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[crash] mapserver_mod causes crashloop on EdenLost #20
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Looks line From the API doc
Well, |
Well, it looks like "/status" is actually intentionally nerfed in the C++ code for MultiCraft/MultiCraft@2aa0400 (committed 2021-02-14 as part of a mass code change merge into multicraft). From std::string Server::getStatusString()
{
std::ostringstream os(std::ios_base::binary);
// Disabled due to misuse.
/*os << "# Server: ";
// Version
os << "version=" << g_version_string;
// Uptime
os << ", uptime=" << m_uptime_counter->get();
// Max lag estimate
os << ", max_lag=" << (m_env ? m_env->getMaxLagEstimate() : 0); So we need to make |
I've got the mapserver binary running on EdenLost. However, when I add the mapserver_mod for its features, the server crashloops when loading the mod:
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