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asteroid.cpp
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asteroid.cpp
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/*
* Copyright (C) 2011-2011 Michal Hozza ([email protected])
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "asteroid.h"
#include "asteroidmodel.h"
#include "game.h"
Asteroid::Asteroid(GLuint textureID, float x,float y,float z)
:GameObject(new AsteroidModel(textureID),x,y,z)
{
speedZ = Game::getSpeed();
}
void Asteroid::step()
{
GameObject::step();
((AsteroidModel*) model)->rotate();
}