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settingsroom.cpp
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settingsroom.cpp
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/*
* Copyright (C) 2011-2012 Michal Hozza ([email protected])
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "settingsroom.h"
#include "bitmapmodel.h"
#include "backbutton.h"
#include "levelselectbutton.h"
SettingsRoom::SettingsRoom(Game *parent, int width, int height)
:Room(parent)
{
mode = MODE_2D;
//Navyrabam si objekty
//background
bgcolor.setColor(1.0/255,51.0/255,102.0/255);
//main logo
BitmapModel * logo = new BitmapModel("graphics/logo.png");
addObject(new GameObject(logo,(width-logo->getBlock().width)/2,height-logo->getBlock().height,0));
//Buttons
//level
BitmapModel * level = new BitmapModel("graphics/level.png");
addObject(new GameObject(level,30,300,0));
SelectButton *easyButton = new LevelSelectButton(&levelGroup,150,300,easy);
addObject(easyButton);
addObject(new LevelSelectButton(&levelGroup,250,300,medium));
addObject(new LevelSelectButton(&levelGroup,400,300,difficult));
levelGroup.setCurrentButton(easyButton);
//back
addObject(new BackButton(30,100,getParent()));
}