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fish.cpp
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fish.cpp
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/*
* Copyright (C) 2012 Michal Hozza ([email protected])
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "fish.h"
#include "game.h"
#include "cmath"
Fish::Fish(GLuint textureID, float x, float y, float z)
:GameObject(NULL,x,y,z), textureId(textureID), rot(0)
{
speedZ = Game::getSpeed();
}
void Fish::draw()
{
glColor4i(1,1,1,1);
glBindTexture(GL_TEXTURE_2D,textureId);
glTranslatef(0,0,-0.1);
GLUquadricObj* fish;
fish = gluNewQuadric();
gluQuadricDrawStyle(fish, GLU_FILL);
gluQuadricTexture(fish,true);
glScalef(0.4,-0.8,1.2);
gluSphere(fish,1,24,24);
glRotatef(sin(rot*PI/180)*20,0,1,0);
glTranslatef(0,0,-1);
glScalef(1,1,1.2);
gluCylinder(fish,1,0,1,24,1);
}
void Fish::step()
{
rot+=10;
}