + + General Stats + - Street Entrance + - Plop Cost: $250 + - Capacity: 1,000 + - Avenue Entrance + - Plop Cost: $500 + - Capacity: 3,000 + - Cosmetic Pieces + - Plop Cost: $0 - $9 + + All of the cosmetic pieces are considered “neutral lots”, meaning they have pretty much no stats, come at no maintenance cost, and are not of any particular wealth. The detailing on these lots were kept minimal, as to ensure that MMPs can be used on them liberally. + author: kingofsimcity + website: https://community.simtropolis.com/files/file/31024-kosc-sp-modular-parking-extension-set/ + images: + - https://www.simtropolis.com/objects/screens/monthly_2016_04/20160411164831_1.thumb.jpg.b7f21baac0cfca077234b2b7420c5ee1.jpg + - https://www.simtropolis.com/objects/screens/monthly_2016_04/20160411164809_1.thumb.jpg.36bbcf63f7f8cb6ef78f9b3832a93801.jpg + - https://www.simtropolis.com/objects/screens/monthly_2016_04/20160411165009_1.thumb.jpg.a69f7c5c817ff2c9dd245e34855f3f16.jpg + - https://www.simtropolis.com/objects/screens/monthly_2016_04/20160411165141_1.thumb.jpg.c86f1d2884bf7e02331227efead9a2cd.jpg + - https://www.simtropolis.com/objects/screens/monthly_2016_04/20160411170409_1.thumb.jpg.52375369df0aa58de2e68a1937a55527.jpg + - https://www.simtropolis.com/objects/screens/monthly_2016_04/20160411171306_1.thumb.jpg.d677b679dcd6afde67a717d6b1b98aab.jpg + - https://www.simtropolis.com/objects/screens/monthly_2016_04/20160411171656_1.thumb.jpg.a2045101cf3eca5257c972ec15a94581.jpg + - https://www.simtropolis.com/objects/screens/monthly_2016_04/20160411171822_1.thumb.jpg.a575f80d624df3cb389c2d6f92a7b72f.jpg + +dependencies: + - kingofsimcity:sp-modular-parking-base-set + - kingofsimcity:sp-modular-parking-diagonal-set + - supershk:mega-parking-textures + - shk:parking-pack + - peg:spot +variants: +- variant: { driveside: right } + assets: + - assetId: kingofsimcity-sp-modular-parking-extension-set-rhd +- variant: { driveside: left } + assets: + - assetId: kingofsimcity-sp-modular-parking-extension-set-lhd + +--- +assetId: kingofsimcity-sp-modular-parking-extension-set-rhd +version: "1.0" +lastModified: "2016-04-12T02:13:12Z" +url: https://community.simtropolis.com/files/file/31024-kosc-sp-modular-parking-extension-set/?do=download&r=161347 + +--- +assetId: kingofsimcity-sp-modular-parking-extension-set-lhd +version: "1.0" +lastModified: "2016-04-12T02:13:12Z" +url: https://community.simtropolis.com/files/file/31024-kosc-sp-modular-parking-extension-set/?do=download&r=161348 diff --git a/src/yaml/mattb325/cruise-ship-terminal.yaml b/src/yaml/mattb325/cruise-ship-terminal.yaml new file mode 100644 index 00000000..89718671 --- /dev/null +++ b/src/yaml/mattb325/cruise-ship-terminal.yaml @@ -0,0 +1,60 @@ +group: mattb325 +name: cruise-ship-terminal +version: "1.0" +subfolder: 700-transit +info: + summary: Cruise Ship Terminal + description: > + Using the cruise ship terminal helps to break through demand caps, increase mayor and landmark ratings, and provides jobs; all of these enable you to get a thriving high end commercial services sector and enable a higher populations of R$$ and R$$$ sims. + This is crucial to helping build large cities. + + In real life, most cruise ship terminals are fairly swank affairs as, just like airports, they are often the first impression a visitor has of a city. + This cruise ship building is modded similarly to the in-game version and there are also custom made seawalls for the lot. + Like the ingame version, it is found in the rewards menu and provides jobs once plopped. + It therefore needs road access. + + Unlike the ingame version, it does not require certain thresholds to be met before being unlocked, and it can also be placed more than once in the same city. + It does NOT replace the Maxis version and you can have both co-exist in the same city if you wish. + The lot size is a more realistic and substantial 7 tiles wide by 5 tiles deep. + author: mattb325 + website: https://community.simtropolis.com/files/file/27915-cruise-ship-terminal/ + images: + - https://www.simtropolis.com/objects/screens/monthly_08_2012/thumb-ef81c31525c02bac746104b344acc350-cruiseship.jpg + - https://www.simtropolis.com/objects/screens/monthly_08_2012/thumb-ff1d3fcb4201cbe8b9bcec2828f47b93-cruiseship1.jpg + - https://www.simtropolis.com/objects/screens/monthly_08_2012/thumb-694fa4cea47b9e078ade3ced6439af19-cruiseship2.jpg + - https://www.simtropolis.com/objects/screens/monthly_08_2012/thumb-21bea22f862a5d46726e1c9a67b7bd68-cruiseship3.jpg + - https://www.simtropolis.com/objects/screens/monthly_08_2012/thumb-9d37fcd8013ed7b59518a19da4f251cf-cruiseship4.jpg + +dependencies: + - bsc:textures-vol01 + - bsc:bat-props-mattb325-vol02 + - bsc:bat-props-mattb325-vol03 + - mattb325:cruise-ship-terminal-retaining-wall + +assets: + - assetId: mattb325-cruise-ship-terminal + exclude: + - Mattb325 Cruise Ship Terminal/Mattb325_RetainingWall-0x5ad0e817_0x9d7c94d6_0x30000.SC4Model + - Mattb325 Cruise Ship Terminal/Mattb325_RetainingWall-0x6534284a-0x13a0bd51-0xbdaab9ca.SC4Desc + +--- +group: mattb325 +name: cruise-ship-terminal-retaining-wall +version: "1.0" +subfolder: 100-props-textures +info: + summary: Retaining Wall prop + author: mattb325 + website: https://community.simtropolis.com/files/file/27915-cruise-ship-terminal/ + +assets: + - assetId: mattb325-cruise-ship-terminal + include: + - Mattb325 Cruise Ship Terminal/Mattb325_RetainingWall-0x5ad0e817_0x9d7c94d6_0x30000.SC4Model + - Mattb325 Cruise Ship Terminal/Mattb325_RetainingWall-0x6534284a-0x13a0bd51-0xbdaab9ca.SC4Desc + +--- +assetId: mattb325-cruise-ship-terminal +version: "1.0" +lastModified: "2012-08-11T00:24:06Z" +url: https://community.simtropolis.com/files/file/27915-cruise-ship-terminal/?do=download diff --git a/src/yaml/mayorbean/ocean-river-mod.yaml b/src/yaml/mayorbean/ocean-river-mod.yaml new file mode 100644 index 00000000..5013f640 --- /dev/null +++ b/src/yaml/mayorbean/ocean-river-mod.yaml @@ -0,0 +1,243 @@ +group: "mayorbean" +name: "ocean-river-mod" +version: "1.1" +subfolder: "170-terrain" +info: + summary: Ocean River Mod + description: > + Replaces the ingame water textures. The watercolor will differ depending on depth and viewing angle. It looks best at a waterdepth between 0m and 30m. + + This is an SD water mod. + author: "MayorBean" + images: + - https://www.simtropolis.com/objects/screens/0002/0becdafa3a030cad2381f492fc4e04c0-__MBCC-ORM-1.1final-UpdateFiles.jpg + - https://www.simtropolis.com/objects/screens/0002/0becdafa3a030cad2381f492fc4e04c0-OceanRiverSet1.jpg + website: https://community.simtropolis.com/files/file/11628-ocean-river-mod-final/ + +assets: + - assetId: "mayorbean-ocean-river-mod" + include: + - OceanRiverMod/TerrainProperties.dat + - OceanRiverMod/WaterSurface_256.dat + +variantDescriptions: + mayorbean:ocean-river-mod:shallow: + moss-green: "dark moss green shallow water" + asparagus: "asparagus shallow water" + blue: "blue shallow water" + grass: "grass textured shallow water" + marsh: "marsh textured shallow water" + mayorbean:ocean-river-mod:deep: + moss-green: "dark moss green deep water" + asparagus: "asparagus deep water" + blue: "blue deep water" + grass: "grass textured deep water" + marsh: "marsh textured deep water" + +variants: + - variant: + mayorbean:ocean-river-mod:shallow: moss-green + mayorbean:ocean-river-mod:deep: moss-green + assets: + - assetId: "mayorbean-ocean-river-mod" + include: + - OceanRiverMod/ShallowWater_5F5F00.dat + - OceanRiverMod/DeepSea_5F5F00.dat + - variant: + mayorbean:ocean-river-mod:shallow: moss-green + mayorbean:ocean-river-mod:deep: asparagus + assets: + - assetId: "mayorbean-ocean-river-mod" + include: + - OceanRiverMod/ShallowWater_5F5F00.dat + - OceanRiverMod/DeepSea_669966.dat + - variant: + mayorbean:ocean-river-mod:shallow: moss-green + mayorbean:ocean-river-mod:deep: blue + assets: + - assetId: "mayorbean-ocean-river-mod" + include: + - OceanRiverMod/ShallowWater_5F5F00.dat + - OceanRiverMod/DeepSea_669999.dat + - variant: + mayorbean:ocean-river-mod:shallow: moss-green + mayorbean:ocean-river-mod:deep: "grass" + assets: + - assetId: "mayorbean-ocean-river-mod" + include: + - OceanRiverMod/ShallowWater_5F5F00.dat + - OceanRiverMod/DeepSea_Grass.dat + - variant: + mayorbean:ocean-river-mod:shallow: moss-green + mayorbean:ocean-river-mod:deep: "marsh" + assets: + - assetId: "mayorbean-ocean-river-mod" + include: + - OceanRiverMod/ShallowWater_5F5F00.dat + - OceanRiverMod/DeepSea_Marsh.dat + - variant: + mayorbean:ocean-river-mod:shallow: asparagus + mayorbean:ocean-river-mod:deep: moss-green + assets: + - assetId: "mayorbean-ocean-river-mod" + include: + - OceanRiverMod/ShallowWater_669966.dat + - OceanRiverMod/DeepSea_5F5F00.dat + - variant: + mayorbean:ocean-river-mod:shallow: asparagus + mayorbean:ocean-river-mod:deep: asparagus + assets: + - assetId: "mayorbean-ocean-river-mod" + include: + - OceanRiverMod/ShallowWater_669966.dat + - OceanRiverMod/DeepSea_669966.dat + - variant: + mayorbean:ocean-river-mod:shallow: asparagus + mayorbean:ocean-river-mod:deep: blue + assets: + - assetId: "mayorbean-ocean-river-mod" + include: + - OceanRiverMod/ShallowWater_669966.dat + - OceanRiverMod/DeepSea_669999.dat + - variant: + mayorbean:ocean-river-mod:shallow: asparagus + mayorbean:ocean-river-mod:deep: "grass" + assets: + - assetId: "mayorbean-ocean-river-mod" + include: + - OceanRiverMod/ShallowWater_669966.dat + - OceanRiverMod/DeepSea_Grass.dat + - variant: + mayorbean:ocean-river-mod:shallow: asparagus + mayorbean:ocean-river-mod:deep: "marsh" + assets: + - assetId: "mayorbean-ocean-river-mod" + include: + - OceanRiverMod/ShallowWater_669966.dat + - OceanRiverMod/DeepSea_Marsh.dat + - variant: + mayorbean:ocean-river-mod:shallow: blue + mayorbean:ocean-river-mod:deep: moss-green + assets: + - assetId: "mayorbean-ocean-river-mod" + include: + - OceanRiverMod/ShallowWater_669999.dat + - OceanRiverMod/DeepSea_5F5F00.dat + - variant: + mayorbean:ocean-river-mod:shallow: blue + mayorbean:ocean-river-mod:deep: asparagus + assets: + - assetId: "mayorbean-ocean-river-mod" + include: + - OceanRiverMod/ShallowWater_669999.dat + - OceanRiverMod/DeepSea_669966.dat + - variant: + mayorbean:ocean-river-mod:shallow: blue + mayorbean:ocean-river-mod:deep: blue + assets: + - assetId: "mayorbean-ocean-river-mod" + include: + - OceanRiverMod/ShallowWater_669999.dat + - OceanRiverMod/DeepSea_669999.dat + - variant: + mayorbean:ocean-river-mod:shallow: blue + mayorbean:ocean-river-mod:deep: "grass" + assets: + - assetId: "mayorbean-ocean-river-mod" + include: + - OceanRiverMod/ShallowWater_669999.dat + - OceanRiverMod/DeepSea_Grass.dat + - variant: + mayorbean:ocean-river-mod:shallow: blue + mayorbean:ocean-river-mod:deep: "marsh" + assets: + - assetId: "mayorbean-ocean-river-mod" + include: + - OceanRiverMod/ShallowWater_669999.dat + - OceanRiverMod/DeepSea_Marsh.dat + - variant: + mayorbean:ocean-river-mod:shallow: "grass" + mayorbean:ocean-river-mod:deep: moss-green + assets: + - assetId: "mayorbean-ocean-river-mod" + include: + - OceanRiverMod/ShallowWater_Grass.dat + - OceanRiverMod/DeepSea_5F5F00.dat + - variant: + mayorbean:ocean-river-mod:shallow: "grass" + mayorbean:ocean-river-mod:deep: asparagus + assets: + - assetId: "mayorbean-ocean-river-mod" + include: + - OceanRiverMod/ShallowWater_Grass.dat + - OceanRiverMod/DeepSea_669966.dat + - variant: + mayorbean:ocean-river-mod:shallow: "grass" + mayorbean:ocean-river-mod:deep: blue + assets: + - assetId: "mayorbean-ocean-river-mod" + include: + - OceanRiverMod/ShallowWater_Grass.dat + - OceanRiverMod/DeepSea_669999.dat + - variant: + mayorbean:ocean-river-mod:shallow: "grass" + mayorbean:ocean-river-mod:deep: "grass" + assets: + - assetId: "mayorbean-ocean-river-mod" + include: + - OceanRiverMod/ShallowWater_Grass.dat + - OceanRiverMod/DeepSea_Grass.dat + - variant: + mayorbean:ocean-river-mod:shallow: "grass" + mayorbean:ocean-river-mod:deep: "marsh" + assets: + - assetId: "mayorbean-ocean-river-mod" + include: + - OceanRiverMod/ShallowWater_Grass.dat + - OceanRiverMod/DeepSea_Marsh.dat + - variant: + mayorbean:ocean-river-mod:shallow: "marsh" + mayorbean:ocean-river-mod:deep: moss-green + assets: + - assetId: "mayorbean-ocean-river-mod" + include: + - OceanRiverMod/ShallowWater_Marsh.dat + - OceanRiverMod/DeepSea_5F5F00.dat + - variant: + mayorbean:ocean-river-mod:shallow: "marsh" + mayorbean:ocean-river-mod:deep: asparagus + assets: + - assetId: "mayorbean-ocean-river-mod" + include: + - OceanRiverMod/ShallowWater_Marsh.dat + - OceanRiverMod/DeepSea_669966.dat + - variant: + mayorbean:ocean-river-mod:shallow: "marsh" + mayorbean:ocean-river-mod:deep: blue + assets: + - assetId: "mayorbean-ocean-river-mod" + include: + - OceanRiverMod/ShallowWater_Marsh.dat + - OceanRiverMod/DeepSea_669999.dat + - variant: + mayorbean:ocean-river-mod:shallow: "marsh" + mayorbean:ocean-river-mod:deep: "grass" + assets: + - assetId: "mayorbean-ocean-river-mod" + include: + - OceanRiverMod/ShallowWater_Marsh.dat + - OceanRiverMod/DeepSea_Grass.dat + - variant: + mayorbean:ocean-river-mod:shallow: "marsh" + mayorbean:ocean-river-mod:deep: "marsh" + assets: + - assetId: "mayorbean-ocean-river-mod" + include: + - OceanRiverMod/ShallowWater_Marsh.dat + - OceanRiverMod/DeepSea_Marsh.dat + +--- +url: https://community.simtropolis.com/files/file/11628-ocean-river-mod-final/?do=download +assetId: "mayorbean-ocean-river-mod" +version: "1.1" +lastModified: "2005-02-06T16:15:20Z" diff --git a/src/yaml/paeng/streetside-diagonal-parking.yaml b/src/yaml/paeng/streetside-diagonal-parking.yaml new file mode 100644 index 00000000..01d55864 --- /dev/null +++ b/src/yaml/paeng/streetside-diagonal-parking.yaml @@ -0,0 +1,48 @@ +group: paeng +name: streetside-diagonal-parking +version: "1.0" +subfolder: 700-transit +info: + summary: Paeng's StreetSide Diagonal Parking (SSDP) + description: | + A small set of four lots for diagonal parking that comes in three flavors: + - Standalone + - Parks205 Sidings + - BikePaths-compatible + + All items can be found in the 'Transport | Miscellaneous' menu with custom icons. + The Left/Right Ends of each version are functional parking and generate a small income. + All items are compatible with any installed sidewalk mods. + author: paeng + website: https://community.simtropolis.com/files/file/31162-paengs-streetside-diagonal-parking-ssdp/ + images: + - https://www.simtropolis.com/objects/screens/monthly_2016_07/SSDP_Day.thumb.jpg.6d2e160b293f41002a6928fb70e9a63f.jpg + - https://www.simtropolis.com/objects/screens/monthly_2016_07/SSDP_Night.thumb.jpg.ba63cda1f86cdfb9ff9cee0e0fe6f68a.jpg + +dependencies: + - shk:parking-pack + - bsc:mega-props-sg-vol01 +assets: + - assetId: paeng-streetside-diagonal-parking + exclude: + - KEEP_SSDP_Resource.dat + +--- +group: paeng +name: streetside-diagonal-parking-textures +version: "1.0" +subfolder: 100-props-textures +info: + summary: Textures for paeng's StreetSide Diagonal Parking (SSDP) + author: paeng + website: https://community.simtropolis.com/files/file/31162-paengs-streetside-diagonal-parking-ssdp/ +assets: + - assetId: paeng-streetside-diagonal-parking + include: + - KEEP_SSDP_Resource.dat + +--- +assetId: paeng-streetside-diagonal-parking +version: "1.0" +lastModified: "2021-01-18T20:06:11Z" +url: https://community.simtropolis.com/files/file/31162-paengs-streetside-diagonal-parking-ssdp/?do=download diff --git a/src/yaml/parisian/220-south-central-park.yaml b/src/yaml/parisian/220-south-central-park.yaml new file mode 100644 index 00000000..d647329a --- /dev/null +++ b/src/yaml/parisian/220-south-central-park.yaml @@ -0,0 +1,32 @@ +group: parisian +name: 220-south-central-park +version: "1.1.0" +subfolder: 360-landmark +info: + summary: 220 South Central Park (NYBT) + description: | + 220 South Central Park, is a skyscraper in Midtown Manhattan on 58th W between 7th and 8th. + This building is part of the new skyline of New York (along with the Nordstrom in the same area). + This file contains only the tallest structure of the complex (including 2 buildings, one measuring 952ft (290m - 66floors) and another one smaller, located on the central park south lane, not included in this file). + author: Parisian + website: https://community.simtropolis.com/files/file/30728-nybt-parisian-220-south-central-park/ + images: + - https://www.simtropolis.com/objects/screens/monthly_2015_08/220_Central_Park_South7.thumb.png.e6b7ba7adff553e3c5af6545e6b6e623.png + - https://www.simtropolis.com/objects/screens/monthly_2015_08/220_Central_Park_South2.thumb.png.64cbf0b9d11345cca80ee55cf54fac9c.png + - https://www.simtropolis.com/objects/screens/monthly_2015_08/200_South_Central_Park2.thumb.png.61172ab2e4b16ebb6c36cd4061e26fcc.png + - https://www.simtropolis.com/objects/screens/monthly_2015_08/200_South_Central_Park.thumb.png.ebc75c9709c624cc66de9eec401d6e80.png + - https://www.simtropolis.com/objects/screens/monthly_2015_08/200_South_Central_Park3.thumb.png.c056d1a1d68226ea4984199f87885bc7.png + - https://www.simtropolis.com/objects/screens/monthly_2015_08/200_South_Central_Park4.thumb.png.6873e70fdd8ada04def0419953e18384.png + - https://www.simtropolis.com/objects/screens/monthly_2022_07/62e3c57f35bc6_NYBTParisian220CentralParkSouthv1-d.thumb.jpg.7327b109948eec2e90360c0e228cbd7b.jpg + - https://www.simtropolis.com/objects/screens/monthly_2022_07/62e3c57fe419f_NYBTParisian220CentralParkSouthv1-n.thumb.jpg.45585309c8619f0899e8a1854b26f4e4.jpg + - https://www.simtropolis.com/objects/screens/monthly_2022_07/62e3c5804bbf3_NYBTParisian220CentralParkSouthv2-d.thumb.jpg.35bfad42de36ab34e6686f8e780b9919.jpg + - https://www.simtropolis.com/objects/screens/monthly_2022_07/62e3c580c6daf_NYBTParisian220CentralParkSouthv2-n.thumb.jpg.c648e91e12a479be487bd9ff1c187406.jpg + +assets: + - assetId: parisian-220-south-central-park-v2 + +--- +assetId: parisian-220-south-central-park-v2 +version: "1.1.0" +lastModified: "2022-07-29T11:33:14Z" +url: https://community.simtropolis.com/files/file/30728-nybt-parisian-220-south-central-park/?do=download&r=194844 diff --git a/src/yaml/peg/abyss-garbage-chute.yaml b/src/yaml/peg/abyss-garbage-chute.yaml new file mode 100644 index 00000000..adbf4893 --- /dev/null +++ b/src/yaml/peg/abyss-garbage-chute.yaml @@ -0,0 +1,33 @@ +group: peg +name: abyss-garbage-chute +version: "2.05" +subfolder: 500-utilities +info: + summary: Abyss Garbage Chute + description: > + For hundreds of years, Sim-kind labored under the belief that the world was round. But then, as any schoolchild will tell you, Simlumbus set off to sail around the world in his three ships; the Simna, the Simta & the Santa Simria. He sailed off the edge, into the Abyss and was never heard from again. And that's why nothing is named after him today. + + With the modern invention of aviation and orthographic gaming views, we can now clearly see the edge of our world. Today, we never attempt to navigate beyond it without the protection of The Yellow Arrow. Some scientists... and far too many philosophers, have pondered as to what lies at the bottom of The Abyss. But even today, no one really knows and most of us just don't care. + + Capitalizing on this general uncaring spirit, Pegadyne Industries has developed the new Garbage Chute... a small & affordable refuse disposal system that simply tosses our trash over the side. Why allow it to pile up when we can just as easily chuck it into the Abyss? Oh sure, the environmentalists are all in a huff... claiming that the Abyss will be ruined for future generations. And of course, a few attorneys have filed lawsuits claiming to represent the 'Denizens of The Abyss'. But the primary concern has been focused on what actually happens to the trash. + + One popular theory is that it simply burns up in the fires of Hell. But federally subsidized research, supported by historic maps that clearly state that "Here There Be Dragons...", indicates that these dragons consider garbage to be a 'delicacy' and delightfully gobble it up with no complaint. + + author: Pegasus + website: https://community.simtropolis.com/files/file/4569-peg%C2%A0abyss-garbage-chute/ + images: + - https://www.simtropolis.com/objects/screens/monthly_11_2004/thumb-76dfbcf9da1a4cb3ef23be96d05017b1-product_image2.jpg + +dependencies: + - peg:cdk-rec-seawall-kit-vol1 +assets: + - assetId: peg-abyss-garbage-chute + +--- +assetId: peg-abyss-garbage-chute +version: "2.05" +lastModified: "2004-10-29T00:57:14Z" +url: https://community.simtropolis.com/files/file/4569-peg%C2%A0abyss-garbage-chute/?do=download +archiveType: + format: Clickteam + version: "20" diff --git a/src/yaml/peg/cdk-rec-seawall-kit.yaml b/src/yaml/peg/cdk-rec-seawall-kit.yaml new file mode 100644 index 00000000..2a75668c --- /dev/null +++ b/src/yaml/peg/cdk-rec-seawall-kit.yaml @@ -0,0 +1,27 @@ +group: peg +name: cdk-rec-seawall-kit-vol1 +version: "1.0" +subfolder: 100-props-textures +info: + summary: CDK-REC Seawall Kit Vol. 1 + description: | + Although this file was intended primarily as a dependency for future PEG-CDK REC lots, it can also be used by lot developers to create their own CDK styled lots. + The official CDK REC lots use single piece, custom foundation props for each lot which are fixed in size to the specific lot and are largely not re-useable. + However, the basic seawall has now been broken down in to its basic components and re-created as individual prop pieces that you can assemble in the Lot Editor. + author: Pegasus + website: https://community.simtropolis.com/files/file/11773-peg-cdk-rec-seawall-kit-vol-1/ + images: + - https://www.simtropolis.com/objects/screens/monthly_02_2005/thumb-18fcced3f66c544b98d15efc023340a7-product_image.jpg + - https://www.simtropolis.com/objects/screens/monthly_02_2005/thumb-18fcced3f66c544b98d15efc023340a7-product_image2.jpg + +assets: + - assetId: peg-cdk-rec-seawall-kit-vol1 + +--- +assetId: peg-cdk-rec-seawall-kit-vol1 +version: "1.0" +lastModified: "2005-02-24T19:19:33Z" +url: https://community.simtropolis.com/files/file/11773-peg-cdk-rec-seawall-kit-vol-1/?do=download +archiveType: + format: Clickteam + version: "20" diff --git a/src/yaml/rivit/thalys-high-speed-train.yaml b/src/yaml/rivit/thalys-high-speed-train.yaml new file mode 100644 index 00000000..61302698 --- /dev/null +++ b/src/yaml/rivit/thalys-high-speed-train.yaml @@ -0,0 +1,42 @@ +group: "rivit" +name: "thalys-high-speed-train-rail" +version: "1.0" +subfolder: "710-automata" +info: + summary: "Replaces the passenger rail automata with a Thalys model" + description: > + See also `pkg=rivit:thalys-high-speed-train-hsr`. + author: "rivit" + images: + - "https://www.simtropolis.com/objects/screens/monthly_2017_10/Thalys.jpg.f045e81272851eea390036972350a9c9.jpg" + website: "https://community.simtropolis.com/files/file/31974-thalys-high-speed-train/" + +assets: + - assetId: "rivit-thalys-high-speed-train" + include: + - Thalys Train.dat + +--- +group: "rivit" +name: "thalys-high-speed-train-hsr" +version: "1.0" +subfolder: "710-automata" +info: + summary: "Replaces the HSR automata with a Thalys model" + description: > + See also `pkg=rivit:thalys-high-speed-train-rail`. + author: "rivit" + images: + - "https://www.simtropolis.com/objects/screens/monthly_2017_10/Thalys.jpg.f045e81272851eea390036972350a9c9.jpg" + website: "https://community.simtropolis.com/files/file/31974-thalys-high-speed-train/" + +assets: + - assetId: "rivit-thalys-high-speed-train" + include: + - Thalys HSR.dat + +--- +url: "https://community.simtropolis.com/files/file/31974-thalys-high-speed-train/?do=download" +assetId: "rivit-thalys-high-speed-train" +version: "1.0" +lastModified: "2017-10-14T22:34:50Z" diff --git a/src/yaml/rretail/roadside-rest-area.yaml b/src/yaml/rretail/roadside-rest-area.yaml new file mode 100644 index 00000000..30a67205 --- /dev/null +++ b/src/yaml/rretail/roadside-rest-area.yaml @@ -0,0 +1,58 @@ +group: rretail +name: roadside-rest-area +version: "1.1" +subfolder: 700-transit +info: + summary: Roadside Rest Area + description: > + This rest area building and lot are inspired by the design of the Campbell, NY rest area along I-86 in western New York. + + It comes in a size 4x15 lot which acts as a bus stop in game. Both lots also feature transit connection with one way streets for a better transition with the NAM system. + + author: RRetail, kingofsimcity + website: https://community.simtropolis.com/files/file/32713-roadside-rest-area/ + images: + - https://www.simtropolis.com/objects/screens/monthly_2019_01/5c390a715e64a_RRRestArea.jpg.ad03d3d89fd442749dad7f6e6ad26024.jpg + - https://www.simtropolis.com/objects/screens/monthly_2019_01/5c390bfd4ab34_RRRestArea.jpg.777fc21e2c96ebc42e434dd806cb551d.jpg + +dependencies: + - mushymushy:na-53ft-trailers-vol1 + - bsc:mega-props-dae-vol01 + - shk:parking-pack + - supershk:mega-parking-textures + - supershk:fa3-parking-textures + - kingofsimcity:superpaths-pathway-textures + - rretail:mega-prop-pack-vol1 + - girafe:ashes + - girafe:beeches + - girafe:berries + - girafe:birches + - girafe:chestnuts + - girafe:elms + - girafe:feather-grass + - girafe:hedges + - girafe:lindens + - girafe:maples-v2 + - girafe:narcissus + - girafe:poplars + - girafe:rowan-trees + - girafe:sparaxis + - girafe:walnut-trees + +variants: + - variant: { driveside: right } + assets: + - assetId: rretail-roadside-rest-area + exclude: + - _LHD_ + - variant: { driveside: left } + assets: + - assetId: rretail-roadside-rest-area + exclude: + - _RHD_ + +--- +assetId: rretail-roadside-rest-area +version: "1.1" +lastModified: "2020-06-20T00:59:49Z" +url: https://community.simtropolis.com/files/file/32713-roadside-rest-area/?do=download diff --git a/src/yaml/scotty222/one-us-bank-plaza.yaml b/src/yaml/scotty222/one-us-bank-plaza.yaml new file mode 100644 index 00000000..d714308e --- /dev/null +++ b/src/yaml/scotty222/one-us-bank-plaza.yaml @@ -0,0 +1,28 @@ +group: scotty222 +name: one-us-bank-plaza +version: "1.0" +subfolder: 300-commercial +info: + summary: One US Bank Plaza + description: | + One US Bank Plaza, St Louis, MO + + Comes as a ploppable and growable + + CO$$ + 3500 jobs + 4x2 lot + author: scotty222 + website: https://community.simtropolis.com/files/file/26819-one-us-bank-plaza/ + images: + - https://www.simtropolis.com/objects/screens/monthly_09_2011/4cf243e14113825fbb0b802b962b78e1-us_bank_day.jpg + - https://www.simtropolis.com/objects/screens/monthly_09_2011/4f52f4d45495728ba02058876fd36348-us_bank_night.jpg + +assets: + - assetId: scotty222-one-us-bank-plaza + +--- +assetId: scotty222-one-us-bank-plaza +version: "1.0" +lastModified: "2011-09-29T03:41:25Z" +url: https://community.simtropolis.com/files/file/26819-one-us-bank-plaza/?do=download diff --git a/src/yaml/scotty222/safeco-plaza.yaml b/src/yaml/scotty222/safeco-plaza.yaml new file mode 100644 index 00000000..96c36042 --- /dev/null +++ b/src/yaml/scotty222/safeco-plaza.yaml @@ -0,0 +1,37 @@ +group: scotty222 +name: safeco-plaza +version: "1.0" +subfolder: 300-commercial +info: + summary: Safeco Plaza + description: > + Safeco Plaza, previously 1001 Fourth Avenue Plaza, and the Seattle First National Bank Building is a 50 storey, 192 m (630 ft) skyscraper in downtown Seattle, WA. The tower is nicknamed "the Box the Space Needle came in" by locals. When the tower was completed in 1969 it dwarfed the Smith Tower which had been the cities tallest since 1914 and edged out the Space Needle. + + Includes a CO$$ grow and a CO$$ plop both on a 3x4 lot and both with 4749 jobs. + author: scotty222 + website: https://community.simtropolis.com/files/file/29721-safeco-plaza/ + images: + - https://www.simtropolis.com/objects/screens/monthly_07_2014/34b79633a67ad157898b3cc147a15aa1-safeco-preview.jpg + - https://www.simtropolis.com/objects/screens/monthly_07_2014/65af1f61a5296066af650e26ab60c25a-safeco-day.jpg + - https://www.simtropolis.com/objects/screens/monthly_07_2014/58f223ecdc81e62d5c8be0e214f5d8f4-safeco-night.jpg + +variants: +- variant: { nightmode: standard } + assets: + - assetId: scotty222-safeco-plaza-maxisnite +- variant: { nightmode: dark } + dependencies: ["simfox:day-and-nite-mod"] + assets: + - assetId: scotty222-safeco-plaza-darknite + +--- +assetId: scotty222-safeco-plaza-maxisnite +version: "1.0" +lastModified: "2014-07-07T01:34:38Z" +url: https://community.simtropolis.com/files/file/29721-safeco-plaza/?do=download&r=137274 + +--- +assetId: scotty222-safeco-plaza-darknite +version: "1.0" +lastModified: "2014-07-07T01:34:38Z" +url: https://community.simtropolis.com/files/file/29721-safeco-plaza/?do=download&r=137275 diff --git a/src/yaml/scotty222/toronto-dominion-tower.yaml b/src/yaml/scotty222/toronto-dominion-tower.yaml new file mode 100644 index 00000000..261c7c5c --- /dev/null +++ b/src/yaml/scotty222/toronto-dominion-tower.yaml @@ -0,0 +1,41 @@ +group: scotty222 +name: toronto-dominion-tower +version: "1.0" +subfolder: 300-commercial +info: + summary: Toronto Dominion Tower + description: | + TD tower is located at 700 West Georgia Street in Downtown Vancouver, BC, Canada. The skyscraper stands at 127 m or 30 stories tall and was completed in 1972. + Included is a CO$$ Growable and Ploppable + + - 3x3 lot + - 1565 CO$$ jobs + - Stage 8 + - Houston & Euro Tilesets + author: scotty222 + website: https://community.simtropolis.com/files/file/28578-toronto-dominion-tower/ + images: + - https://www.simtropolis.com/objects/screens/monthly_03_2013/7b227dee7b798ae830fda63efddcd686-td.jpg + - https://www.simtropolis.com/objects/screens/monthly_03_2013/acb3bc5540317619387857ce13c5fda4-td2.jpg + - https://www.simtropolis.com/objects/screens/monthly_03_2013/8b716f6b1ec47f200c05ed27395e91ac-td1.jpg + +variants: +- variant: { nightmode: standard } + assets: + - assetId: scotty222-toronto-dominion-tower-maxisnite +- variant: { nightmode: dark } + dependencies: ["simfox:day-and-nite-mod"] + assets: + - assetId: scotty222-toronto-dominion-tower-darknite + +--- +assetId: scotty222-toronto-dominion-tower-maxisnite +version: "1.0" +lastModified: "2013-03-17T09:59:43Z" +url: https://community.simtropolis.com/files/file/28578-toronto-dominion-tower/?do=download&r=113279 + +--- +assetId: scotty222-toronto-dominion-tower-darknite +version: "1.0" +lastModified: "2013-03-17T09:59:43Z" +url: https://community.simtropolis.com/files/file/28578-toronto-dominion-tower/?do=download&r=113280 diff --git a/src/yaml/simfox/bashnja-na-naberezhnoj-c.yaml b/src/yaml/simfox/bashnja-na-naberezhnoj-c.yaml new file mode 100644 index 00000000..b6b9af3d --- /dev/null +++ b/src/yaml/simfox/bashnja-na-naberezhnoj-c.yaml @@ -0,0 +1,27 @@ +group: simfox +name: bashnja-na-naberezhnoj-c +version: "1.0" +subfolder: 300-commercial +info: + summary: Bashnja na Naberezhnoj C (Embankment Tower) + description: | + 68 storey Bashnja na Naberezhnoj C (Embankment Tower C) at 268m is currently tallest building in Europe and first finished office tower in Moscow's new CBD - MoscowCity, located downtown - 5 km away from Kremlin. Steel and glass tower is a part of the complex of 3 towers (Tower a - 17 floors and tower B 27 floors). + + This package includes 3 5x4 lots: + - 1 landmark lot + - 1 growable CO$$$ stage8 lot (Euro tileset) + - 1 plop CO$$$ lot + author: SimFox + website: https://community.simtropolis.com/files/file/19696-bashnja-na-naberezhnoj-c/ + images: + - https://www.simtropolis.com/objects/screens/0004/17b6d2c8658ab150ecf275e98d07c424-BnN_Based.jpg + - https://www.simtropolis.com/objects/screens/0004/17b6d2c8658ab150ecf275e98d07c424-BnN_Based_n.jpg + +assets: + - assetId: simfox-bashnja-na-naberezhnoj-c + +--- +assetId: simfox-bashnja-na-naberezhnoj-c +version: "1.0" +lastModified: "2008-04-18T09:16:33Z" +url: https://community.simtropolis.com/files/file/19696-bashnja-na-naberezhnoj-c/?do=download diff --git a/src/yaml/simfox/seagram-building.yaml b/src/yaml/simfox/seagram-building.yaml new file mode 100644 index 00000000..dc3bae48 --- /dev/null +++ b/src/yaml/simfox/seagram-building.yaml @@ -0,0 +1,45 @@ +group: simfox +name: seagram-building +version: "1.0" +subfolder: 300-commercial +info: + summary: Seagram Building + description: | + Seagram Building by Ludwig Mies van der Rohe built for Canadian booze peddler Seagram and Songs Plc is considered to be both finest example and originator of "corporate box" - or so called International Style. + + Apparent simplicity is deceiving. By the time 38 storey tower on New York Park Avenue has been opened in 1958 it was the most expensive skyscraper ever built, and its curtain wall made out of solid bronze and bronze tinted glass still remains the most expensive facade to this day! + + This download includes: + - Seagram building model file + - 4x6 Ploppable Lot with Co$$$ jobs + - 4x6 Growable Lot + - 4x6 Landmark Lot + + author: SimFox + website: https://community.simtropolis.com/files/file/24680-nybt-seagram-building-darknite-version/ + images: + - https://www.simtropolis.com/objects/screens/0022/c77e47ad9508f5b724c850c9283dfcc8-STEXMain_Maxis.jpg + - https://www.simtropolis.com/objects/screens/0022/c77e47ad9508f5b724c850c9283dfcc8-STEXSecondaryMaxis.jpg + +dependencies: + - nybt:essentials +variants: + - variant: { nightmode: "standard" } + assets: + - assetId: simfox-seagram-building-maxisnite + - variant: { nightmode: "dark" } + dependencies: [ "simfox:day-and-nite-mod" ] + assets: + - assetId: simfox-seagram-building-darknite + +--- +assetId: simfox-seagram-building-darknite +version: "1.0" +lastModified: "2010-08-21T09:10:40Z" +url: https://community.simtropolis.com/files/file/24680-nybt-seagram-building-darknite-version/?do=download + +--- +assetId: simfox-seagram-building-maxisnite +version: "1.0" +lastModified: "2010-08-21T12:30:37Z" +url: https://community.simtropolis.com/files/file/24686-nybt-seagram-building-maxisnite-version/?do=download diff --git a/src/yaml/t-wrecks/industrial-revolution-mod-i-d-filler-set-1.yaml b/src/yaml/t-wrecks/industrial-revolution-mod-i-d-filler-set-1.yaml new file mode 100644 index 00000000..6fcaab3b --- /dev/null +++ b/src/yaml/t-wrecks/industrial-revolution-mod-i-d-filler-set-1.yaml @@ -0,0 +1,34 @@ +group: t-wrecks +name: industrial-revolution-mod-i-d-filler-set-1 +version: "1.1" +subfolder: 400-industrial +info: + summary: IRM - Ploppable I-D Filler Set 1 + description: > + This is a set of 12 ploppable filler lots for dirty industry (I-D) that can be used to complement grown industrial areas with some open yards, walls, and several types of cargo stacked outside. The set has been made for the `pkg=memo:industrial-revolution-mod` and, as such, blends in well with I-D areas because it uses the same base texture, and the brick walls look good in connection with older brick factories and their side buildings. + + You will find these lots in the landmark menu, conveniently grouped together. + author: T Wrecks + website: https://community.simtropolis.com/files/file/28295-industrial-revolution-mod-i-d-filler-set-1/ + images: + - https://www.simtropolis.com/objects/screens/monthly_12_2012/thumb-c20873b8fbbee7b64f3f4dff84ce3d3c-irm_i-d_fillerset_screen1.jpg + - https://www.simtropolis.com/objects/screens/monthly_12_2012/thumb-444f20757784fc259b74badcda0bd7c6-irm_i-d_fillerset_screen2.jpg + - https://www.simtropolis.com/objects/screens/monthly_12_2012/thumb-559190a251e4f1fadbb615211f996f04-irm_i-d_fillerset_screen3.jpg + - https://www.simtropolis.com/objects/screens/monthly_12_2012/thumb-bcf7416cc8f82ed8d7f7a11083653e71-irm_i-d_fillerset_screen4.jpg + - https://www.simtropolis.com/objects/screens/monthly_12_2012/thumb-73b88b831fa79cdb1f7d74e4717e1aaa-irm_i-d_fillerset_screen5.jpg + - https://www.simtropolis.com/objects/screens/monthly_12_2012/thumb-e6844cf42864a62495a7e1c09fd97e3a-irm_i-d_fillerset_screen6.jpg + +dependencies: + - sfbt:essentials + - bsc:mega-props-jes-vol01 + - bsc:mega-props-jes-vol02 + - bsc:mega-props-gascooker-vol01 + - ncd:rail-yard-and-spur-mega-pak-1 +assets: + - assetId: t-wrecks-industrial-revolution-mod-i-d-filler-set-1 + +--- +assetId: t-wrecks-industrial-revolution-mod-i-d-filler-set-1 +version: "1.1" +lastModified: "2012-12-15T11:54:11Z" +url: https://community.simtropolis.com/files/file/28295-industrial-revolution-mod-i-d-filler-set-1/?do=download diff --git a/src/yaml/t-wrecks/industrial-revolution-mod-i-ht-filler-set-1.yaml b/src/yaml/t-wrecks/industrial-revolution-mod-i-ht-filler-set-1.yaml new file mode 100644 index 00000000..1ac2751c --- /dev/null +++ b/src/yaml/t-wrecks/industrial-revolution-mod-i-ht-filler-set-1.yaml @@ -0,0 +1,33 @@ +group: t-wrecks +name: industrial-revolution-mod-i-ht-filler-set-1 +version: "1.0" +subfolder: 400-industrial +info: + summary: IRM - Ploppable I-HT Filler Set 1 + description: > + This is a set of 12 ploppable filler lots for high-tech industry (I-HT) that can be used to complement grown industrial areas with some open yards, walls, and several types of cargo stacked outside. The set has been made for the `pkg=memo:industrial-revolution-mod` and, as such, blends in well with I-HT areas because it uses the same base texture, and the green fences look rather modern and suitable for high-tech industry. + + You will find these lots in the landmark menu, conveniently grouped together right under the I-M fillers. + author: T Wrecks + website: https://community.simtropolis.com/files/file/28302-industrial-revolution-mod-i-ht-filler-set-1/ + images: + - https://www.simtropolis.com/objects/screens/monthly_12_2012/thumb-c0036f8465e239f81a26cd933e8a10ce-irm_i-ht_fillerset_screen1.jpg + - https://www.simtropolis.com/objects/screens/monthly_12_2012/thumb-d9ba93507733f6e2b5cea6be144caa3f-irm_i-ht_fillerset_screen2.jpg + - https://www.simtropolis.com/objects/screens/monthly_12_2012/thumb-7891c7d1f76cafda92b8ecbb164ba4b2-irm_i-ht_fillerset_screen3.jpg + - https://www.simtropolis.com/objects/screens/monthly_12_2012/thumb-e8e2806f50177433d3365a828fb6cf53-irm_i-ht_fillerset_screen4.jpg + - https://www.simtropolis.com/objects/screens/monthly_12_2012/thumb-ffb85a5ea84d7985c4d76153f66b9758-irm_i-ht_fillerset_screen5.jpg + +dependencies: + - sfbt:essentials + - t-wrecks:maxis-prop-names-and-query-fix + - bsc:mega-props-jes-vol01 + - bsc:mega-props-jes-vol02 + - bsc:mega-props-gascooker-vol01 +assets: + - assetId: t-wrecks-industrial-revolution-mod-i-ht-filler-set-1 + +--- +assetId: t-wrecks-industrial-revolution-mod-i-ht-filler-set-1 +version: "1.0" +lastModified: "2012-12-19T21:26:08Z" +url: https://community.simtropolis.com/files/file/28302-industrial-revolution-mod-i-ht-filler-set-1/?do=download diff --git a/src/yaml/t-wrecks/industrial-revolution-mod-i-m-filler-set-1.yaml b/src/yaml/t-wrecks/industrial-revolution-mod-i-m-filler-set-1.yaml new file mode 100644 