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mgear_core: applyop stretch: component using squash stretch solver explodes when max stretch above 1.5 #30

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miquelcampos opened this issue Mar 12, 2019 · 2 comments
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reported on the forum: http://forum.mgear-framework.com/t/ik-spine-explodes-when-max-stretch-above-1-5/462

@miquelcampos miquelcampos self-assigned this Mar 12, 2019
@miquelcampos miquelcampos changed the title shifter_classic_components: Ik spine explodes when max stretch above 1.5 shifter_classic_components: component using squash stretch solver explodes when max stretch above 1.5 Mar 14, 2019
@miquelcampos miquelcampos transferred this issue from mgear-dev/shifter_classic_components Apr 3, 2019
@miquelcampos miquelcampos changed the title shifter_classic_components: component using squash stretch solver explodes when max stretch above 1.5 mgear_core: applyop stretch: component using squash stretch solver explodes when max stretch above 1.5 Apr 3, 2019
@miquelcampos miquelcampos added the bug Something isn't working label Apr 3, 2019
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miquelcampos commented Apr 3, 2019

Added a clamp node to limit the squash min value to 0.001. so never have zero values

image

miquelcampos added a commit that referenced this issue Apr 3, 2019
miquelcampos added a commit that referenced this issue Apr 4, 2019
…olver explodes when max stretch above 1.5 Fixes #30"

This reverts commit ebad733.
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Reverted because the evaluation is not correct at rig creation time. Scaling will explode after the rig is evaluated.
I have try with dgdirty to force evaluation but did work correctly

@miquelcampos miquelcampos reopened this Apr 4, 2019
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