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nyancat.cpp
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nyancat.cpp
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/*
* Copyright (C) 2011-2011 Michal Hozza ([email protected])
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "nyancat.h"
#include "nyancatmodel.h"
#include "keyboard.h"
#include "game.h"
NyanCat::NyanCat(int textureId)
:GameObject(NULL,0,0,-3.25)
{
this->model = new NyanCatModel(textureId);//,-0.02,100);
Keyboard::getInstance()->registerAction(this,0,'f',false);//fog
Mouse::getInstance()->registerAction(this,1);//mouseMove
Keyboard::getInstance()->registerAction(this,2,'p',false);//pause
Keyboard::getInstance()->registerAction(this,3,'h',false);//shaders
}
void NyanCat::action(int actionId)
{
switch(actionId)
{
case 0:
Game::fog = !Game::fog;
break;
case 1:
{
if(Game::paused) break;
pair<int,int> mc = Mouse::getInstance()->getMotionCoords();
//cout << mc.first << " " << mc.second << endl;
this->setX(6*((float)mc.first/WINDOW_W)-3);
this->setY(-(5*((float)mc.second/WINDOW_H)-2.5));
break;
}
case 2:
Game::paused = !Game::paused;
break;
case 3:
Game::shaders= !Game::shaders;
break;
}
}