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scorebonus.cpp
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scorebonus.cpp
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/*
* Copyright (C) 2011-2012 Michal Hozza ([email protected])
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "scorebonus.h"
#include "scorebonusmodel.h"
#include "game.h"
#include <iostream>
using namespace std;
ScoreBonus::ScoreBonus(int textureId, float x, float y, float z)
:GameObject(new ScoreBonusModel(textureId),x,y,z)
{
speedZ = Game::getSpeed();
}