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How to generate 3D assets with more number of faces? #58
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Better just edit the Simplify gradio slider to reach to the desired minimum in app.py |
I changed the app.py, added the number of vertices, increased the sampling steps to 100 and changed the slider for mesh simplification from 0 to 0.98 and increased the max texture size to 4096. |
@visualbruno what guidance strengths are the best for details/fidelity in the 2 stages? Do we really need 100 steps for this level of detail? |
Hi. I'm not sure if 100 steps is better than 50. Sometimes with 20, it is not good enough. Check the screenshots: The 2nd screenshot, the fidelity is very good |
My params: seed=20, |
I think, the biggest issue is about the input picture resolution that is resized to 518x518 in trellis_image_to_3d.py |
@cjjkoko What kind of postprocessing do you use? |
trimesh and open3d. use laplacian |
These are trying to smooth the output meshes without trying to improve the quality during generation. |
Yes, but there is no specific date for the training. |
Even at the current default resolution, the official I23D checkpoint seems quite undertrained (not sure if this is the right way to put it) so it doesn't adhere to the input image closely enough and tends to distort details that are still clear when downscaled. Finetuning on this framework can't come sooner... |
emmm, Expect great breaking updates in the next release. At this point, you can only adjust the seed to fit each image.I am currently using this very painful |
I believe the model is under trained for anime models. anime models have flat normals so no depth, so I believe that a model needs to be train on anime model' faces in order for it to understand the faces. I do belive however the multidiffusion has potential in this area and I will provide a sample of why I believe so. |
@QuantumLight0 What parameters did you use to generate this model ? |
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@QuantumLight0 I did not see they updated the repository with multi images algorithm. I will play with it. |
Any new breakthroughs ? |
Hi @cjjkoko Plant: sample.mp4House: sample.mp4Chest: sample.mp4 |
There is no doubt that Trellis's framework is great,it may be because the sample of the trained data set is too small.I am now looking for a way of secondary processing.And for human processing, I'm using open source solutions like PSHuman |
Hi @cjjkoko About PSHuman, are you on Windows ? Because I tried to install it, but it crashes when I install the requirements. |
No,I run it on Ubuntu. |
For those wanting higher quality textures... Find line... Obviously note your GPU memory usage will grow quite a bit. |
can you share example images of before and after the higher quality texture settings? |
I tried resolution=2048 and nviews=360, but the results didn't improve significantly |
For clarification, regarding the render_multiview texture_size adjustment -- this isn't going to get a 2x or 4x improvement, but will be an improvement. I started with a 4K image input, adjusted the texture_size on render_multiview and increased optimization steps. |
Hi, Really appreciate for you great open-source work!
I notice the output objects have small number of faces, how to generate 3D assets with more number of faces?
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