index 00000000..fba12745 --- /dev/null +++ b/src/yaml/t-wrecks/industrial-revolution-mod-i-m-filler-set-1.yaml @@ -0,0 +1,32 @@ +group: t-wrecks +name: industrial-revolution-mod-i-m-filler-set-1 +version: "1.0" +subfolder: 400-industrial +info: + summary: IRM - Ploppable I-M Filler Set 1 + description: > + This is a set of 12 ploppable filler lots for manufacturing industry (I-M) that can be used to complement grown industrial areas with some open yards, walls, and several types of cargo stacked outside. The set has been made for the `pkg=memo:industrial-revolution-mod` and, as such, blends in well with I-M areas because it uses the same base texture, and the rather neutrally designed walls are a good compromise between old and modern, which will make them look good in connection with any I-M facilities. + + You will find these lots in the landmark menu, conveniently grouped together right under the I-D fillers. + author: T Wrecks + website: https://community.simtropolis.com/files/file/28298-industrial-revolution-mod-i-m-filler-set-1/ + images: + - https://www.simtropolis.com/objects/screens/monthly_12_2012/thumb-85b2ba5dbb98c4694e135c0f0c2c4208-irm_i-m_fillerset_screen1.jpg + - https://www.simtropolis.com/objects/screens/monthly_12_2012/thumb-2a6a0245477d298b9621f87ec39451b5-irm_i-m_fillerset_screen2.jpg + - https://www.simtropolis.com/objects/screens/monthly_12_2012/thumb-2522f68b07492d64a60fcf528039f611-irm_i-m_fillerset_screen3.jpg + - https://www.simtropolis.com/objects/screens/monthly_12_2012/thumb-ce2af7c103a6ca4e1c7d59c3b8fb5f9b-irm_i-m_fillerset_screen4.jpg + - https://www.simtropolis.com/objects/screens/monthly_12_2012/thumb-82e2960004e64c915c2ca8aa8fd6965e-irm_i-m_fillerset_screen5.jpg + +dependencies: + - sfbt:essentials + - bsc:mega-props-jes-vol01 + - bsc:mega-props-jes-vol02 + - bsc:mega-props-gascooker-vol01 +assets: + - assetId: t-wrecks-industrial-revolution-mod-i-m-filler-set-1 + +--- +assetId: t-wrecks-industrial-revolution-mod-i-m-filler-set-1 +version: "1.0" +lastModified: "2012-12-18T08:29:35Z" +url: https://community.simtropolis.com/files/file/28298-industrial-revolution-mod-i-m-filler-set-1/?do=download diff --git a/src/yaml/teirusu/rain-tool.yaml b/src/yaml/teirusu/rain-tool.yaml new file mode 100644 index 00000000..0cc6d64d --- /dev/null +++ b/src/yaml/teirusu/rain-tool.yaml @@ -0,0 +1,23 @@ +group: "teirusu" +name: "rain-tool" +version: "1.0" +subfolder: "150-mods" +assets: +- assetId: "teirusu-rain-tool" +info: + summary: "Helps construct land bridges or plop water lots above sea level" + description: > + The water created by the rain tool will only last for a single game session. + When the city tile is reopened the rain water will no longer be there. + The blank terrain can then be filled in with any ploppable water as desired. + author: Teirusu + images: + - "https://www.simtropolis.com/objects/screens/monthly_04_2012/14c75f03f2f0cf879aef9d515c6d3b92-.jpg" + - "https://www.simtropolis.com/objects/screens/monthly_04_2012/5f0a9b312733c793a5edcd9c41c9d65a-.jpg" + website: "https://community.simtropolis.com/files/file/21531-teirusu-rain-tool-additional-god-mode-terrain-tools-2/" + +--- +url: "https://community.simtropolis.com/files/file/21531-teirusu-rain-tool-additional-god-mode-terrain-tools-2/?do=download" +assetId: "teirusu-rain-tool" +version: "1.0" +lastModified: "2009-04-08T02:44:52Z" diff --git a/src/yaml/tropod/additional-god-mode-terrain-tools.yaml b/src/yaml/tropod/additional-god-mode-terrain-tools.yaml new file mode 100644 index 00000000..5e9aa1ce --- /dev/null +++ b/src/yaml/tropod/additional-god-mode-terrain-tools.yaml @@ -0,0 +1,18 @@ +group: "tropod" +name: "additional-god-mode-terrain-tools" +version: "1.0" +subfolder: "150-mods" +assets: +- assetId: "tropod-additional-god-mode-terrain-tools" +info: + summary: "Adds four additional terrain tools to 'God Mode'" + author: "Tropod" + images: + - https://www.simtropolis.com/objects/screens/0025/e12b69a115ce332c73983cf137620d8b-extra%20terrain%20avatar.jpg + website: "https://community.simtropolis.com/files/file/21288-additional-god-mode-terrain-tools/" + +--- +url: "https://community.simtropolis.com/files/file/21288-additional-god-mode-terrain-tools/?do=download" +assetId: "tropod-additional-god-mode-terrain-tools" +version: "1.0" +lastModified: "2003-07-16T23:00:00Z" diff --git a/src/yaml/warrior/god-terraforming-in-mayor-mode.yaml b/src/yaml/warrior/god-terraforming-in-mayor-mode.yaml new file mode 100644 index 00000000..72618aae --- /dev/null +++ b/src/yaml/warrior/god-terraforming-in-mayor-mode.yaml @@ -0,0 +1,24 @@ +group: "warrior" +name: "god-terraforming-in-mayor-mode" +version: "1.0" +subfolder: "150-mods" +assets: +- assetId: "warrior-god-terraforming-in-mayor-mode" +info: + summary: "Adds God Terraforming tools to Mayor Mode Terraforming menu" + description: | + This plugin modifies the Mayor Mode Terraforming Menu to include the God terraforming tools. + This is meant to replace the Ctrl-Alt-Shift trick. + author: "warrior" + images: + - "https://www.simtropolis.com/objects/screens/0032/thumb-e1eb12a2255c85a230d56a4b090a5b5e-170fd8a426a570ecd605db07e439fdc9-lex_015.jpg" + website: "https://community.simtropolis.com/files/file/20092-god-terraforming-in-mayor-mode/" + +--- +url: "https://community.simtropolis.com/files/file/20092-god-terraforming-in-mayor-mode/?do=download" +assetId: "warrior-god-terraforming-in-mayor-mode" +version: "1.0" +lastModified: "2011-03-31T20:36:09Z" +archiveType: + format: Clickteam + version: "40"