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legacy.lua
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legacy.lua
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-- This file contains functions to convert from
-- the old areas format and other compatability code.
local S = minetest.get_translator("areas")
minetest.register_chatcommand("legacy_load_areas", {
params = S("<version>"),
description = S("Loads, converts, and saves the areas from"
.." a legacy save file."),
privs = {areas=true, server=true},
func = function(name, param)
minetest.chat_send_player(name, S("Converting areas…"))
local version = tonumber(param)
if version == 0 then
local err = areas:node_ownership_load()
if err then
minetest.chat_send_player(name, S("Error loading legacy file: @1", err))
return
end
else
minetest.chat_send_player(name, S("Invalid version number. (0 allowed)"))
return
end
minetest.chat_send_player(name, S("Legacy file loaded."))
for k, area in pairs(areas.areas) do
-- New position format
area.pos1 = {x=area.x1, y=area.y1, z=area.z1}
area.pos2 = {x=area.x2, y=area.y2, z=area.z2}
area.x1, area.y1, area.z1,
area.x2, area.y2, area.z2 =
nil, nil, nil, nil, nil, nil
-- Area positions sorting
areas:sortPos(area.pos1, area.pos2)
-- Add name
area.name = S("unnamed")
-- Remove ID
area.id = nil
end
minetest.chat_send_player(name, S("Table format updated."))
areas:save()
minetest.chat_send_player(name, S("Converted areas saved. Done."))
end
})
function areas:node_ownership_load()
local filename = minetest.get_worldpath().."/owners.tbl"
local tables, err
tables, err = loadfile(filename)
if err then
return err
end
tables = tables()
for idx = 1, #tables do
local tolinkv, tolinki = {}, {}
for i, v in pairs(tables[idx]) do
if type(v) == "table" and tables[v[1]] then
table.insert(tolinkv, {i, tables[v[1]]})
end
if type(i) == "table" and tables[i[1]] then
table.insert(tolinki, {i, tables[i[1]]})
end
end
-- link values, first due to possible changes of indices
for _, v in ipairs(tolinkv) do
tables[idx][v[1]] = v[2]
end
-- link indices
for _, v in ipairs(tolinki) do
tables[idx][v[2]], tables[idx][v[1]] = tables[idx][v[1]], nil
end
end
self.areas = tables[1]
end
-- Returns the name of the first player that owns an area
function areas.getNodeOwnerName(pos)
for id, area in pairs(areas:getAreasAtPos(pos)) do
return area.owner
end
return false
end
-- Checks if a node is owned by you
function areas.isNodeOwner(pos, name)
if minetest.check_player_privs(name, areas.adminPrivs) then
return true
end
for id, area in pairs(areas:getAreasAtPos(pos)) do
if name == area.owner then
return true
end
end
return false
end
-- Checks if an area has an owner
function areas.hasOwner(pos)
for id, area in pairs(areas:getAreasAtPos(pos)) do
return true
end
return false
end