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room.h
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room.h
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/*
* Copyright (C) 2011-2011 Michal Hozza ([email protected])
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ROOM_H
#define ROOM_H
#include "gameobject.h"
#include "utils.h"
#include "game.h"
#include <vector>
#include <cstddef>
#define MODE_2D 0
#define MODE_3D 1
using namespace std;
class Game;
class Room
{
vector<GameObject*> objects;
Game * parent;
protected:
void addObject(GameObject* object);
void removeObjects(vector<bool> objectIndices);
ColorRGBAf bgcolor;
int mode;
public:
Game * getParent();
Room(Game * parent);
~Room();
vector<GameObject*> getObjects();
ColorRGBAf getBackgroundColor();
int getMode();
virtual void timer();
};
#endif // ROOM_H