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game.h
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game.h
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/*
* Copyright (C) 2011-2011 Michal Hozza ([email protected])
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GAME_H
#define GAME_H
#include "renderer.h"
#include "mouse.h"
#include "keyboard.h"
#define TEXTURES_NUM 6
enum Level {easy,medium,difficult};
class Renderer;
class Game
{
bool run;
void init();
GLuint texId[TEXTURES_NUM];
Renderer* renderer;
bool setupTextures();
static float speed;
public:
Game();
~Game();
int start(int argc, char *argv[]);
GLuint getTextureId(int index);
static void setLevel(Level l);
static float getSpeed(){return Game::speed;}
static bool fog;
static bool shaders;
static bool paused;
};
#endif // GAME_H