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gameobject.h
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gameobject.h
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/*
* Copyright (C) 2011-2011 Michal Hozza ([email protected])
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GAMEOBJECT_H
#define GAMEOBJECT_H
#include "model.h"
#include <cstddef>
class GameObject
{
protected:
float x,y,z;//,width, height, depth;
float speedX,speedY,speedZ;
Model* model;
GameObject(){model = NULL; speedX = 0; speedY = 0; speedZ = 0;}
public:
GameObject(Model * model,float x, float y, float z);
~GameObject();
virtual void move();
inline float getX(){return x;}
inline float getY(){return y;}
inline float getZ(){return z;}
inline void setX(float x){this->x = x;}
inline void setY(float y){this->y = y;}
inline void setZ(float z){this->z = z;}
Model* getModel();
void setModel(Model* model);
virtual void action(int){} // param: actionID
virtual void step(){}
virtual void draw();
};
#endif // GAMEOBJECT_H