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Howdy, i was wondering if i could set a custom amount of rays in the "D3D12RaytracingMiniEngineSample" sample, does it do as many as it can do or is there a number which defines it?
Cheers
The text was updated successfully, but these errors were encountered:
Howdy, i was wondering if i could set a custom amount of rays in the "D3D12RaytracingMiniEngineSample" sample, does it do as many as it can do or is there a number which defines it?
Cheers
The text was updated successfully, but these errors were encountered: