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renderer.h
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renderer.h
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/*
* Copyright (C) 2011-2011 Michal Hozza ([email protected])
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RENDERER_H
#define RENDERER_H
#define WINDOW_W 800
#define WINDOW_H 600
//#include "shader.h"
#include "room.h"
#include "camera.h"
class Room;
class Renderer //singleton
{
static Renderer* instance;
Room * actualRoom;
Renderer();
int width, height;
Camera* camera;
//Shader sl;
public:
static Renderer* getInstance();
static void renderWrapper();
static void reshapeWrapper(int, int);
static void timerWrapper(int);
void render();
void reshape(int w, int h);
void timer(int value);
inline int getWidth(){return width;}
inline int getHeight(){return height;}
void setRoom(Room * room);
//Room* getRoom();
void resetView(int w, int h);
~Renderer();
};
#endif // RENDERER_H